Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Super Scrap Yard Employee

by Saltysandwiches - Jam Entry

Super Scrap Yard Employee is an Arcade-Shooter about an employee who has to save his beloved scrapyard from an army of dishwashers.
The junk on the ground and his super skills will help him defeating the evil.

Playing v1.1 is suggested.

CONTROLS:
WASD: move
E: pick up objects
LEFT MOUSE: attack
RIGHT MOUSE: use skill
ESC: exit the game

A GAME BY:
Saltysandwiches
Dt

Made in Game Maker: Studio

Downloads and Links


Ratings

Coolness62%
#602Audio(Jam)2.32
#634Humor(Jam)2.61
#793Graphics(Jam)2.70
#803Theme(Jam)2.91
#852Fun(Jam)2.56
#860Innovation(Jam)2.42
#890Mood(Jam)2.43
#935Overall(Jam)2.66

Comments

guigrillo13 says ...
Apr 20, 2015 @ 9:46pm

Very creative!
well done

daltostronic says ...
Apr 21, 2015 @ 7:14pm

nicely responsive :)

borgi says ...
Apr 21, 2015 @ 7:21pm

It was a bit hard for me :D
Good job anyways I really liked this plain graphics style!

Apr 21, 2015 @ 7:48pm

The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength.

I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.

spriters2000 says ...
Apr 21, 2015 @ 7:54pm

Thank you WhoaConstrictor, we are working on it.
We weren't able to upscale the resolution and to change the properties of weapons because of time.

Andrea says ...
Apr 22, 2015 @ 7:35pm

Nice little game with lots of different weapons and skills to find (I suggest the rubber duck!), quite challenging too!
Nice work!

reiknight says ...
Apr 22, 2015 @ 8:29pm

Not bad!!

PapaCheech says ...
Apr 22, 2015 @ 9:02pm

Nice! A good challenging game. Cheers
-dan

peterfsat says ...
Apr 23, 2015 @ 5:08pm

Nice interpretation of the theme! At first I couldn't understand how attack works but other than that solid!

TheMeorch says ...
Apr 23, 2015 @ 9:45pm

The updated version definitely helps with the issue of small, hard-to-see sprites, though I think you may want to make it even clearer if possible. It can be very hard to figure out how things are working or what the player has to do.

Ryusui says ...
Apr 25, 2015 @ 5:56am

I can't seem to hit the baddies unless I let them start hitting me first. There doesn't seem to be any reach/strength difference between different weapons, either.

Robber says ...
Apr 25, 2015 @ 12:03pm

very cool concept, i didn't really understand how to use the weapons effectively, but the 'destroy' enemies skill did the job, when i changes it to 'medikit i couldn't change it back ? it was fun hanging out on the scrapjard!

Apr 25, 2015 @ 4:23pm

Thank you all for the feedback and the advice, we are going to take it all to make version 1.2.
Ryusui, there is a difference between weapons strenght and range, but we are going to make it more evident.

Mr. Jif says ...
May 8, 2015 @ 2:07am

Solid entry. Took me a while to realize how the the skills worked. Also was pretty sad when I traded in the "Kill Enemies" skill for the "Go fast" skill lol :)

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