Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Cats Don't Kill People

by blackcode - Jam Entry

WSAD - control,
Left click - open menu (click on the things marked with arrows),
Left click on "Laser laser" text - turn laser beam on/off,
Middle click - drag to move view,
Esc - close the application.

Unfortunately we didn’t manage to finish the game.

We had too high expectations and been (well, mostly I’ve been) too lazy. The game will be uploaded anyway, but don’t expect very much – it’s just not ready yet.

If we had at least twice as much time, Cats Don’t Kill People could be a pretty good game. But it isn’t. That thing is just a small sneak peek of what we want to include in the game.

So at least let me tell you what the game was supposed to be about:

CDKP is a game about a serial killer, who murders people using cats with knives taped to them. Kitties aren’t clever, but they do like petting and chasing laser beams. You have to exterminate everyone without getting noticed. The game features a suspicion meter – if the people get too suspicious about you or your cats, they call the police – you lose. Killed everyone without getting noticed? You win.

Downloads and Links




plokdev says ...
Apr 20, 2015 @ 10:32pm

I can see what you were trying to do, and I agree that it would have been fun if it were finished. It did fit the theme very well, though.

Bastienre4 says ...
Apr 20, 2015 @ 10:34pm

Cats ! Even if it's not finished, the idea is quite fun. Anyway, cats.

Timm638 says ...
Apr 21, 2015 @ 6:43pm

Epic, let the gameplay be faster and smoother and add more content and you would have got a good game!

jcsirron says ...
Apr 29, 2015 @ 12:12am

I see what you were trying to do with cats and it's a good premise. I think that the map controls are somewhat unintuitive, but they work well enough. Hopefully you guys can finish it!

Tom Rijnbeek says ...
May 2, 2015 @ 8:54pm

The idea is incredibly interesting and fits the theme great! I am sure with some more time, this could turn out to be pretty fun. Right now it's a bit fiddly to get the cats killing.

Mantlair says ...
May 2, 2015 @ 9:50pm

Neat idea. But unfinished as you said.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]