Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Nero's Last Campaign

by abuzreq - Jam Entry

Ludum Dare 32
hello everyone

MAIN SOURCE OF INSPIRATION:
https://www.youtube.com/watch?v=cETzMxRqDwY

The tutorial is in game ...

Story :
During the time between , Nero ruled the Roman Empire between 54-AD and 68-AD and, in his reign a massive fire spread out in Rome .In his attempt to rebuild it ,Nero increased the taxes .Unhappy with his tax policy the province of Gaul (Approximately France today) revolted ."
When told about the revolutions in his empire ,Nero decided that he will confront them with Art!
and that his singing when it reaches it's hearts will let them change their minds
It didn't happen though as he suicided , but this game is an alternate history where he get the chance to fight his way

Note :
If doing an action on Gaul try to do it on the upper part of the province (there is small bug in there).

Team
Ahmed Abuzuraiq
with help of Omar Khashogi

Downloads and Links


Ratings

Coolness50%
#156Audio(Jam)3.58
#648Mood(Jam)2.88
#712Theme(Jam)3.08
#753Innovation(Jam)2.67
#842Overall(Jam)2.81
#915Graphics(Jam)2.21
#951Fun(Jam)2.35

Comments

Paulozz says ...
Apr 21, 2015 @ 8:11pm

The music is beautiful!

rudra says ...
Apr 21, 2015 @ 9:05pm

Seems nice :) The music is good too ! keep it up !

bernardery says ...
Apr 21, 2015 @ 9:34pm

Lovely music.

Dorgam says ...
Apr 21, 2015 @ 9:59pm

Nice game though the strategy in isn't shining as expected
I would suggest it being more turn based not time based

Shimmergloom says ...
Apr 22, 2015 @ 10:09am

I like how you managed to keep away from violence with a theme like this. Good job!

Apr 22, 2015 @ 11:15am

Not bad, although I found that the best strategy to apply is to spam 1-5 keys and hope that it will affect positively the province :).

jhell says ...
Apr 23, 2015 @ 11:44am

Agreed that it lacks a bit of strategy, you can just spam any action on any province (I found I to be the most effective actually). Maybe slowing the pace and giving each province different reaction to each action could be cool?

Anyways, good job!

Apr 24, 2015 @ 9:42pm

Good music, interesting idea. I think the clic detection is buggy, also an effect of mouse over would help

Apr 26, 2015 @ 6:51am

I love historical games and yours is done with a great sensitivity to the source material.

Well, maybe not the whole 'Nero singing to appease Vindex and the Gallic rebels' thing.

But upon his suicide a hysterical Nero is said to have bemoaned - "What an artist dies in me!"

Art indeed truly misses Nero.

Would recommend.

ekkiiiii says ...
Apr 26, 2015 @ 6:11pm

The gameplay felt nice on a laptop with a touchsreen.

JonathanG says ...
May 2, 2015 @ 9:48am

I enjoyed the audio and the idea of nero using art to calm the masses. I think the 1-5 buttons should have been more strongly tied to the art and maybe deciding which of the 5 buttons to press should have had an impact, like certain areas enjoying a certain style of art more than others.

Smirnov48 says ...
May 10, 2015 @ 8:26am

Great idea. Good game. Wonderful music. Thank you!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]