Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by dylanwolf - Compo Entry

EDIT 4/21: Based on feedback, I've uploaded a separate version with some fixes to the jump mechanics (decreased player gravity, etc.)

You are a superhero with unconventional powers. A magical MacGuffin allows you to imbue light with various magical effects. Use your powers to fight the bad guys and make sure no innocent bystanders get hurt!

Development: Unity 5 (with image effects from Standard Assets), Ludum Dare Resources (
Graphics: GIMP, Manaspace font by codeman38 (
Sound & Music: PxTone, BFXR

Downloads and Links




peejaygee says ...
Apr 20, 2015 @ 2:49am

Like the idea behind the game, the jump mechanics are a little wonky, but overall I liked it.

dylanwolf says ...
Apr 20, 2015 @ 3:33am

I tried implementing a fancier jumping system than anything I've done before (jump higher if you hold down/are moving full speed), and I don't think I tweaked all the numbers quite right.

recursor says ...
Apr 20, 2015 @ 11:36am

Burning and freezing criminals under a heat lamp. Definitely unconventional.

insane66 says ...
Apr 20, 2015 @ 12:46pm

I kept trying to hit up to jump, trained muscle habit. If you hold space down every 3rd jump I was getting a double jump. Art is very nice. A little challenging to see the hero in the non lit areas (maybe just my monitor).

dylanwolf says ...
Apr 20, 2015 @ 2:29pm

I couldn't reproduce the double jump, but if it detected you're grounded incorrectly (you're near a ledge, etc.), you'd definitely see that happen.

dylanwolf says ...
Apr 20, 2015 @ 4:27pm

recursor: I started with the mechanic. Admittedly, once I was well into theming I realized it's way darker than I initially intended.

abuzreq says ...
Apr 21, 2015 @ 7:57pm

As other have mentioned the jumping was bad :(
other than that I really liked the idea
I was also thinking of a scientific explanation of "light bending " :P

grillaface says ...
Apr 22, 2015 @ 3:46am

Graphics are really nice but the physics are kinda whack. I'll check out the post jam version!

GaTechGrad says ...
Apr 22, 2015 @ 10:18pm

Nice game! I liked the lighting and particle effects. Using light as a weapon reminded me of Alan Wake.

pvwradtke says ...
Apr 23, 2015 @ 1:55am

Cool concept, one way to further improve it is to interact with other possible lights, and perhaps put some conditions to activate the special powers. Other than that, nice entry!

TeamQuadratic says ...
Apr 23, 2015 @ 2:34am

Interesting idea. The jumping, unfortunately, did not feel very good. The sounds effects also were kind of painful to listen to. With some work though I could see this being a pretty good game!

Apr 23, 2015 @ 2:44am

This is really innovative. It combines tower defence thinking with platforming in an interesting way. I like the stacking of multiple powers and its cool to see metal-slug-esque doods to rescue. I think the jumping just needs to be tweaked so that you fall around the same speed that you go up.

Apr 24, 2015 @ 3:37am

Nice job. Though the game isn't too difficult, I think a life system to avert the one-hit kill and perhaps more aggressive enemies may make this game more compelling.

The core mechanic is very good, though, and further experimentation with the powers, and their acquisition and use, could be enough to make a fully-fledged action game. Good job!

Apr 25, 2015 @ 1:57pm

good idea but changing power is quite frustrating, i 'd have liked to do it with the mouse wheel!

SledKnight says ...
Apr 30, 2015 @ 2:04am

Responsiveness is lacking, but interesting concept. Nice art.

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