Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Aquatic Regia

by swinestudios - Jam Entry

You have been sent to explore a mysterious cave that contains valuable treasures, but beware for there are aggressive piranhas guarding them. Luckily, or rather unlucky for you, you have only been given a bubble gun to fend off the piranhas.

The goal of the game is to "finish" as many consecutive levels as possible by collecting a set amount of treasures at each generated level.

Controls:
Arrow keys - move up, down, left, right
Left click - shoot a spread of bubbles
Esc - pause menu

Credits:
TheBlueGamer55 - Programming, Art
General Templeton - Programming
hognip - Music
pigrocket - Programming Support

NOTE:
We spent far too much time on the random cave generation and didn't even manage to complete it. If you get stuck inside a closed-off area, you can go back to the main menu and enter again inside another randomly generated cave without penalty towards your current run.

Downloads and Links


Ratings

Coolness51%
#301Audio(Jam)3.24
#403Mood(Jam)3.22
#421Theme(Jam)3.48
#543Fun(Jam)3.00
#590Graphics(Jam)3.15
#675Overall(Jam)3.04
#704Innovation(Jam)2.77

Comments

popcorn897 says ...
Apr 21, 2015 @ 3:00am

Fun idea with great mood.

The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.

Youve addressed the random generator problem and its not cumbersome to restart so thats good.

Its a neat idea; I hope you guys continue it.

popcorn897 says ...
Apr 21, 2015 @ 3:00am

Fun idea with great mood.

The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.

Youve addressed the random generator problem and its not cumbersome to restart so thats good.

Its a neat idea; I hope you guys continue it.

-Sirmi: Team Toast

diiq says ...
Apr 21, 2015 @ 11:28pm

I love the caves -- very interesting to move around and explore.

The music was very satisfying, too.

The bubble gun was a little unwieldy to aim -- maybe if you had to get *under* the piranha and the bubbles shot upward like real bubbles?

Junber says ...
Apr 24, 2015 @ 6:25am

Nice game quite fun but the bubble gun didnt really felt too usefull.

Alice says ...
Apr 24, 2015 @ 7:27am

Fun game! I agree with the other comments that the bubble gun doesn't work all that well, but otherwise nicely done.

SowiHowl says ...
Apr 24, 2015 @ 7:31am

Good game, maybe the gauge faster would be better but well done !

F. Wiktora says ...
Apr 24, 2015 @ 9:15am

Nice idea, good music.
You should continue it by maybe adding more features to it!

Good entry!

Justin Mullin says ...
Apr 26, 2015 @ 1:42am

Random cave generation is cool - I did get stuck once, but mostly got pretty interesting levels. The music works well!

reheated says ...
Apr 26, 2015 @ 2:01am

Fun gameplay and the graphics and music set the mood well. I disagree with some of the posters above: the bubble-gun is well balanced for the sort of gameplay I think you were aiming for.

dwemthy says ...
Apr 26, 2015 @ 2:05am

Cool weapon idea, but it does feel ineffective. Would be good to be able to aim it some.

It was a couple levels before I realized that I had beaten any levels, seemed like being teleported.

Dietrich Epp says ...
Apr 26, 2015 @ 3:45am

The controls seemed a bit snappy for an underwater scene, but the fish moved faster which made sense. I'd really like a counter for the number of treasure boxes you have left to collect. I also didn't figure out that there was a weapon until I came back here to rate the game... but I had enough fun just running away and collecting treasure as I could get it. Keep up the good work!

BluShine says ...
Apr 26, 2015 @ 4:10am

Obviously not very fleshed-out, but I can definitely see where this was going. Love the concept, and the awesome music really gives it a cool feel.

Pilly says ...
Apr 26, 2015 @ 4:41am

Nice atmosphere, I liked the blue tones and chill music - definitely made me want to explore the mysterious ocean depths.

Weapon was nice - certainly unconventional in that it didn't damage anything, but rather pushed enemies away. Makes me want a future LD theme to be something like "enemies can't die".

I feel like the objective could be more interesting than "collect the treasures", but I'm not sure what that would be.

Nice work!

Apr 26, 2015 @ 4:42am

Nice game, a bit repetitive but it's a good start

Davikin92 says ...
Apr 26, 2015 @ 4:45am

Polish the randomly generated caves, I am getting done collecting treasure in a zone but warp unexpectedly to somewhere I don't know. The idea is good. You should disable damage taken from the fish when they just got "bubbled".

Os_Reboot says ...
Apr 26, 2015 @ 7:38pm

Fun game. I disagree with the other comments, I thought the bubble gun fit nicely. It could have used some kind of difficulty curve though, the levels got repetitive after a while.

conniejoern says ...
Apr 26, 2015 @ 9:41pm

i like the grafic style.
sadly it looks unfinshed when you come close to the edge of the level

2R says ...
May 9, 2015 @ 11:29am

Cool idea! I like this game style :)

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