Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Carroty Wars

by lurils - Jam Entry

Turn your enemies into carrot and send your minions to destroy them!

Arrow keys to move
Z - Send minions to eat carrot enemies

On bar full
X - Create a new minion

First time trying to make something for a LD by myself, so it's a very simple one... And may be a little buggy...

Downloads and Links




Apr 21, 2015 @ 12:57am

YES!! Awesome game man, love the idea. A bunny shooting carrots, how awesome is that? :D

Aumni says ...
Apr 21, 2015 @ 2:49am

Good work!! Love the cute bunny sprite :)

morokiane says ...
Apr 21, 2015 @ 2:56am

Solid game, I like it, only thing its the enemy shots are hard to see...but fun nonetheless.

lurils says ...
Apr 21, 2015 @ 3:17am

Thank you for the comments!
Many people have complained about the enemy shot's sizes... I don't think I can fix it now, but I'll keep it in mind for later!

DaGamesta says ...
Apr 21, 2015 @ 3:57am

Nice game. It's impressive that you made something like this for it being the first time alone. This is also the first time I've made a game alone, although I shamelessly searched for music and images for the Jam. I love the game concept and it's fun, it's just a bit too hard to see the bullets you have to dodge from the enemies. XD

ProjectX593 says ...
Apr 21, 2015 @ 5:43am

Not bad, but really hard to see the bullets.

dlowe says ...
Apr 21, 2015 @ 5:46am

That was fun, and very challenging. Thanks for the game!

broknecho says ...
Apr 21, 2015 @ 5:47am

Really neat idea. Loved the sending your minions out to eat the carrots. I agree with above though that the enemy bullets were really hard to see. Great Job!

rzfmzn says ...
Apr 21, 2015 @ 4:18pm

I like the graphics a lot, but the enemy shots are hard to see :(

DarkwindMedia says ...
Apr 21, 2015 @ 4:26pm

Cool idea and nice graphics. As others have mentioned, enemy shots are difficult to see, and there's a lot of them in a small area. Tweaking the amount and maybe increasing the amount of space to fly around in could make this a lot better. Great job :)

christophowa says ...
Apr 21, 2015 @ 8:09pm

Fun game, lots of character in the animation, but yeah definitely would have done a different color for the enemy attacks, there's a lot going on in the play view

muumeroinen says ...
Apr 21, 2015 @ 8:10pm

Good. I like the bunny :D

Apr 22, 2015 @ 3:38am

Fun and challenging. Nice art too.

dix says ...
Apr 22, 2015 @ 11:57am

Very challenging :o I like it! Couldn't spawn any minion tho, good job!

Apr 22, 2015 @ 6:02pm

Really like the concept and design. Really hard to see the bullets though.

markusfisch says ...
Apr 22, 2015 @ 9:29pm

I like that cute bunny :) And the game plays really well!

pvwradtke says ...
Apr 23, 2015 @ 1:45am

I like the twist on the bullet hell shmup, having our minions eating enemies turned into carrot is awesome. However, it's a bit hard, feels like there's not enough room to maneuver through the screen. Overall a very solid entry that could be further improved into a more polished game. Keep it up!

Lancelot Gao says ...
Apr 23, 2015 @ 1:45am

Good job!Really like the art style and carrots effect!

Apr 23, 2015 @ 1:57am

Nice game! Cute design! When you are picking colors make sure you are varying the tone enough. Those snooty dudes and their bullets look like background decorations. A good way to check is to convert a screenshot of your game to grayscale and see if things still read. If it doesn't, make some things lighter or darker until it does.

peterkirk says ...
Apr 23, 2015 @ 2:42am

I felt that there was a bit too much happening on screen at once. The enemy's attack need to stand out more. I got trapped at the bottom of the screen because of the amount of bullets there were meaning I was unable to attack back against the enemies. The art style is very nice. I like the mechanic of needed to temporarily sacrifice your minions to finish off the enemies.

katorovitalo says ...
Apr 23, 2015 @ 5:11pm

It's really hard, but I was having a blast playing it. I love the artwork and I definitely think this game sticks out from the crowd in a good way. :)

maunovaha says ...
Apr 23, 2015 @ 5:13pm

good gameplay and nice and simple graphics. good job :)

esayitch says ...
Apr 23, 2015 @ 5:14pm

Very nice graphics, sprites are really well done. Like many here have said, game is very hard due to the enemy shot size... music would have made this pretty excellent :) Really liked the theme usage as well.

Good luck!

ALobker says ...
Apr 23, 2015 @ 5:33pm

The fact that I was bad at this game did not bother me, it looks great!

EricJohnE says ...
Apr 24, 2015 @ 5:15am

Pretty damn fun. Kinda hard to see the missiles that you have to avoid.

Pilly says ...
Apr 24, 2015 @ 6:34am

Music would have added a lot to this game - but the art was fantastic, I'd love to see more of this rabbit character.

It's a bit difficult to collect the carrots, seems like they're always located in a cloud of bullets. I played through a few times, but wasn't patient enough to fill the meter up all the way.

Pretty fun, the art is what makes it.

Apr 26, 2015 @ 8:21pm

Hey, I'm Rodrigo Oliveira, from IGDA Curitiba ;)

Bullet hell FTW! Love the theme interpretation, also, it' prettu difficult! (+1 for this)

I see that the score counter doesn't get cleared then replaying, only if I reload the page. Also, the player can move the character out of the playing view.

lurils says ...
Apr 27, 2015 @ 6:00pm

Uh oh, I forgot the player could get out of view one the right side, ops.
The score system is a mess, because I implemented it on the lest few minutes before submitting the game, thanks for pointing those out!

also thanks everyone for the comments and critics x3

Exeneva says ...
May 5, 2015 @ 10:36am

The graphics and animations are impressive. Fun little game.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]