Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by PixelPusher27 - Jam Entry

Defend the ocean with the very trash that threatens it!

Eat garbage by moving over it and shoot it back through your blow hole by
pressing spacebar. Be careful! You can only eat one piece of garbage
at at time. Any more will hurt you!

*Be sure to use FULL SCREEN (see full screen toggle)
if playing here or use the WEB link. The
spacebar will make the page jump around otherwise.

[ARROW KEYS]: Movement
[SPACEBAR]: Shoot garbage eaten
[M]: Mute music
[U]: Unmute music
[ENTER]: Exit the game over screens

Lead / Programming: Alex Stommes
Programming : Robin Nelson
Art / Music / Sfx : Corey Gardner

*All assets / code were made during the 72 hr jam.

Adobe Illustrator
Google Drive

Downloads and Links




Dan Norder says ...
Apr 21, 2015 @ 12:35am

Stream of consciousness thoughts: So. Much. Garbage. Hard to dodge it all, but that's what makes it challenging. Definitely fits the theme, graphics are pretty good (more could be done with the dolphin, I think, both with the swimming and indicating that your stomach is full. Somewhat short.

knarf2011 says ...
Apr 21, 2015 @ 12:45am

Enjoyable, somewhat overly short and simple, but fun.

guoboism says ...
Apr 21, 2015 @ 12:49am

The design is simple:>
Too many garbage too close with each other, and there is a delay before you can shoot the garbage out, it limits the player's skill.

Lyxilion says ...
Apr 21, 2015 @ 8:34am

This is great idea !! Realy ! And the game is well done !

Matsuki says ...
Apr 21, 2015 @ 4:39pm

Nicely done, fits the theme well and is fun, good job!

trappytrap92 says ...
Apr 21, 2015 @ 6:47pm

The idea is good and the gameplay better, the only thing i missed is a little more polished graphics. Good job! Keep working on it to have a good project! :)

cdgugler says ...
Apr 22, 2015 @ 5:34am

I love it! Those boats sure throw out a lot of toasters. Everything is really well put together, graphics, audio, theme. Good job.

Deity says ...
Apr 23, 2015 @ 3:46am

Fun game and I like the graphics / animations.

1) Not very obvious when stomach is empty/full; maybe make that more prominent by showing a larger/different dolphin when its 'full'?

2) Spacing out the garbage a bit more -- the garbage falls on top of each other sometimes to where you take 2 hits rapidly.

3) Hitboxes could be a bit more accurate. Either the dolphin or the garbage's hitboxes seems too large and collides where it clearly shouldn't.

Otherwise great work

Jakob37 says ...
Apr 23, 2015 @ 7:26pm

Nice, interesting idea and interesting game mechanics. I enjoyed it the whole way through. Would happily have played more levels!

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