
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
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As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
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Dusk settled over the silent city which only remaining activity seems to concentrate in strange LCD screens that keep catching your eye.
Their slow pulsations and ghostly display try to surreptitiously guide you through the buildings.
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CONTROLS :
WASD - Move (alternative : zqsd)
Mouse - Look around
Left Click (HOLD) - Close your eyes
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Thanks for playing
Downloads and Links
Ratings
#5 | Mood(Jam) | 4.44 |
#69 | Audio(Jam) | 3.89 |
#164 | Innovation(Jam) | 3.67 |
#268 | Graphics(Jam) | 3.78 |
#279 | Overall(Jam) | 3.50 |
#648 | Theme(Jam) | 3.17 |
#2240 | Coolness | 20% |
Comments
Very weird entry and kind of unsettling
The controls and movements lacked a bit of fluidity to my taste and I don't ghet what the "blinking" mechanics brings to the game
This is more an esoteric kind of game. However, I like the graphic anf the mood of this game. Very well.
I love games that reward individual exploration and immersion in the surrounding environment. The atmosphere of this one was very well done - it's a full 5 on 'mood' for me, I enjoyed it very much.
@pierrec : that's strange, I don't know what happened but it seems to be in order now!
Thank you all for your feedback!
@alpha_rat : closing your eyes may be a way to stop being mesmerized by those LCD screens..
A suberbly atmospheric game, and the scariest I've played all Dare. The combination of having to close your eyes to avoid those screens and that pitter-patter noise really started to get to me!
The mood in this game is awesome. I would've loved the scene to be a bit better lit up though ;)
At first I didn't understand how to get out of the intro screen (thanks RockhopperGames for helping) but after that I think I understand you game. Two little problems: I quite often fall through the floor and the graphics are a bit too dark (I couldn't see the walls good)
I was scared something was going to jump over me anytime! Graphics style and sound fx worked like a charm to bring a, somehow, creepy atmosphere and mood!
I kept trying to look into the LCDs to see what kind of image were hidden behind those shaders and see if I could understand a bit about the whole game. Felt a little bit abstract to me, but still good! Really good!
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It's a strange travel in which i didn't understand what I was supposed to do, but I liked. There is in this shader FX some visages or shades. I think you searched to create an allegory without other explanation. It's very poetic. Neat. I can't define this entry. Thank you ++
Qu'est-ce que le soleil d'hiver - la solitude peut-être ou la dimension spectrale d'une présence. Je suis circonspect :)