Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Crash Bomb

by Mixer - Compo Entry

Hi there! Crash bombs is a game where you clone yourself (that is your weapon) and command you clones to march fearlessly into the bombs to protect their original.

Downloaded are big because of some sound problem, but please let it load. Comments mean the world to me, and I really want people to have a shot at this, despite the download size.

It was made in 48 hr with Haxe and Haxeflixel.

Please try it out, and post any bugs you can find.

Instructions: ( --> PRESS 'T' INGAME FOR BETTER TUTORIAL <-- )
- WASD or Arrow Keys for movment
- right click to shoot a clone of yourself at the enemies.
- kill all enemies on the level to progress to the next level
- win after level 5, congratulations :)
- press space to place a non moving but explosive clone.

Thanks very much, Mixer.

Also, windows doesn't have sound, try flash instead :)

Also, there is a general sound issue with no sounds. Try pressing numpad + and - until I fix. --> PLEASE DO NOT JUDGE SOUND IF YOU CANNOT HEAR THEM. I can only test for mac, and flash will possibly not work. THERE IS SOUND ON THE MAC VERSION.

I developed this on a mac, thus, problems like no sound for windows sometimes and flash dodgyness were not expected when I ported. Please take this into account. (Tutorial and you win screen doesn't work on windows, etc. etc. Stuff porting, seriously.)

(I am not shouting, that just needs to be clear.)

:) Comment comment.

Downloads and Links




siryakko says ...
Apr 19, 2015 @ 4:53pm

A bit confused by the goal and the mechanics, but i think i now get i and it's quite fun :)

Norbex says ...
Apr 20, 2015 @ 6:27pm

It needs a bit of polish but the gaming experience feels good. :)

Frozen Stick says ...
Apr 21, 2015 @ 10:31am

haha nice!But those(dynamites?) will explode when they are near the clone!Nice game though.

Mixer says ...
Apr 21, 2015 @ 10:39am

Frozen Stick, that was actully something I wanted to intergrate, it wasn't a mistake. When play testing, people would just rapid click too win, this chainback to player stopped that and made them strategise. Thanks for playing everyone :)

Split82 says ...
Apr 21, 2015 @ 10:47am

This was a lot of fun :) Thanks!

coderitual says ...
Apr 21, 2015 @ 11:15am

Wow! Controls and feeling are really great. I'm going to play it more later.

alpha_rat says ...
Apr 21, 2015 @ 11:31am

Very fun to play and feels very neat
Nice job !

Split82 says ...
Apr 21, 2015 @ 11:37am

Hi Mixer, just want to let you know, you probably voted on my game and you probably wanted to vote on something else :)

Lyxilion says ...
Apr 21, 2015 @ 11:40am

Nice game. The music is a bit loud.

Zeriver says ...
Apr 21, 2015 @ 11:48am

Cool idea and great execute. You really have to plan how to "spawn" your clones and not blow yourself up in the process.
Pretty graphics and fitting music.

flummox3d says ...
Apr 21, 2015 @ 11:58am

Nice little game, but a bit hectic though. Spread everything around and boom, there's a level. Needs more nice level designs I think. Great work :)

BermudaCake says ...
Apr 21, 2015 @ 12:02pm

Pretty cool! It's challenging for sure. You can't just spam clones because they explode when they hit each other - at first I found this annoying but it just forces you to be more careful. It's a nice way of balancing the game. Nice looking graphics too, it grabbed my attention from the thumbnails.

Mixer says ...
Apr 21, 2015 @ 12:08pm

flummox3d: Yeah, level design was lacking except for lv 5, which I actually did first. The others were fairly rushed :)
BermaduCake: Yes, it was a balance feature I was happy with. I am glad people are picking it up.
Zeriver: Thanks for playing!
Thanks everyone :D

revx says ...
Apr 21, 2015 @ 2:26pm

Fun! Needs a bit of polish. Also, are the enemies' positions randomly generated? Seems like it might be better with pre-laid out missions. Although I know that takes more time :)

IamAcoconut says ...
Apr 22, 2015 @ 2:41am

Your game has a cool idea! It's kind of annoying how you have to be so careful where you placed you bombs, but it's also a good thing because it helps balance the game, and make the player not be able to spam click and win, which is a fault in so many games. The limitation did madk me die a lot though, maybe a good idea would be adding extra lives? Anyway, I thought your game was pretty good, +1 for the screen shake, and super awesome concept! Nice job!

fluidvolt says ...
Apr 22, 2015 @ 2:55am

This was pretty cool. I liked how your clones set off each other, keeping you playing strategically without spamming. Pretty fun to play :)

Budaniel says ...
Apr 22, 2015 @ 10:31am

I liked this. My only real criticism is that the collision detection sometimes seemed a little off with the red TNT blocks appearing to detonate before I touched them. If they're area detecting, it would help to know the danger zone around them somehow; perhaps a tutorial level with the detonation detection area highlighted?

I really like the visuals as they have a nice, retro charm. The movement controls, while feeling a little too slippery (it feels a little like I'm on running on ice) are straightforward and easy to grasp, and shooting clones (nice use of the theme, btw) is second nature in no time.

Mixer says ...
Apr 22, 2015 @ 10:37am

Budaniel: Yes, the TNT is exploding because it has a timer on it. And the explosion radius for killing you was fairly large, so I understand that. Thank you very much for taking the time to write some feedback, that goes for everyone :)

rgehan says ...
Apr 22, 2015 @ 11:54am

Hard not to get kill since the bombs are bouncing around.
Maybe you should limit the number of bounces, or make the player invulnerable to his own clones.

Anyway, the ambiance is great, the game is really pleasant. It's a good job :)

bazld says ...
Apr 22, 2015 @ 12:18pm

Great game - very playable, tight controls. Top job!

Ouro17 says ...
Apr 22, 2015 @ 9:50pm

Good game, easy to play and win, maybe an ending could have improve it

ehtd says ...
Apr 23, 2015 @ 1:44am

Simple but engaging gameplay

GarethIW says ...
Apr 23, 2015 @ 9:29am

The game stopped on level 5 so I guess I won :) Really cool game once I figured out that the explosion radius was quite high and that clones would blow me up. Get that down, and the game becomes a lot of fun. Would definitely play more!

PapyPilgrim says ...
Apr 24, 2015 @ 12:52pm

the multiple soundtracks were a nice touch.

Dreauw says ...
Apr 26, 2015 @ 9:11pm

That was fun !
Always fun to explode things, but the sound effect was a bit too loud :)

Winning the game made my web browser freeze with an error about an asset :D

Apr 27, 2015 @ 12:25pm

Great fun, nice music and graphics. I really enjoyed playing this one, the game feel is cool. Good job.

hexdie says ...
May 2, 2015 @ 4:30am

Very nice work. It controlled very well, nice mechanics and there is some good level design here. I would say that level 3 is it a bit out of place on the difficulty curve and might have better served as the last level. Overall though, very nice work!

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