Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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One of them

by Pierrec - Compo Entry

A short experiment on characterization and one other thing.
It shouldn't take more than 5 minutes to play.
I wrote an intention note where I explain my take on the theme (if needed) and a few other things (see beneath).
(feel free to criticize the game if you want to, I wouldn't feel offended in any way, on the contrary)
Thanks to Julien for the mac port! You're awesome <3

Tools :
Adventure Game Studio
GraphicsGale
MusicShake
Audacity
Sfxr

Downloads and Links


Ratings

Coolness81%
#9Mood4.32
#113Innovation3.85
#124Audio3.57
#129Overall3.72
#241Graphics3.63
#380Humor3.05
#608Theme3.28
#822Fun2.74

Comments

hissssssssss says ...
Apr 20, 2015 @ 5:35am

Wow.
Thank you for this.

Eigen says ...
Apr 20, 2015 @ 6:29am

Oh, wow. It started out really sweet and cute, I liked seeing them grow up. At some point I thought "Okay, one of them is going to be missing next round, right..." but no. The actual resolution was far more effective. Thank you for this.

Skywilly says ...
Apr 20, 2015 @ 9:56am

Wow. Really amazing. Love it !

It's a great experience & a real message for all. And... [Spoilers]I choose one for this final, it's horrible ! [/spoilers]

Really good. Really, really good. Congratulations !

Rongon says ...
Apr 20, 2015 @ 10:22am

Didn't expect ending, but it's effective. Nice experience.

Marcellus says ...
Apr 20, 2015 @ 1:25pm

Damnit I wasn't asking for it ! You managed to make your entire game an unconventional weapon. I used to be a ludum darer like you then I took an arrow to the heart. I was stating to fall in love with Camille and her megadrive ! She could lick her elbow and her knees, shit was so cash. Pierrec.. my feelings...

morazor says ...
Apr 20, 2015 @ 1:27pm

Very strong and emotional. Well done.

longshorts says ...
Apr 20, 2015 @ 1:27pm

Really cleverly designed. Game gets you thinking all the way through "what is this about?" and just as your interest peaks it hits you with that ending. Great method of getting the message across. Also, very good interpretation of the theme.

cgriff says ...
Apr 20, 2015 @ 1:27pm

That was really interesting. It's easy to get something like that wrong, but that was very well executed and made the point in an effective, but engaging, way.

Gaeel says ...
Apr 20, 2015 @ 1:33pm

How to talk about this game without spoiling it?

An interesting approach to the message, letting the player get invested in the characters before pulling the switch makes that message far more powerful.

Sure, 1 in 5 is a statistic, a powerful one, but when I remember that Sandra who played in a band and doesn't like flying is that 1 in 5, it grounds it into an emotional reality

Apr 20, 2015 @ 5:09pm

Really powerful way to share an important message.
Well done!

nuprahtor says ...
Apr 20, 2015 @ 8:02pm

Well, I don't know what to say. It was really cosy at the beginning.
It moved me at the end. When the game title and the theme - everything drops and you realise.

drludos says ...
Apr 20, 2015 @ 9:03pm

Woaw, quite a shocking game (in the positive meaning of "shock")! Very effective and well though "social impact game", congratulation.

Outstanding take on the theme too (I've read your intention note, very interesting).

KhaoTom says ...
Apr 21, 2015 @ 11:23am

It's fine work as always, Pierrec. But, ouch. That hit hard. I definitely felt a connection to the character in this one, even more than some of your previous games. I still can't help but feel guilty about choosing one at the end. But this sense of guilt led me to quite an interesting introspective journey. The game works and I found it is worth a few replays to read each character's story while trying to figure out why it made me feel the way it did.

jerombd says ...
Apr 21, 2015 @ 12:09pm

Very powerful game, even if it's short!

esayitch says ...
Apr 21, 2015 @ 2:15pm

I think this is a great entry... I really liked the graphics and the atmosphere... The way the ending was executed was excellent.

At first I thought the choices the player made affected the appearance of the girls, but I replayed it a bit and noticed that was not the case. Would have been great if it was, as then the ending would resonate more strongly. However since it is a 48 hour game, it is expected, so no biggie xD

Like I said, great entry and good luck!

EdwardGreysky says ...
Apr 22, 2015 @ 11:20am

Very powerfull ending

Apr 22, 2015 @ 3:16pm

Wow, I didn't expect the game to end that way. I really liked how you played with characterization, how those small little made all the characters likeable somehow, and how we were seeing them during their whole life. And then, the twist. I don't really get the connection with the theme but it's a powerful message nonetheless. Thank you!

sputnik says ...
Apr 23, 2015 @ 3:44pm

Thanks

Apr 24, 2015 @ 10:23am

Je suis un peu partagé sur ton jeu. Comme d'habitude j'aime beaucoup ta manière de créer une narration immersive avec seulement quelques lignes de dialogues bien écrites. En trois clics j'étais pris dans ton jeu. Mais la fin m'a pas mal énervé. C'est comme si Mad Men s'achevait sur une pub mettant en garde contre les dangers du tabac et de l'alcool.
Si le thème était "sensibiliser aux violences domestiques" tu aurais clairement mérité la première place mais j'aurais aussi clairement eu le choix de ne pas participer. Ton jeu est-il bien fait? Oui. Avais-je envie d'y jouer? Non. Je suis très intéressé par les serious games et les newsgames mais ce jeu n'est pour moi ni l'un ni l'autre mais une posture morale facile, le jeu aurait aussi bien pu se terminer par : une d'elles va mourir dans un accident de voiture, du cancer, du SIDA, etc. Je ne veux pas te trasher, ce n'est pas le but mais je suis un peu déçu lorsque l'on prend mes émotions en otage (d'autant plus quand le jeu commence très bien).
Rien de personnel, ce n'est que mon ressenti, puis...j'ai quand même fait une comparaison avec Mad Men ;)

Apr 24, 2015 @ 10:26am

I got some sort of a mixed feeling about your game. As always you are very good to create immersive stories with a few lines of good written dialogues. I was really into your game but the ending felt like a cynical dagger into my naive heart. It's exactly like if Mad Men finished with a spot on the dangers of smoking and drinking. If the theme was to create a game about domestic violence yours would definitely be the best one, but do i want to play that kind of game in LD, absolutely not. I love serious games and newsgame but i think it's neither one of those but an easy moral pose as the ending could have been : one of those will die of cancer, one of those will be killed in a car crash, AIDS, etc... It's very well made but i don't like it.

Apr 24, 2015 @ 10:28am

Oops Sorry for that i thought i lost the english comment...

remiv says ...
Apr 24, 2015 @ 2:46pm

It's, err, not what I expected... For sure it is unconventional

dunin says ...
Apr 25, 2015 @ 4:49pm

What an unconventional game. I don't know how to rate it...

norwalnate13 says ...
Apr 26, 2015 @ 10:31pm

Wow. I enjoyed watching them grow up; go through their stages of life. The ending was very touching. Bravo for finding an unconventional, yet effective, way to spread the message.

Yakka says ...
Apr 27, 2015 @ 11:35am

Please keep making games forever.

Apr 27, 2015 @ 3:34pm

I didn't expect the final message at all, I liked it :)

However, liked it most for other reasons! It made me feel and think about different thinks regarding character development. It was weird, but once I started adding traits to one character, I felt driven to keep adding traits to that same character (For me, the girl on the left ended up with most of the lines), I don't know if it was because I was starting to love her, but I had to force myself and share traits with other characters. I think I'm not able to explain myself properly hahaha, but it was a super good experience.

I love what this game made me feel and think. Never stop Pierrec!

panurge says ...
Apr 27, 2015 @ 4:50pm

Beautifully made and very thought-provoking. I'm usually wary of any art made to carry a message but here it's done so earnestly that I'll forgive you for manipulating my emotions!

And it is very clever manipulation of a sort that only a game could deliver. The simple act of selecting traits made me think a little more, invest a little more in the characters than I would have done had they been presented to me without any choice. The ending was far more poignant because of this.

The graphics are lovely and the music acts as a gentle counterpoint to the stark ending. Great work all round.

deepnight says ...
Apr 28, 2015 @ 11:49am

I was a bit frustrated by the lack of impact of my responses over the character evolutions, but maybe I missed something :)

Anyway, this game is really really good! Well done Pierrec, once again you managed to mix narration, mood and gameplay into a very solid entry :)

Smokeylope says ...
Apr 29, 2015 @ 5:49pm

Wow that was unexpected. The idea was great and the execution was perfect. I wish we had more games like this.

Apr 29, 2015 @ 5:59pm

Simple yet powerful, Didn't do much with the theme though, although I guess using games as a weapon for change could be considered unconventional ;)

Pierrec says ...
Apr 29, 2015 @ 6:03pm

That was the idea, exactly!

Techblogogy says ...
Apr 29, 2015 @ 6:05pm

Quite an interesting idea, nicely done game!

Trasevol_Dog says ...
Apr 29, 2015 @ 6:07pm

This is amazing. You have all my respect for this. The game is actually fun to play, and the music is very... soothing. I would have added a sound effect for when you click on one of the girls to have a better feedback feeling. But the end is incredibly powerful. Again, this is amazing, thank you for this.

Tijn says ...
Apr 29, 2015 @ 6:16pm

Beautiful!

Wevel says ...
Apr 29, 2015 @ 6:23pm

Nice entry and an interesting play on the theme. One slight issue for it was that the screen didn't seem to update properly.

Apr 29, 2015 @ 7:23pm

Wow! I wasn't expecting the ending at all.
Midgame I was thinking that the game lacked gameplay, but now I see that everything fits.
Maybe I would have used more of the previous character info (now it only uses the name) to have a more powerfull impact.
The world needs more games with message like this one.
A different thing to mention, I love the growth of the characters at each question, their answers are great and the music is great.
I will play again just to check if different characters give different answers to the same questions.
Amazing job!

elpaulo says ...
Apr 29, 2015 @ 9:22pm

Better than any TV message. The end was shocking, i didn't want to choose anyone for this role.
I will remember this game for a long time !

Boberro says ...
Apr 29, 2015 @ 10:11pm

Loved the way you tell the stories - few sentences and player is completely immersed. I read your post and I'm impressed in how you're planning how you're going to lead the player.
But when it comes to the message, the fact that everything stops after the hit makes it a commercial, (cheap and according to buzzfeed "powerful one") not a game. And it's not like I'll stop drunkingly beating my wife just because I played a 5 minutes game.

nameoftheuser says ...
Apr 29, 2015 @ 10:46pm

very good way to coNVEY A MESSAGE

shadow64 says ...
Apr 30, 2015 @ 5:33am

A really solid method of conveying narrative and a very well-made point. Thanks for sharing and congrats on finishing! :)

Apr 30, 2015 @ 2:03pm

I was expecting this to be about stereotypes and how we as players made the selections based on the way each of the women looked. The ending did surprise me and it was very effective. I think as other have said that statistics are great but hard to relate to. Just giving characters some real human traits made the message mean something to me, and will be a lot more memorable.

I think outside of the message the idea was good in its own right too, I did find it interesting how I selected the characters for each question. Just doing that made me think about my preconceptions, and also gave the characters some life of their own.

Managore says ...
Apr 30, 2015 @ 2:09pm

Not sure what else can be said. Very well done!

NeiloGD says ...
May 2, 2015 @ 5:37am

Excellent work here. I was really curious where the game was going, as I didn't read the intention note before hand. Are you using analytics to track what people were choosing at all? I was wondering if you were during to track any biases people may have :)

NeiloGD says ...
May 2, 2015 @ 5:41am

Oh one quick problem - the game doesn't work with a graphics tablet as a pointing device, so may have accessibility issues (I had to go dig out a mouse to play it, I don't use one due to an injury)

th4t says ...
May 4, 2015 @ 11:24am

Really strong entry. I like the take on the theme a lot.
The way you build a bond with the characters is quite amazing.
And it really helps to get a grasp on the statistics.

Snicklodocus says ...
May 5, 2015 @ 4:56am

Wow, powerful message! I won't lie - it did make me a little emotional. I loved watching the girls grow up. I think even without the deeper purpose, the game is fun in that respect. The art is very nice too. Great job.

OadT says ...
May 6, 2015 @ 9:07am

Great powerful experience! Good work

PoV says ...
May 6, 2015 @ 10:03pm

testing...

PoV says ...
May 6, 2015 @ 10:08pm

fixed.

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