Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Bubblegum Parkour

by Linus Lindberg - Compo Entry

I got started really late, so didn't get to do everything I had planned.
The theme might not be very obvious, but the idea was that the gum was an "Unconventional Weapon", it would be used to trap enemies in bubbles too, but I didn't have time to implement that :P

This is really just a concept more than I game, but it's pretty fun, I might finish it later :)

Downloads and Links


Ratings

#233Graphics3.64
#305Fun3.36
#376Innovation3.36
#459Mood3.04
#488Overall3.24
#981Theme2.63
#1901Coolness33%

Comments

pixzleone says ...
Apr 20, 2015 @ 3:51pm

Very fuun to play! Some kind of sounds would raise the overall though.

PaulJs says ...
Apr 20, 2015 @ 3:51pm

Short and do not really respect the theme.

MacMC says ...
Apr 20, 2015 @ 3:53pm

aw man, over too soon! There's something about the aesthetic that really clicks with me, minimalism and parkour and all that, which I really liked. The bubblegum was was also pretty clever.

Leaghorn says ...
Apr 20, 2015 @ 3:54pm

gameplay is fun, but no theme at all. Graphics also looks nice. Too short.

Muffin says ...
Apr 20, 2015 @ 3:56pm

Cool little platformer! Portable trampolines are fun, nice artstyle aswell. Only thing is that the theme is missing, as you already said. Oh well, 48h huh :) (oh and it broke down a couple times, I couldnt spawn the bubbles anymore). You should continue on this.

Ludipe says ...
Apr 20, 2015 @ 3:58pm

Nice short game. The "buble-mechanic" is interesting and I liked the art.

Camera should be tweaked so you can always see where you're going to land.

Big Cow says ...
Apr 20, 2015 @ 4:14pm

Very neat concept! I think it the game mechanic merits further exploration in a longer game.

Zeriver says ...
Apr 20, 2015 @ 4:14pm

I hope you will work on this game so i can play full version.
So far i really like what i see, and i don't just mean art style (which is gorgeous).

vortex says ...
Apr 20, 2015 @ 4:23pm

I really which there was more conten. Apart from that really nice game concept

Avant-Marde says ...
Apr 20, 2015 @ 6:14pm

Too bad you didn't get far enough to actually implement what was supposed to be the interpretation of the theme, but as a game, disregarding the theme, it honestly just makes it better to me.

Unfortunately it bugged out where I needed multiple bubbles. Suddenly bubbles stopped appearing when I pressed space, but I could still walk.

The graphics are really nice, so it's too bad you didn't have time to add some fitting music (except you did, haha; you've got 7 hours left of the jam at my time of writing this!).

skylinegames says ...
Apr 20, 2015 @ 9:10pm

This is really cool. please make more

Integershift says ...
Apr 21, 2015 @ 10:17pm

Fun to play! The game was kind of hard, but the minimalism and parkour is awesome. However, the game didn't really meet the theme and there was no audio. Add that and the game would be good!

Anshul Goyal says ...
Apr 22, 2015 @ 1:33am

sweet mechanic! well done!

zillix says ...
Apr 22, 2015 @ 5:43am

loved it while it lasted!

Geckoo1337 says ...
Apr 22, 2015 @ 9:22pm

No! It's not an ugly demo. Instead I consider it one of the best gameplay which has been developed during this LD session. Add some enemies, a big parcours, a background music and you have a game. I liked. Thank you ++

Pierrec says ...
Apr 27, 2015 @ 2:21pm

Don't be sorry! It's short indeed, but it's very nice.
It reminds me of the first levels of Quackshot.

nguyenmv2 says ...
Apr 28, 2015 @ 4:18pm

Great concept for the game, very nice hit detection. I wish it had audio and more to the game, like enemies. And a theme, I don't know why I'm playing or any story

Apr 30, 2015 @ 1:15pm

Ooh, it's a shame this is so short! The pixel art is cute in a strange, moody way, and the core mechanics are lots of fun. The game makes me want to just run around exploring the map! I do feel it makes good use of the theme too, despite what others have said.

One thing I'd suggest if you want to expand on this: make it so it can be run quickly. There's a great sense of flow from hopping on your bubbles without stopping, and designing the game to make the best use of that would be superb!

tikilittle says ...
May 8, 2015 @ 1:41am

Quite challenging to pull off the jumps, but I enjoyed the time I spent in this world. I hope you keep working on this.

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