Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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the dispatcher

by davidB - Compo Entry

A rail shooter. Where you should choose the better weapon for each target to have the best multiplicator.

To select your weapon use 1/2/3/4 or a/z/e/r or q/w/e/r
Use the mouse to target and click to shoot.

Find the right weapon was part of the game. Tips: the weapons are listed above the icon of card (sorted by multiplicator).

The game is unfinished :

* no sound
* no end (no target will be spawned after 60s)
* no intro
* no level or progression
* missing graphics (place holder)
* missing polish (animation, ...)

Maybe I'll make a post-compo version.

UPDATE-2015-04-26 : fix black rectangles/images (I hope)

Tools: Xtend, Eclipse, jMonkeyEngine, JavaFX, Inkscape, Gimp, Linux

Downloads and Links


Ratings

Coolness63%
#795Humor2.25
#806Theme3.03
#852Innovation2.65
#899Mood2.44
#1044Fun2.19
#1053Graphics1.97
#1073Overall2.44

Comments

peecestudios says ...
Apr 22, 2015 @ 10:55pm

Nice game for being unfinished. Its just dark..

davidB says ...
Apr 23, 2015 @ 12:06pm

Thanks, I'm working on a post-compo version.

OnlySlightly says ...
Apr 25, 2015 @ 4:38pm

I liked the idea of having this rag tag crew that have nothing in common, band together to defeat the rectangles :)

Frozenfire92 says ...
Apr 25, 2015 @ 4:43pm

It was an interesting idea. I wasn't quite sure what weapon to use on each enemy

jovoc says ...
Apr 25, 2015 @ 5:05pm

I didn't understand how to play. I couldn't get anything to shoot or do anything. The main view was just solid black rectangles for me.

davidB says ...
Apr 25, 2015 @ 5:15pm

:-( The black rectangles is a bug I have with some opengl driver (eg: macosx)

bace1000 says ...
Apr 25, 2015 @ 6:21pm

That was pretty funny! Well done :)

Jajo says ...
Apr 25, 2015 @ 6:22pm

Shame it's unfinished, still pretty fun

ShaunJS says ...
Apr 25, 2015 @ 7:46pm

I liked where this was going! I've seen a couple of entries play around with selecting the 'correct' weapon I think it's a neat approach. There's kind of a frantic-ness to it. I think it would be neat if all of the enemies etc were symbols as opposed to text but I presume that was probably part of the plan.

It took me a moment to realize that there was an ammo system and I couldn't quite work out how the multipliers worked either, but it's an interesting start! Good job!

Dietrich Epp says ...
Apr 25, 2015 @ 8:34pm

I wasn't sure what the symbols above the character types at the top meant, and when I saw numbers appear like "01x03" I had no idea what those meant either. I can tell there's an interesting concept underneath it all, however.

Apr 26, 2015 @ 8:40am

Tried the "Java 8" download, which failed with java.io.FileNotFoundException: http://alchim31.free.fr/download/ld32/jres/jre-1.8.0.20-linux-x64.jar

Maybe because the Java version on my system is 7.

Anyway, I tried the Linux download instead. It has some rendering problem because all the images were just black. So I couldn't rate unfortunately.

SamH says ...
Apr 26, 2015 @ 12:07pm

I’m afraid the game only display dark tiles on Linux, so it’s not playable :(

kunzbe says ...
May 2, 2015 @ 12:37pm

hm, A rail shooter. have not seen for a long time.

block97 says ...
May 3, 2015 @ 5:01pm

Nice Concept, Could use a bit of polishing but really good for 48 hours! Congrats.

gillyadrien says ...
May 7, 2015 @ 10:05pm

Overall pretty fun once you get the hang of it. Good work!

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