Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Mechanically Enhanced Nano Unit

by Pierre Hayeur - Jam Entry


Design & Programing: Claude-Emanuel J. & Pierre H.
2D Art & Animations: Gaël M.-B.
Sound & PlayTesting: Francis C.

We will check every commenter's game, so be sure to let us know what worked and what didn't! :D

Simple Platformer with a twist we want you to find for yourselves :P.

If you cannot figure out what to do next, there are hints in the menu screen (ESC or TAB).


WASD / Arrows: Movement
Escape & Tab: Menu
Space / W: Jump button
Mouse: Selection & Drag'n'drop

A more stable version has been released now. Unfortunately, we couldn't include the second level due to time constraints. Feel free to repport an game breaking bugs and we'll update a fix right away! We've already found some bugs that may make it more difficult than it should be.

Made from scratch with Construct 2 in 72h.


Open the menu when in doubt
Sometimes, changing the brightness can make you see better
Test the sound to make sure you hear the blocks break as they should

Now spread the word!

Downloads and Links




terryg says ...
Apr 21, 2015 @ 5:07am

Pretty graphics and nice sound. I can't pass the red bomb guy though. Also it would be nice if there was a health indicator.

peecestudios says ...
Apr 22, 2015 @ 10:33pm


Beanalby says ...
Apr 23, 2015 @ 1:53am

One of the most creative ones I've seen yet. Great job.

diiq says ...
Apr 23, 2015 @ 1:57am

This looks cool, but your 'web' link isn't working (document not found), and your OS/X .app download *does* download a .zip, but it doesn't produce a runnable app :(

SetArray says ...
Apr 23, 2015 @ 2:01am

Amazing game, but some instructions would be nice. It took me a really long time to figure out that the pause menu was the weapon, and I still don't know how to activate the faded platforms.

dylanwolf says ...
Apr 23, 2015 @ 2:02am

A great take on the theme, and really well-designed puzzles. The graphics are really nice too.

jprogman says ...
Apr 23, 2015 @ 2:03am

Wow! Talk about outside of the box thinking! Never thought how much help the menu would be!

roving-stone says ...
Apr 23, 2015 @ 2:06am

The "web" link seems to be broken. I'm not sure if the Mac version compiled correctly... I can't seem to open it :\

Frosnite says ...
Apr 23, 2015 @ 2:27am

We've had some trouble with the web version. I've been trying to find a way to make it with dropbox as I've seen some do, but to no avail! :(

Thanks for the positive comments!

RoryD says ...
Apr 23, 2015 @ 3:30am

Friendly note: You should probably zip it up yourself so that there's just one file to download. I had to hunt around to discover that there is a button to download the folder as a zip file. If I hadn't found it, I wouldn't have downloaded the 9 individual files.

But I did find it! Ok... I was thinking, "who puts the pause button on tab?" before I started the game. Ran around a bit, couldn't kill the first guy. Looked in the pause menus for hints, but didn't find any. Ran around a bit more, looked for more hints, then finally I figured it out! Very creative!

I think this will be too subtle for many players, but good job!

Frosnite says ...
Apr 23, 2015 @ 5:01pm

Thanks for the feedback. I think we'll have to include a hint at start. I'll zip it as soon as I can!

Apr 24, 2015 @ 1:13pm

Very innovative gameplay and great idea !

xplicitone says ...
Apr 26, 2015 @ 12:35am

Very clever!! I was really confused at first then it hit me when i saw the blue bar go down. Love puzzle platformers and the graphics are AMAZING!! Well done!

bossmojoman says ...
Apr 27, 2015 @ 12:20am

You glorious bastards. I spent 5 minutes trying to figure out what was going on. Awesome. Perfect take on the theme, and fun

Frosnite says ...
Apr 27, 2015 @ 11:53pm

Thank you so much for the awesome feedback bossmojoman, xplicitone, SuperUserNameMan, RoryD, jprogman, dylanwolf, SetArray, Beanalby, peecestudios, terryg! I already rated most of your games, will do the rest tonight!

TeamQuadratic says ...
Apr 28, 2015 @ 1:37am

It took me a long time to figure it out, and honestly I never entirely figured out how to do things, but from what I saw this was a brilliant idea! I do feel like a bit more instruction to the player may be necessary. Great work though! Definitely a 5 for theme.

SamH says ...
May 2, 2015 @ 1:29am

Excellent idea, brilliantly executed. The pixel art work is awesome, down to the blinking animation of the player’s “eye”! And it works properly on Linux. Congrats to the team, this is definitely one of the best entries I tried!

Artylo says ...
May 7, 2015 @ 9:56pm

This is awesome
Innovation is a billion out of 5!

dcRfj15 says ...
May 8, 2015 @ 2:39am

This was an interesting concept, it took me a long time to figure out how to play this, but learning how to play was extremely rewarding.

I think that the primary mechanic was a little too subtle. I tried playing this game a few weeks ago, and after 10 minutes of playing I still had no idea what was going on, and so I moved on to the next game. Upon revisit, I was able to figure out what you meant by 'open the menu' (very clever by the way :) ), however, I think the excitement of the player figuring out the game mechanics by themselves could have been achieved in a less frustrating way. For example, if you gave a hint as to where the player opens their menu then that would have been much more helpful for me trying to learn how to play. I still wasn't able to figure out how to get past the part where you had to place blocks in order to progress. I had a feeling it had to do with the 'Selection / Drag'n'Drop' feature, but I couldn't figure out how or what to Select, and move into the outlined areas.

Overall this was a really creative idea, and definitely one of the most 'Unconventional Weapons' I saw thus far :)

May 10, 2015 @ 9:53pm

I love the way you've presented this one. Not to everyones taste as its a bit cryptic, but I love it.

Mossy Frog says ...
May 12, 2015 @ 12:29am

Very cool, very creative too. I like the sounds :D Nice entry

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