Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

The Halfburn Incident

by xhunterko - Jam Entry

As an agent of evil, you've been tasked with the murder of an entire town. YOU have to lay low though, cause of your recent reckless behavior. You have a sure fire plan though. It'll work like a charm. Never mind the laughing naysayers. Can you do it though? CAN you kill an entire town? Let's find out!


-Use WASD to move.

-Click to fire.

-Do NOT touch anyone.

-Touching people causes you to teleport back to start.

-Press Q to quit at anytime.

-A person has become a smoker when they turn green and don't need to be poisoned any more.

Check the comments first before commenting to see if a thing has already been commented on!

Downloads and Links




Nilq says ...
Apr 20, 2015 @ 1:23pm

I like the graphics! :-)

diiq says ...
Apr 20, 2015 @ 1:31pm

Haha, great concept! Plays smoothly.

It would be neat to be able to see how many people are left to convert.

Sometimes the smoke drifts a long way, and sometimes it doesn't -- it maybe has to do with the lampposts? Making that mechanic clearer would have helped.

luizgama says ...
Apr 21, 2015 @ 10:02pm

Nice one. I think it needs more challenge, like there is no real threat in walking around, because even if you are attacking someone noone cares too much, as long as you dont touch them. Also could work a little more on the shot, sometimes it cant even be seen if its going to colide with something. Shoudl at least see its splash.

McFunkypants says ...
Apr 22, 2015 @ 1:02am

Great work on The Halfburn Incident! I'm so happy you were able to submit on time despite having troubles!

tummyache says ...
Apr 23, 2015 @ 4:23am

Pretty good, the movement was a little off. Maybe that's just my computer though. Wish there was more to it than just spamming the button at people.

SowiHowl says ...
Apr 24, 2015 @ 1:28am

Nice game, but I don't know why I was replaying for the start for no reason, just standing there touching nobody and... restart. Maybe adding time, score or make people following you would improve the game !

Galan says ...
Apr 24, 2015 @ 2:03am

Nice concept. It would have been a bit more fun if the poison didn't collide so often (maybe use a second, smaller collision object to determine if it hit a non-person). On the graphics side, cool/gross animation to indicate the smokers would have gone a long way to driving home the joke.

TeamCalcium says ...
Apr 24, 2015 @ 8:22am


Dejvo says ...
Apr 25, 2015 @ 7:16am

i don't like the idea of everyone becoming a smoker and it's not well executed

frokes says ...
Apr 25, 2015 @ 1:55pm

Akward hiboxes and it is not really clear where you can go and where you can't.

Chaoseed says ...
Apr 25, 2015 @ 2:42pm

Heh, that was pretty cute. The graphics were reasonable (certainly better than I could do!). The concept was fine.

I had some problems with it, though...One problem was the collision of the 'smoke clouds'; they would disappear when hitting lampposts, even though the player could go through...And if people were in narrow alleys, it was really hard to get them. I'm not entirely sure how to fix this, though...maybe if you made the cloud a cluster of smaller clouds? The other thing that bothered me was that I wasn't sure how many people were left; I kept thinking I was done, then realizing there were more places to hunt down people. How about an indicator like "10/20" showing how many targets are left?

Congrats on finishing a game! ;)

Apr 25, 2015 @ 4:14pm

Not a bad start for a game, I wish there was a little more to it, though. It could do with some sort of adversary, be it police guys that chase you, or a time limit, just something to flesh the game about a bit more.

ohsqueezy says ...
May 7, 2015 @ 2:47am

I like your perspective on the theme and variety of townspeople sprites. The movement physics disintegrate as you go along, which is an interesting idea but feels more like a bug. Also, sometimes collisions don't register.

LukeZaz says ...
May 10, 2015 @ 9:14pm

Decent game. Collisions were a bit strange and it was hard to find enemies, though.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]