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Weapon Shortage --
A game about a half-blacksmith/half-arena enthusiast, trying to make his way into the big leagues! Use your amazing blacksmithing skills to throw together random items into a makeshift weapon, and duke it out in the arena to unlock new items!
The game saves your progress for you between plays, so feel free to take a break and come back any time!
BOTH THE LUTE MUSIC, THE ARENA MUSIC, AND THE UNITY CHARACTER WERE NOT MADE BY US, PLEASE DON'T TAKE THEM INTO ACCOUNT WHEN RATING!
Lute Music: https://www.youtube.com/watch?v=G6wZa53B1Rc
Arena Music: https://www.youtube.com/watch?v=-n8xjj_SZLY
Made by:
Alexi Bay (Programming, Texturing)
Noah Gracey (3D Assets)
Timon Incze (Sound Effects)
Edit: Fixed a bug that causes the player to die infinitely upon starting the game.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#11 | Theme(Jam) | 4.31 |
#47 | Innovation(Jam) | 4.00 |
#51 | Overall(Jam) | 3.97 |
#52 | Humor(Jam) | 3.95 |
#146 | Fun(Jam) | 3.64 |
#203 | Mood(Jam) | 3.51 |
#273 | Graphics(Jam) | 3.77 |
#399 | Audio(Jam) | 3.02 |
Comments
Awesome game! I loved the weapon-building mechanic. The combat was actually pretty good for what it is, but it did seem impossible to avoid being hit.
You guys nailed it (no pun intended) with the theme! at first I thought it was completely broken crafting mechanic until I realized that as long as the items are overlapped to be stapled with nails then it's all good to go, lol.
Smart idea of allowing custom roll to orient the custom creation. Very Effective Replay value (and experiment with lots of items) Well done!
I love it!
This is a great concept and needs to be fleshed out to a full game. Sure to be a youtube hit ;)
That said it's pretty clear the limitations on time, with the editor and the combat, lots of room for new features and ideas.
Good work!
Spoon spoon of spooning. Enough said =P Absolutely nailed the theme here. Played for longer than I care to admit :P I was actually happy to die so that I could go back and test the new weapons.
Some feedback: Add some ridiculous blood particle effects when people get hit for humor. Add a character model for the player. Even if you can't see any of it on screen, it will be nice to have the shadow of a human and not just the weapons floating in the air. The weapon builder mode was fine but I had to go back to the instructions a couple times and there was no easy way to do so. Finally, duplicate that EXP bar and get a health bar in there!
Awesome job guys :)
I love this game! It's a lot of fun, and definitely good use of the theme. The default names for weapons are hilarious, and if anyone says otherwise, they'll be looking down the business end of my Heady Stick of Blading.
Best use of theme! Core mechanics are excellent, you get so invested in getting more items to craft. One small thing, really long weapons sometimes physics explode out of the "new" area. Excellent work on this, how many people were on this one, I didn't see a credits page?
The game looks and plays great, but there is one thing I want to point out: The sounds of people talking completely ruins the mood and atmosphere when there is not even one single NPC around. Other than that, I like the take on the theme, as it's more concretely interpreted.
Haha, one of the best takes on the theme I've seen so far. The weapon building is a very fun mechanic. The differences of the various components aren't really that obvious though. Great work!
WOW. this is really ambitious and you still pulled it off! its incredibly fun to whack stuff with fish, eggs ect... the graphics are great too. the melee is a little buggy if you stand too close but its not that big of a deal
Floored. A great entry! Astounding gameplay and a lot of detail and effort was pretty clearly put into this game. Epic!
Crafted the Bananay Banana of Bananaing 10/10
Anyways, very nice twist to the theme. Crafting was interesting, however, it would have been nice to get more knowledge if and how the stats change.
Combat was a bit flawed (it is hard, to determine the striking range of the enemy and avoid being hit), but hitting opponents with my banana sword is still rewarding. And the AI is quite good.
Well, this is sufficiently ridiculous, that (after a little polishing) it could become popular on YouTube. The weapon orientation interface could be a bit more intuitive. The game's biggest weakness are certainly the dull fights.
This is really funny, although the lack of a shadow other than what your weapon has is a bit weird.
Even a bean would be an improvement.
Also, the audio is a bit clippy at times.
Pretty sweet game. Nothing like batting enemies with a fish on a stick! But I think in a post-LD version you should make the combat more meaningful, as there isn't really much to it right now, just wack wack wack, and it seems there is really no skill involved.
The idea was great, but the enemies sure look very out of place, but well, it is the jam, so I think it is allowed.
Awesome job!
Fun idea. Never thought I'd be smiting my foes with a lemon stuck on a fish stuck on a stick. Nice graphics considering the time limit you had. I wish the combat had a bit more depth to it. Otherwise good work!
Cute idea, decently executed for the timeframe. Fun, funny, and creative. Good job.
Never given out so many 5 stars on 1 game before... loved this! Hilarious, innovative, addictive! Nice!
Fantastic use of the theme, and really impressive work for the short timeframe. It would be nice to have crafting controls on-screen while crafting, and also to show what functional differences (if any) each material has. That said, this is a really funny and creative game already, nice work!
Hahahahahahha, i'm attacking some guy from the future with a fish and a banana, that's awesome!
I am pretty sure my pillow-plate-boot fork was more effective than my torch-a-head with a blade tip D:
Very amusing game, played lots of rounds just waiting for the next part to use! Good job!
This is one of the greatest game I have ever played on the Ludum Dare site! Great job, very high rating from me!
Absolutely loved the crafting aspect of the game and the fact that you can unlock even more ridiculous items for crafting makes it even more compelling. Definitely one of the best takes on the theme.
That was fun, although the frame rate was low on my mid-range laptop. I think this caused some problems when I sometimes had about 3 frames during an attack, since it really lowers the collision opportunities. Dragging and rotating objects during crafting also became tedious with low frames.
Maybe that's a web player problem..?
Everything is awesome, wow u have done some great stuff in limited time..
First i couldn't figure out as the weapon building mechanism.
If you spend more time on the game and release the game do ping me @paruthidotexe would like to play more of this
Humorous as heck, and unlocking new silly items is always fun, but ultimately the fun ran out, both because the combat mechanics were hard to decipher, and the behavior of the various weapons generally *felt* about the same, even if *technically* they were different.
Also, the rotation/testing screen was awkward, especially if I accidentally approached the table from a non-standard angle. The weapon would show up in a fixed world position, but my camera would be in some inconvenient orientation, and I couldn't reorient the camera, or cancel out of the dialog without committing my settings. If I got the settings wrong, I had to trash the weapon and rebuild it, just to fiddle with the awkward XYZ rotation angles again.
I did manage to get up to unlocking bread and a boot and such. But I gave up when I hammered a fried egg to a head, and the physics engine decided to freak out and bounce the head off screen somewhere. But given that this game gave me an opportunity to describe a bug that involves nailing a hard fried egg to a forehead, I'm not really complaining. :-)
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THIS IS AWESOME. Using the most ridiculous weapons to survive waves of quite intelligent bots for being made in under 72hrs. This game must have taken so much work, and it for sure payed off. Great job!