Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Gradience

by Grieve - Jam Entry

Gradience - where color is your weapon.

Use your lenses to modulate your weapon and defeat the random neon shapes of the generic bad guy who is over to the right somewhere.

Runs best on chrome and is riddled with bugs, so if it freezes (or you can't see your colour gauges, refresh).

WASD to move, JKL to control lenses and space to fire.


Credits:

Claire Wilgar - Code
Dan Porter - Code, Audio, NES
Neil McCallion - Code, Audio
Ryan Grieve - Code
Pete McConnell - Arts & Crafts

Downloads and Links


Ratings

#121Graphics(Jam)4.16
#136Audio(Jam)3.65
#238Fun(Jam)3.44
#257Mood(Jam)3.43
#266Innovation(Jam)3.48
#291Overall(Jam)3.48
#326Theme(Jam)3.64
#768Humor(Jam)2.33
#1601Coolness42%

Comments

Photon says ...
Apr 21, 2015 @ 2:19am

Got through the tutorial all right but then it kept freezing after that. Oh well. It was a nifty little thing to play around with. Who doesn't like a little shmup action now and then?

peecestudios says ...
Apr 22, 2015 @ 10:15pm

Wonder idea and game. I loved the different modes and the main menu. Thought this game was all around epic except for the game was laggy. Other than that wonderful!

Larzan says ...
Apr 23, 2015 @ 9:03am

Beautiful! Sound, Gfx +1
But same here, after completing a stage the next one wouldn't load.
Good tutorial too!

Tselmek says ...
Apr 26, 2015 @ 2:41pm

Great take on the theme and juicy shmup as we love them. Good job!

davidB says ...
Apr 26, 2015 @ 4:10pm

Hard to play on azerty keyboard (please bind zqsd, next time). the game freeze after first destroy (I played in the LD page). Else I like the visual (DA + fx), the tuto.

Thanks

daredevildave says ...
Apr 29, 2015 @ 12:34pm

Great idea, a nice extension to Ikaruga I guess. The game crashed for me at the end of each level so I couldn't really progress.

HotBoxGames says ...
Apr 29, 2015 @ 12:40pm

Love the graphics and music! That distortion gives a real retro vibe that is hard to beat! Had a few freezing issues but the concept is great and was fun when it worked :)

kabutakogames says ...
Apr 29, 2015 @ 12:51pm

I love the look and feel though its a shame that its a moderately well explored concept - good job though!

Xanjos says ...
Apr 29, 2015 @ 12:51pm

Game seems to freeze a lot on both Firefox and Chrome (at places like dying in endless, finishing the tutorial and completing the 1st level of normal) but the concept itself is pretty cool.

Bastinator says ...
Apr 29, 2015 @ 1:01pm

Very funny and innovative. But it crashes whenever I die.

ProgramGamer says ...
Apr 29, 2015 @ 1:37pm

Cool game and neat concept, but it was a bit simple and the game froze at the end of the tutorial. I guess a bit more depth would have been good.

PinkIndian says ...
Apr 29, 2015 @ 2:06pm

Nice looking game and I really liked the idea of mixing colours. Too bad the game kept freezing on death (hit a group of enemies and the game froze, maybe life points went to negative?) and sometimes after stages.

MonoS says ...
Apr 29, 2015 @ 2:36pm

The game froze at the end of every stage and stutter like crazy on my pc.

The concept is very interesting and i liked it [even if i couldn't play it much], also the graphics is pretty cool.

The colors deplete very fast and the endless mode seems broken [dozen and dozen of enemy on screen]

May 2, 2015 @ 4:24pm

Nice looking game, liked the design and how you softened the hard edges of colour. The game mechanic was also a nice twist on the typical space shooter.

uberscientist says ...
May 10, 2015 @ 1:29am

Awesome graphics, loved the mood and music. Although the "normal game" did freeze up after the first wave, the tutorial was great!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]