Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Adventures of BizMan

by jontturi - Compo Entry

You are BizMan, a highly successful but shady banker and businessman. You are under attack by hordes of government lawyers for malicious business practices. Survive as long as you can and collect the best score by making your enemies disappear with your unconventional weapon: flinging stacks of money at people.

CONTROLS:
WASD to move BizMan and move between options in the menu
MOUSE 1 to fling money towards the mouse
ESC to pause (will also pause if window loses focus)

HOW TO RUN:
Windows: Unzip and double-click AdventuresOfBizMan.exe
OSX: Unzip and double-click AdventuresOfBizMan.app
Linux: After unzipping, instructions inside README.txt

Downloads and Links


Ratings

#393Audio3.00
#397Humor3.00
#618Theme3.27
#638Fun2.95
#952Mood2.32
#967Overall2.65
#1021Graphics2.14
#1063Innovation2.10
#1901Coolness33%

Comments

Ouro17 says ...
Apr 19, 2015 @ 9:36pm

Haha, nice game. Simple and enough, the incresing number of enemies make it enjoyable. I like the music.

lamphj says ...
Apr 20, 2015 @ 5:24am

I like it! Funny premise and the difficulty ramp up with the spawning makes it a real challenge and keeps it interesting. Couldn't break 30k, only made it up to 28100. I also enjoy the occasional moon walking lawyer, adds to the charm.

repstyle says ...
Apr 20, 2015 @ 1:10pm

Not my type of game but it's working well.

Alistesios says ...
Apr 20, 2015 @ 1:15pm

Nice !
Simple and efficient but the music is special and graphics are really, really simple. Also, the game is repetitive. Nevertheless, nice work overall !

Indiestry says ...
Apr 20, 2015 @ 1:15pm

Well, thats what I would call an unconventional weapon, pretty solid and fun game, my only real concern is that the background makes it slightly hard to spot enemies.

pi_pi3 says ...
Apr 20, 2015 @ 1:17pm

Shooting projectiles at enemies isn't very innovative or unconventional

Iak says ...
Apr 20, 2015 @ 1:19pm

Nothing unconventional about this. That's everyday life for corrupt rich people. Bonus points for realism!
Classic mechanics, decent music, next time let me throw coins - they hit harder.

ruthiepee says ...
Apr 22, 2015 @ 12:57pm

Love the concept and the gameplay is fun as well. I like the way the difficulty scales up-- by the end you're just clicking madly and shooting money everywhere, haha. If I could offer one suggestion it would be to make the background less busy so the sprites are easier to see. My final score: 19900

louis.denizet says ...
Apr 22, 2015 @ 1:03pm

simple and it works well. Good effort on the music but I think the graphics could have been better for a realy good experience. The them has been followed. Good job :)

TeamCalcium says ...
Apr 24, 2015 @ 8:54am

Enjoyed the Game, and liked the music. Good job!

Apr 30, 2015 @ 12:57pm

Nice music, and a solid, if simple, game! Adding in autofire would have made it nicer to play, and alowed you more control over the difficulty though.

alyphen says ...
May 2, 2015 @ 3:57pm

Kite & shoot, kite & shoot...
Music is good, graphics need a little touching up but I guess that's what comes of not being an artist.
Interesting story, kind of wish it was explained a little in the game itself.

IL_yoshioka says ...
May 6, 2015 @ 4:45pm

haha, pretty good!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]