Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by caryoscelus - Jam Entry

Another visual novel (VN) from me. This time i haven't got much time to work on LD, so it's pretty meh and short. It's in fact too short to write any details here: if you're interested in not-quite-game story told through text, go ahead and read; if you aren't interested in reading, you may as well skip the entry.

If you can't take a bit of violence, don't play this.

Update: i've finally made a post-jam version with a bit of additional gfx to help understand the story. Basically, the only significant difference is those appearing/disappearing images in new version (plus a new sound with one of them, lol). Well, credits are also a bit extended, but that's not quite part of game, anyway. If you really want to see original, you can do that, but i don't really care for voting, so i want you to play final version first.

Aww, forgot to mention it's made with Ren'py engine. I'm too used to it, so i take that for granted :) http://renpy.org

Downloads and Links


Ratings

#620Mood(Jam)2.92
#771Graphics(Jam)2.74
#794Overall(Jam)2.88
#912Theme(Jam)2.61
#1383Coolness47%

Comments

Matt Tuttle says ...
Apr 21, 2015 @ 2:52am

I enjoyed this quite a bit. Loved the use of colors fading into pictures. It was short but definitely got my interest.

I'd suggest changing the main screenshot to one of the "red" screens to maybe grab more people's interest.

caryoscelus says ...
Apr 21, 2015 @ 4:38pm

Thx for comment.

Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx & sounds for post-jam).

diiq says ...
Apr 21, 2015 @ 11:40pm

Using color as a narrative structure was interesting - it certainly made me try more endings than I would have otherwise.

Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more.

slowfrog says ...
Apr 29, 2015 @ 9:48am

Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one.

Warpgames says ...
Apr 29, 2015 @ 10:35am

Nice entry!

caryoscelus says ...
May 1, 2015 @ 3:03pm

slowfrog, great to see someone playing not just for voting :D You can get jam version after getting an ending, though.

May 4, 2015 @ 2:18pm

A very intriguing entry! I don't really see a connection to the theme but the color structure was interesting and I like how some endings makes sense only when you have gathered all pieces of the puzzles. The story is still mysterious though.

I played through all the endings: the blue one made the game crash at the end and the game doesn't seem to save my progress (says I have read 3 endings when I have read them all, for example). On another note, that jumpscare was mean >__<. I use the same sound effect in another visual novel and it still took me by surprise. Plus the heartbeat sounds made me nervous...

Great to see more visual novel by the way =)

caryoscelus says ...
May 5, 2015 @ 7:47am

Traumendes_Madchen, thanks for detailed comment!

I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.

Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated.

f7f5 says ...
May 7, 2015 @ 7:42pm

I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool.

Huo-cuo says ...
May 8, 2015 @ 11:59am

Not bad entry. I must point out the mood which was perfect.

Red_Fan games says ...
May 9, 2015 @ 10:19pm

Thank you so much for the Linux build!!! Great game too by the way

caryoscelus says ...
May 10, 2015 @ 8:19pm

Red_Fan games, i only use free/libre software, so that's for granted :) (i'm not going to make platform-dependent BSD or Haiku game, hehe and i tend to stick with ren'py lately anyway)

f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D

May 11, 2015 @ 8:28pm

Sorry, I didn't see your message earlier X).

I guess I have missed the connection then, maybe I've read too fast during the red ending. Or I was too distracted by this damn stressful heartbeat sound and my brain was unable to compute XD. Who knows?

Here's the full traceback if you need it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/discuss.rpy", line 6, in merge_endings
current.update(old)
AttributeError: 'NoneType' object has no attribute 'update'

caryoscelus says ...
May 12, 2015 @ 9:56am

Traumendes_Madchen, that's quite mysterious given that persistent.endings should become set() right before register_persistent call.. But if it doesn't occur with new version and persistent cleared, i guess i'm not going to investigate.

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