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A short experiment on characterization and one other thing.
It shouldn't take more than 5 minutes to play.
I wrote an intention note where I explain my take on the theme (if needed) and a few other things (see beneath).
(feel free to criticize the game if you want to, I wouldn't feel offended in any way, on the contrary)
Thanks to Julien for the mac port! You're awesome <3
Tools :
Adventure Game Studio
GraphicsGale
MusicShake
Audacity
Sfxr
Downloads and Links
Ratings
![]() | Coolness | 81% |
#9 | Mood | 4.32 |
#113 | Innovation | 3.85 |
#124 | Audio | 3.57 |
#129 | Overall | 3.72 |
#241 | Graphics | 3.63 |
#380 | Humor | 3.05 |
#608 | Theme | 3.28 |
#822 | Fun | 2.74 |
Comments
Oh, wow. It started out really sweet and cute, I liked seeing them grow up. At some point I thought "Okay, one of them is going to be missing next round, right..." but no. The actual resolution was far more effective. Thank you for this.
Wow. Really amazing. Love it !
It's a great experience & a real message for all. And... [Spoilers]I choose one for this final, it's horrible ! [/spoilers]
Really good. Really, really good. Congratulations !
Damnit I wasn't asking for it ! You managed to make your entire game an unconventional weapon. I used to be a ludum darer like you then I took an arrow to the heart. I was stating to fall in love with Camille and her megadrive ! She could lick her elbow and her knees, shit was so cash. Pierrec.. my feelings...
Really cleverly designed. Game gets you thinking all the way through "what is this about?" and just as your interest peaks it hits you with that ending. Great method of getting the message across. Also, very good interpretation of the theme.
That was really interesting. It's easy to get something like that wrong, but that was very well executed and made the point in an effective, but engaging, way.
How to talk about this game without spoiling it?
An interesting approach to the message, letting the player get invested in the characters before pulling the switch makes that message far more powerful.
Sure, 1 in 5 is a statistic, a powerful one, but when I remember that Sandra who played in a band and doesn't like flying is that 1 in 5, it grounds it into an emotional reality
Really powerful way to share an important message.
Well done!
Well, I don't know what to say. It was really cosy at the beginning.
It moved me at the end. When the game title and the theme - everything drops and you realise.
Woaw, quite a shocking game (in the positive meaning of "shock")! Very effective and well though "social impact game", congratulation.
Outstanding take on the theme too (I've read your intention note, very interesting).
It's fine work as always, Pierrec. But, ouch. That hit hard. I definitely felt a connection to the character in this one, even more than some of your previous games. I still can't help but feel guilty about choosing one at the end. But this sense of guilt led me to quite an interesting introspective journey. The game works and I found it is worth a few replays to read each character's story while trying to figure out why it made me feel the way it did.
I think this is a great entry... I really liked the graphics and the atmosphere... The way the ending was executed was excellent.
At first I thought the choices the player made affected the appearance of the girls, but I replayed it a bit and noticed that was not the case. Would have been great if it was, as then the ending would resonate more strongly. However since it is a 48 hour game, it is expected, so no biggie xD
Like I said, great entry and good luck!
Wow, I didn't expect the game to end that way. I really liked how you played with characterization, how those small little made all the characters likeable somehow, and how we were seeing them during their whole life. And then, the twist. I don't really get the connection with the theme but it's a powerful message nonetheless. Thank you!
Je suis un peu partagé sur ton jeu. Comme d'habitude j'aime beaucoup ta manière de créer une narration immersive avec seulement quelques lignes de dialogues bien écrites. En trois clics j'étais pris dans ton jeu. Mais la fin m'a pas mal énervé. C'est comme si Mad Men s'achevait sur une pub mettant en garde contre les dangers du tabac et de l'alcool.
Si le thème était "sensibiliser aux violences domestiques" tu aurais clairement mérité la première place mais j'aurais aussi clairement eu le choix de ne pas participer. Ton jeu est-il bien fait? Oui. Avais-je envie d'y jouer? Non. Je suis très intéressé par les serious games et les newsgames mais ce jeu n'est pour moi ni l'un ni l'autre mais une posture morale facile, le jeu aurait aussi bien pu se terminer par : une d'elles va mourir dans un accident de voiture, du cancer, du SIDA, etc. Je ne veux pas te trasher, ce n'est pas le but mais je suis un peu déçu lorsque l'on prend mes émotions en otage (d'autant plus quand le jeu commence très bien).
Rien de personnel, ce n'est que mon ressenti, puis...j'ai quand même fait une comparaison avec Mad Men ;)
I got some sort of a mixed feeling about your game. As always you are very good to create immersive stories with a few lines of good written dialogues. I was really into your game but the ending felt like a cynical dagger into my naive heart. It's exactly like if Mad Men finished with a spot on the dangers of smoking and drinking. If the theme was to create a game about domestic violence yours would definitely be the best one, but do i want to play that kind of game in LD, absolutely not. I love serious games and newsgame but i think it's neither one of those but an easy moral pose as the ending could have been : one of those will die of cancer, one of those will be killed in a car crash, AIDS, etc... It's very well made but i don't like it.
Oops Sorry for that i thought i lost the english comment...
Wow. I enjoyed watching them grow up; go through their stages of life. The ending was very touching. Bravo for finding an unconventional, yet effective, way to spread the message.
I didn't expect the final message at all, I liked it :)
However, liked it most for other reasons! It made me feel and think about different thinks regarding character development. It was weird, but once I started adding traits to one character, I felt driven to keep adding traits to that same character (For me, the girl on the left ended up with most of the lines), I don't know if it was because I was starting to love her, but I had to force myself and share traits with other characters. I think I'm not able to explain myself properly hahaha, but it was a super good experience.
I love what this game made me feel and think. Never stop Pierrec!
Beautifully made and very thought-provoking. I'm usually wary of any art made to carry a message but here it's done so earnestly that I'll forgive you for manipulating my emotions!
And it is very clever manipulation of a sort that only a game could deliver. The simple act of selecting traits made me think a little more, invest a little more in the characters than I would have done had they been presented to me without any choice. The ending was far more poignant because of this.
The graphics are lovely and the music acts as a gentle counterpoint to the stark ending. Great work all round.
I was a bit frustrated by the lack of impact of my responses over the character evolutions, but maybe I missed something :)
Anyway, this game is really really good! Well done Pierrec, once again you managed to mix narration, mood and gameplay into a very solid entry :)
Wow that was unexpected. The idea was great and the execution was perfect. I wish we had more games like this.
Simple yet powerful, Didn't do much with the theme though, although I guess using games as a weapon for change could be considered unconventional ;)
This is amazing. You have all my respect for this. The game is actually fun to play, and the music is very... soothing. I would have added a sound effect for when you click on one of the girls to have a better feedback feeling. But the end is incredibly powerful. Again, this is amazing, thank you for this.
Nice entry and an interesting play on the theme. One slight issue for it was that the screen didn't seem to update properly.
Wow! I wasn't expecting the ending at all.
Midgame I was thinking that the game lacked gameplay, but now I see that everything fits.
Maybe I would have used more of the previous character info (now it only uses the name) to have a more powerfull impact.
The world needs more games with message like this one.
A different thing to mention, I love the growth of the characters at each question, their answers are great and the music is great.
I will play again just to check if different characters give different answers to the same questions.
Amazing job!
Better than any TV message. The end was shocking, i didn't want to choose anyone for this role.
I will remember this game for a long time !
Loved the way you tell the stories - few sentences and player is completely immersed. I read your post and I'm impressed in how you're planning how you're going to lead the player.
But when it comes to the message, the fact that everything stops after the hit makes it a commercial, (cheap and according to buzzfeed "powerful one") not a game. And it's not like I'll stop drunkingly beating my wife just because I played a 5 minutes game.
A really solid method of conveying narrative and a very well-made point. Thanks for sharing and congrats on finishing! :)
I was expecting this to be about stereotypes and how we as players made the selections based on the way each of the women looked. The ending did surprise me and it was very effective. I think as other have said that statistics are great but hard to relate to. Just giving characters some real human traits made the message mean something to me, and will be a lot more memorable.
I think outside of the message the idea was good in its own right too, I did find it interesting how I selected the characters for each question. Just doing that made me think about my preconceptions, and also gave the characters some life of their own.
Excellent work here. I was really curious where the game was going, as I didn't read the intention note before hand. Are you using analytics to track what people were choosing at all? I was wondering if you were during to track any biases people may have :)
Oh one quick problem - the game doesn't work with a graphics tablet as a pointing device, so may have accessibility issues (I had to go dig out a mouse to play it, I don't use one due to an injury)
Really strong entry. I like the take on the theme a lot.
The way you build a bond with the characters is quite amazing.
And it really helps to get a grasp on the statistics.
Wow, powerful message! I won't lie - it did make me a little emotional. I loved watching the girls grow up. I think even without the deeper purpose, the game is fun in that respect. The art is very nice too. Great job.
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Wow.
Thank you for this.