Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Cassette

by Noah Ratcliff - Jam Entry

Solve puzzles with the power of music!

Controls:
WASD/Arrow Keys - Navigation (W/A & Up/Down look up and down)
Space - Jump
Mouse 1 - Fire
1, 2, 3 - Switch tapes
R - Restart level

Downloads and Links


Ratings

Coolness71%
#53Audio(Jam)3.95
#100Theme(Jam)3.98
#112Innovation(Jam)3.78
#160Fun(Jam)3.61
#181Overall(Jam)3.63
#257Mood(Jam)3.43
#415Graphics(Jam)3.51
#560Humor(Jam)2.76

Comments

Flayk says ...
Apr 21, 2015 @ 3:12am

Very interesting. I'd like to see more.

Liam :D says ...
Apr 21, 2015 @ 11:04pm

I went through the whole thing. Had a lot of trouble on level 4 or something where you have to land a box on another box and then gently push the whole thing. Took me like 20 attempts to do that. Afterwards, the difficulty dropped quite a bit. A very good entry, I enjoyed it.

Xanjos says ...
Apr 22, 2015 @ 1:40pm

This was actually pretty fun to play. I loved the art style and the puzzles were well thought out. Also I was amused at how the mixtape has fire on it :p

Kasmilus says ...
Apr 22, 2015 @ 10:04pm

Awesome game! Art style is really nice, I enjoyed puzzles. You nailed that theme :)

Blobo says ...
Apr 22, 2015 @ 10:08pm

Great game, loved the music. I played it another time just to hear all the varients of the song again.

LeoM says ...
Apr 22, 2015 @ 10:13pm

Nice one ! Fun to play, good overall !

micahcowan says ...
Apr 23, 2015 @ 3:19am

Well, that was fun. Definitely left me wanting more.

Definitely a novel take on the theme, and I feel like it worked pretty well as a game.

One minor issue I had was that jumping and moving sideways so you hit a platform shortens the jump, which makes for mild awkwardness in the controls. But in general it felt really smooth.

Oh yeah. And the added music for the "Bass Blast" were decidedly "trebly" ;)

Dir3kt says ...
Apr 23, 2015 @ 8:22pm

Was quite some fun to play, somehow reminded me a bit of Trine. You nicely used the theme and created something interesting out of it. One the negative side the character physic wasn't smooth, sometime got stuck while jumping...

StrayByte says ...
Apr 23, 2015 @ 10:16pm

Great game! Loved it! Actually finished it!

Garris says ...
Apr 23, 2015 @ 11:54pm

Really nice graphics, and the music was cool too. Nice game!

MonoS says ...
Apr 24, 2015 @ 7:54pm

Cool art style, but even cooler music, a bit more polish in the protagonist art style and i'd have loved she :D.

Cool puzzle, probably with some more time and dedication you guyz and girlz could come up with some very interesting level.

I hope that the ability to fly over explosive barrel is intentional XD.

The game crashed after entering one of the stage, i didn't checked what http://abload.de/img/clipboard025out9.png [this didn't influenced my vote]

hexagore says ...
Apr 25, 2015 @ 2:59pm

Loved the art and music on this one, very distinctive and a neat take on the Saints Row dubstep gun :P I got stuck on a level where you had to move some exploding barrels. I couldn't get them to effect the trap door no matter what I did. Still, it's a nice entry this. :)

steboots says ...
Apr 26, 2015 @ 8:47pm

All right we did this! Was a really cool concept, music got a little repetitive, but it's forgivable cause it was fun.

SamH says ...
Apr 26, 2015 @ 8:50pm

This game is a lot better than it first appears! Good job! As already mentioned by Liam, one of the levels is ridiculously difficult compared to the others (the one with two boxes on the ground, and one other box upstairs which you need to land on the large one) but apart from that the level design is challenging without being too hard and introduces the game mechanics in an intuitive way. Oh and I love the retro music! I had cassettes when I was a kid!

rudra says ...
Apr 30, 2015 @ 9:50pm

Good game :) Very fun to play. I also liked the art. Goof job :)

Terry says ...
Apr 30, 2015 @ 9:51pm

Best use of theme I've seen so far. Really nice!

hexdie says ...
May 1, 2015 @ 12:50am

Very cool game! I like the mechanic and the various "tapes" you can get as weapons. There are some great puzzles in there as well. The music was awesome and I loved the switching of the music when using different tapes. I also enjoyed the art. It was giving me a slight Jet Set Radio vibe. Very nice work!

Fabraz says ...
May 4, 2015 @ 10:09pm

Very interesting puzzler :)

poohshoes says ...
May 4, 2015 @ 10:48pm

I really wished the meistro theme music was closer to the main beat like the other tapes. Audio was great in general though. The puzzles were a bit finicky.

May 6, 2015 @ 8:52pm

Played through the whole game, really fun! I loved the idea - very well implemented too.

rishal says ...
May 6, 2015 @ 8:54pm

Nice concept. The controls seemed a bit glitchy for me though. Music and game puzzle/mechanics were cool.

May 11, 2015 @ 3:29am

REALLY Great entry, still trying to beat this one level so have to get back to it :-)

Mossy Frog says ...
May 12, 2015 @ 12:56am

Very nice stylised art. Reminds me of an old game i used to have. brilliant take on the theme too :D

CrefossusJam says ...
May 12, 2015 @ 1:05am

I liked the buildup of knowledge that you arm the player with even if it's a bit on the slow side. Great art and sound design with the tapes. The theme is really well integrated. The physics and stacking boxes is sometimes tedious.

Borkleby says ...
May 12, 2015 @ 1:06am

Great animation, love that smile! Kind of reminds me of Geist by Nintendo...

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]