Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

The Way of the Unconventional Weapon

by Mikel - Jam Entry

Become an Initiate in The Way of The Unconventional Weapon. Defeat your masters to achieve the ultimate combat skills with unconventional weapons.

A one to one combat game.

Movement with arrows
Normal attack z
Powerfull attack x (when available)
Long range attack c (when available)

Downloads and Links


Ratings

Coolness71%
#194Graphics(Jam)3.95
#218Humor(Jam)3.46
#232Audio(Jam)3.38
#312Mood(Jam)3.35
#352Theme(Jam)3.59
#398Overall(Jam)3.36
#543Fun(Jam)3.00
#753Innovation(Jam)2.67

Comments

diiq says ...
Apr 20, 2015 @ 11:07pm

Hahaha, sweet! It would have been cool if the opponents were a bit more challenging -- didn't get much of a rush from success.

I love the character animations, though -- the little hops, the gentle gesture of the judging-monk. Very simple, but very effective.

Fabraz says ...
Apr 21, 2015 @ 6:33pm

Nice music, good ambience & beginning of an art style. Gameplay is far too simple however, button smashing = winning, no?

Kihira says ...
Apr 21, 2015 @ 6:34pm

Fun game, enjoyable and funny, but a little too easy. Once you get one good melee hit in you can basically spam melee to win.

LuisDC says ...
Apr 21, 2015 @ 6:36pm

Great music and audio. I don't know how to defeat the third monk, I lose before get close to him :(

local minimum says ...
Apr 21, 2015 @ 6:38pm

Really nice graphics. The audio felt fitting, but it was a bit odd and annoying that it started over for each new view in the game.

First rounds the opponents were really quite easy but then there came one hurling all sorts of things at me in rapid progression. So the ramping of the difficulty could do with some tweaking.

Nice simple little fighting game though.

esayitch says ...
Apr 21, 2015 @ 9:31pm

Game was way too easy... the audio was all right at first but then got annoying pretty fast...
Graphics were very good, so was the story. I liked the humor a lot :)

Good luck!

adsilcott says ...
Apr 22, 2015 @ 1:06pm

Love the artwork and concept! Great job!

Taldius says ...
Apr 22, 2015 @ 6:40pm

The art is really nice, and I loved the humor. My only concern is the lack of feedbacks and the fact that you have to restart everything when you lose.
Anyway, good job!

DarkwindMedia says ...
Apr 22, 2015 @ 6:42pm

The art is unique and identical. But I think it would be better if you change the type font.

Apr 22, 2015 @ 6:42pm

good job!

Apr 23, 2015 @ 6:09pm

I like the idea, it is however quite easy (coming from someone who is bad at games) but nevertheless good job!

peterkirk says ...
Apr 23, 2015 @ 7:58pm

I had fun with this game, but felt unchallenged by it.

LimeniusTeam says ...
Apr 25, 2015 @ 2:42pm

Loved the graphics! Very well done overall.

scorched says ...
Apr 26, 2015 @ 9:27pm

Sometimes the game loads only to 81%. And always (if it loads) I see black boxes instead of monks. My browser is Mozilla Firefox

Mikel says ...
Apr 27, 2015 @ 3:54pm

Thanks everyone for the comments!!!
About the fail in Firefox, I have not been able to reproduce, in my Firefox it works fine. Are you using an old version? Does it hapen all the links provided?

May 5, 2015 @ 1:06pm

Lazarus-omin (from Creative Sectors):
Loved the humour and the atmosphere, but this was way too easy. :D

However, I found a small typo at the intro-scroll, where the text is: "... can reach the highest of the >> skils << ..."

Keep it up! Good luck!

Mikel says ...
May 6, 2015 @ 11:30am

Ouch, true, thank you

May 9, 2015 @ 11:44am

Fun and unexpected. The controls seemed to no let me attack while jumping, and I got clobbered. But it was something fun the whole time! Thanks

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]