Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Head Sword Ninja

by junt74 - Compo Entry

"Master Ninja doesn't use any finger to cut the fruits..."

So let's use Head Sword and cut many fruits!


[Q][W] ..... Move Body
[O][P] ..... Move Head

Have fun!

Downloads and Links




Toby Pinder says ...
Apr 20, 2015 @ 3:22am

Pretty interesting physics with a fun take on the theme, nice job! Scored 19 on my second go (once I'd actually read the controls :D)

Music loop is short but nice, good to see more people try sound in the aggressive compo timeframe!

Nonameghost says ...
Apr 20, 2015 @ 3:44am

I had a fantastic time playing this. Once I was able to get him flipping around the room I was laughuing for a good 5 minutes. I didn't even pay atention to the time honestly. I wonder how this would play as a local multiplayer pvp game. 2 ninjas flopping about with swords on their heads? Nice work!

jshaffer94247 says ...
Apr 20, 2015 @ 3:51am

Nice arcade game; good job making a game with a limited number of asset. Looks like you had the time to make the art for the main player quite nice. I'm not sure I've figured out how the controls are affecting the figure, but I had fun watching the poor guy flail around. I think I hit 10.

Cryotube says ...
Apr 20, 2015 @ 4:38am

Pretty hilarious concept, would be amazing if there were actual combat involved!

fserb says ...
Apr 20, 2015 @ 4:38am

the web version returned an error on Chrome :(

Azure_Kyte says ...
Apr 20, 2015 @ 4:40am

Oh jeez, this is both hilarious and fun to play! I only got 5 melons, but I can finally realise my subconscious dream of becoming a narwhal-ninja!

bnhw says ...
Apr 20, 2015 @ 5:28am

I really liked the responsiveness of the controls, but felt like the level design was lacking. Flying off, I'd get lost and not find any uncut melons for a while. Maybe just have a small arena with melons being thrown around?

fullmontis says ...
Apr 20, 2015 @ 11:32am

The game is hilarious, I especially like when the ninja flies off! Gameplay is a little lacking overall though, and the controls are wonky. But I guess that is on purpose, to emulate QWOP type gameplay (I guess?)

PaperBlurt says ...
Apr 20, 2015 @ 1:23pm

This is such a weird and funny idea.
Tell me: was this based on real life experiences?

pythong says ...
Apr 20, 2015 @ 6:12pm

QWOP? :D nice use of the theme!

madameberry says ...
Apr 20, 2015 @ 9:40pm

This is the most beautiful thing I have ever played. Congrats.

Also, this is better than QWOP. There I said it!

ianburnette says ...
Apr 20, 2015 @ 9:43pm

Those quivering legs ... :D

generic_ghost says ...
Apr 20, 2015 @ 11:06pm

Great game. It's so satisfying when you are able to spin through the air and a lot of fun. Very funny concept and well executed!

dvdfu says ...
Apr 21, 2015 @ 1:58am

I had a lot of fun with this!

surpent says ...
Apr 21, 2015 @ 4:07am

Amusing works :-)
It is genre with the potential.

Mekuri says ...
Apr 21, 2015 @ 7:10pm

This was.. weird :P - The music was a nice match. The physics was actually fairly nice, although the game was fairly hard. Fun little game though.

gnx says ...
Apr 24, 2015 @ 7:33pm

TIL: ninjas are deadly even if a bad case of epilepsy should befall them.

TeamQuadratic says ...
Apr 28, 2015 @ 12:23am

Most hilarious game I've ever played. Excellent work.

Apr 28, 2015 @ 4:05pm

Psssst - you are in today's Ludum Dare to Believe! Check it out -

Lukbebalduke says ...
Apr 28, 2015 @ 4:41pm

hhahhaaha,so fucking funny! Awesome idea!

pi_pi3 says ...
Apr 28, 2015 @ 6:11pm

I got 18 on the 3rd try. Awesome game. Android port maybe?

Apr 28, 2015 @ 8:41pm

This game is super bizarre in a good way.
I didn't feel I controlled the ninja when suddenly it jumped, but it fas funa and hilarious.

grillaface says ...
Apr 29, 2015 @ 9:21pm

Obviously stupid hard to control but stupid awesome nonetheless :) Great job, really smooth and hilarious. ++

ChuiGum says ...
Apr 30, 2015 @ 4:23am

Fantastic music, very groovy. Nice innovation too. It was difficult but I had a good time, reminded me of QWOP! Well done! :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]