
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Get ready for a gun that can destroy everything*
It's the new B.B.B. (Black Beam Blaster)!
Now nothing will stop you!
Pretty short game but because I only used half of the time I had I'm glad I got this much done. If there is enough intrest I do a post compo version.
WebGL caused some glitches so Web is Unity web player.
Also some of images are sliighy out of date. Made the finished game darker.
*Everything exept for Diamond
Downloads and Links
Ratings
![]() | Coolness | 75% |
#94 | Fun | 3.78 |
#243 | Overall | 3.53 |
#327 | Humor | 3.16 |
#392 | Mood | 3.12 |
#468 | Innovation | 3.23 |
#470 | Audio | 2.85 |
#745 | Theme | 3.12 |
#764 | Graphics | 2.69 |
Comments
Nice idea, funny end :D Puzzles are more varying than I thought at the beginning, good work!
Well now. This was cool. Used a couple of interesting mechanics and linked them together nicely. Good job. Grabbing the System time and month was a nice little touch for the security cameras, although I'm not quite sure how we set one up so close to the core of the Earth. :3
Fun game. Simple as that. Simple well executed presence and an extremely cute ending. GG
The screen shaking was annoyingly excessive, but the weapon mechanic was actually pretty interesting and fun to use. I think with some enemies or more puzzle mechanics, this could be expanded upon quite nicely.
The screenshake was a little too strong for my taste... That's all the criticism I got. Well done.
Loved the music and the main character! :)
Cool use of allowing the player to reach the goal by destroying the walls, I thought it gave a few new perspectives!
I had some issues sometimes that if I had damaged the floor at a door I couldn't get through the door.
Great game and good luck! :)
Audio seemed to break when I died. Really, really fun game though! Wish there were more levels..!
Cool game. Liked the idea and especially the screen shake. momentum effecting seemed a bit strange cause you could infinitly up when you went up before but when you where falling when you start firing you wont go up at all still very fun.
Kool interesting idea. Wish there were more levels. Sometimes it's hard to get momentum from the BBB.
Others have said just about everything already, but I really like the way this game looks and the puzzles are cool too. Well done!
hmmmm, the Unity Web Player link points to file:///C:/Users/Fredrik/Dropbox/Public/WebBBB/WebBBB.html ?!?
Nice idea! I really liked your game. But the game is a little short =(
Good job =D
it was really fun, just finished it! :) the second weapon mechanic was a really nice addon too, i believe there is definitely a potential to extend the idea into a full-length game!
At first a liked the chance to clear everything with the BBB. After using the weapon tu push mysefl... I felt in love with this game! One of the best compo games so far!
Really nice. That black beam really kicks some ass! Nice mechanics and jumping use with the beam - couldn't resist destroying the core of course! :)
Noticed it says "Black Beam Blaser" in the menu?
Overall a great little play, great job! :D
Nice little puzzle/platformer. The audio and visuals for the gun make it feel as powerful as the text describes it.
A level restart button ('R'?) would be nice, but you can kill yourself off the bottom of the level so that's okay.
The beam is fun to use, satisfying railgun feel. I destroyed the earth instead of winning though. =(
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Good game. And puzzling as minecraft is. Make your way around obstacle. Cheers.