Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

N.O.D.E.

by SimonLarsen - Jam Entry

N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs!

## C.O.N.T.R.O.L.S ##

* Move: WASD
* Linking: Hold left mouse to target enemies, release to smash them together
* Kick: Right click
* Dash: Space
* F11/Alt+Enter: Toggle fullscreen

## T.I.P.S. ##

All actions deplete stamina - use with care!

The dash can cancel certain animation locks!

Using the kick while dashing is a good way to safely approach and destroy small groups of enemies.

Don't kick grenades!

!!!CHAIN MANY ENEMIES TO GAIN HIGH COMBOS!!!

## C.R.E.D.I.T.S ##

Programming: Simon Larsen (@SimonLarsen)
Art: Lukas Erritsoe (@Lukaserritsoe)
Art: Hernan Zhou (@HernanZh)

(Music made by Simon Larsen pre-jam.)

Downloads and Links


Ratings

Coolness91%
#13Fun(Jam)4.15
#27Overall(Jam)4.08
#57Audio(Jam)3.94
#75Graphics(Jam)4.33
#162Mood(Jam)3.59
#174Innovation(Jam)3.66
#326Theme(Jam)3.64
#717Humor(Jam)2.45

Comments

Flayk says ...
Apr 21, 2015 @ 3:32am

I love it! The art, the sound, the string thingy!

nicotuason says ...
Apr 21, 2015 @ 12:11pm

This game is great! Really fun and challenging to smash multiple enemies together. Great art and animation too, I love the little spinning death animation. I hope more people get to play it!

cmcoto says ...
Apr 21, 2015 @ 2:18pm

Love the concept, love the game!

lochmann-apps says ...
Apr 21, 2015 @ 2:21pm

You're the guy who won with 90 Seconds Portraits last year right? Nice game this time again! Congrats! ;-)

Apr 21, 2015 @ 2:22pm

Looks really good, and plays really well! Well done!

pistolshrimps says ...
Apr 21, 2015 @ 2:23pm

Great!

Apr 21, 2015 @ 2:28pm

Really nice entry! Everything lent itself well to making me feel like a badass.

akios says ...
Apr 21, 2015 @ 2:31pm

AWESOME MECANICS, GOOD WORK, i had a lot of fun
artwork is also very good

Apr 21, 2015 @ 2:49pm

Amazing! If there's a game better than this then this'll be a good Dare! Adorable graphics, catchy music, and great gameplay, even a wide range of enemy types, this game is the full package!

Apart from fixing a slight graphical bug, the only change I'd suggest is making combo's refil your stamina meter. The best moments in the game were running in to huge groups of enemies and linking them all up for a combo, but I tended to get hit afterwards if I didn't immediately run back into cover. Restoring stamina would encourage more of this risk/reward gameplay where the link mechanic really shines, and help keep the intensity high.

What does N.O.D.E. stand for anyway though?

Awpteamoose says ...
Apr 21, 2015 @ 2:53pm

Lovely pixelart and a very solid mechanic. If different enemy types reacted differently to being linked and there was a bit of story - it would be a complete game.

camlang says ...
Apr 21, 2015 @ 3:06pm

Almost 5/5 on everything. The maing mechanic is fantastic.

kabutakogames says ...
Apr 21, 2015 @ 3:33pm

I loved the game feel - though I wish the levels let you play around a little more before throwing you in the deep end

Apr 21, 2015 @ 4:30pm

Just another tiny suggestion to improve the feel of the game:

At present, the enemies take the same amount of time to be drawn together when their right next to each other as when they're really far apart. Is that on a timer or something?

Perhaps reducing the timer for shorter connections would add a bit more punch to the action. Throwing two baddies into each other is always fun/funny, and I sorta see this like giving a joke a snappier punchline!

borgi says ...
Apr 21, 2015 @ 7:37pm

Awesome graphs, awesome weapon, smooth implementation! Well done!

SadSmile says ...
Apr 21, 2015 @ 7:39pm

Very, very, good game!

Apr 21, 2015 @ 7:39pm

Stunning. Great gameplay, great art, great sound, great music. Loved the balance and it was executed perfectly. My only gripe was that it wasn't related to the theme!

cowboycolor says ...
Apr 21, 2015 @ 7:41pm

Really neat, one of my favorites that I have played yet! I love the chain mechanic, and I'm glad you included an alternate attack too. The graphics are adorable, the music is sweet, the sfx are (a little bfxr-y) sufficient! Well done!

lumscum says ...
Apr 21, 2015 @ 7:41pm

Damn, that was great! The art and music created a really cool cyberpunk mood (kind of reminded me of the movie Drive, actually). The mechanics were super fun too!

Apr 22, 2015 @ 11:34am

That art is awesome and the mechanic is really cool too!

DarkwindMedia says ...
Apr 22, 2015 @ 3:46pm

The graphics is great, and the gameplay is smooth too!

reiknight says ...
Apr 22, 2015 @ 3:50pm

Nice game, nice audio, nice, graphics, nice concept.
Only one point, the bullets are fired before you can see the enemy.
GREAT WORK!

Arche-san says ...
Apr 22, 2015 @ 4:08pm

It's really fun to use the mouse to destroy enemies. I'm not sure the kick is really useful. But I understand why: if there is only one enemy you can finish it. Good job :)

Apr 22, 2015 @ 8:05pm

I just wanted to let you know that your game made it into my list of top 10 games for LD32!

https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180

SiENcE says ...
Apr 22, 2015 @ 9:50pm

Great art, like always :). I like the kind of polish you put into the game and the combat. The enemies reminds me on something.
What means N.O.D.E. ?

SimonLarsen says ...
Apr 23, 2015 @ 10:17am

@RockhopperGames: Thank for the feedback. Having large combos recharge your stamina is actually a really good idea. We'll definitely play with it for the post-jam version.

@SiENcE: To best honest, N.O.D.E. doesn't stand for anything. We just had to come up with a name real quick. ^_^

S0lll0s says ...
Apr 23, 2015 @ 6:02pm

Nice game! Was a lot of fun, and surprisingly large amount of levels. Certainly feels awesome when you clear a room full of enemies in a single N.O.D.E. Chain. I wasn't quite sure about the dash though, it didn't really help me at all.

nassi says ...
Apr 23, 2015 @ 10:09pm

I on the other hand think that the dash was amazing. Especially when combined with a whirlwind kick! That said the main weapon was (rightfully so) more intriguing against masses of enemies.

Really nice aesthetic and gameplay. Finished in 12:47 with 134300 points. A leaderboard would've been fancy ;).

Drauthius says ...
Apr 23, 2015 @ 10:32pm

Excellent game! Runs very smoothly and the game has a lot of detail to it!

SimonLarsen says ...
Apr 23, 2015 @ 10:41pm

@S0lll0s: The dash actually has a few frames where you don't take any damage.

@nassi: It's not a leaderboard, but that definitely blows anything i've been able to manage out of the water! - Lukas Erritsoe

josefnpat says ...
Apr 24, 2015 @ 3:30am

Great job man! Art, music and mechanics are all fantastic! I wish you had spent less time on levels and more time on power-ups and story though. Really fantastic regardless!

VividReality says ...
Apr 24, 2015 @ 11:47am

Really cool. Art, gameplay, music, all really well done. Good job!

sP0CkEr2 says ...
Apr 25, 2015 @ 1:49am

i like this game - really cool idea for the mechanic - great game

GlowingSnail says ...
Apr 25, 2015 @ 5:54pm

Too nice.

DeadFragment says ...
Apr 25, 2015 @ 6:02pm

Really amazing art style to this game and the gameplay felt smooth. Very satisfying game mechanic, but I felt asthough the enemies fired at you a bit too soon, should give the player a bit more of a chance to react to new enemies, overall though an amazing entry!

-Neith

coderitual says ...
Apr 26, 2015 @ 12:27pm

Atmosphere right out from the cross-code game. I like smooth controls and nice feeling of movement. The fight with a more intelligent opponents would be really interesting. One of the best so far!

lamogui says ...
May 3, 2015 @ 10:41am

I like the animation

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]