Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Dungeon Master

by GagaPete - Compo Entry

The initial goal was to create a game where your minions would've been your only weapons. You should've been able to sacrifice them to kill your enemies minions. Due to bad planning and a lack of scope it became a simple "kill those things" game.

Your objective now is to locate and kill the skulls by digging a path to them and then safrifice one of your minions to kill them.

I wanted to submit nonetheless just for the voting spirit and because I'm a bit proud of the graphics. So please, tell me how awful it is. ;)

PS: Flash and Linux only at the moment. The flash version performs horrible. :( Hopefully a HTML5 build can follow.
PS2: Source follows soon.

Downloads and Links




Apr 20, 2015 @ 4:33am

Not quite sure what I'm supposed to do.

The art was cool though so I'll rate for that. :P

madameberry says ...
Apr 20, 2015 @ 9:17pm

Digging is really slow.

Horsed says ...
Apr 22, 2015 @ 12:23pm

Nothing really happens, when I'm trying to dig. A minion moves but that's it :-(

GagaPete says ...
Apr 22, 2015 @ 7:25pm

That you for checking it out. I think I've fixed the performance problems somewhat by embedding it in the page, so it runs with a smaller viewport.
This speeds up digging a lot as I didn't fixed my timestep this time.

You need to mark a valid digging path. On the walls, may you clicked the floor tiles?

ehtd says ...
Apr 23, 2015 @ 1:39am

The requested URL /ld48-32/flash/LD32.swf was not found on this server.

GagaPete says ...
Apr 23, 2015 @ 5:24am

But it is there, just checked it twice. No request reached my server at that time. Maybe some bad proxy / firewall?

TeamCalcium says ...
Apr 23, 2015 @ 10:25am

A little unclear what to do...

gormed says ...
Apr 23, 2015 @ 10:36am

"Not Found

The requested URL /ld48-32/flash/ was not found on this server."

Sorry, cannot run the game

Tselmek says ...
Apr 23, 2015 @ 12:41pm

Nice graphics and cool mechanic idea yet I was not able to find any skeleton after some intense digging.

Apr 23, 2015 @ 12:42pm

some sort of minimap would have done wonders in guiding where my attention was seposed to go.

Its a shame some debug output is still in the game as well. It looks like the basis for something cool but the game isn't giving me enough to figure out what I'm supposed to be doing.

AinoraZ says ...
Apr 23, 2015 @ 8:06pm

Not sure what's the point. Art is cool. Music is kinda annoying, also doesn't loop, but that's okay.

Larry says ...
Apr 23, 2015 @ 11:56pm

There does seem potential for more. I was never able to find a single skeleton. I do like how the dig is queued up and the minions are able to complete the digging on their own. The programming for that must have been interesting.

GagaPete says ...
Apr 27, 2015 @ 9:46pm

The skeletons are actually hidden on the 4 edges of the world, so the game is pretty easy to beat. It lacks any challenge, so I'm not too sad for those who exit early. I would've done the same. :)

I still have to look into the availability issue. I guess it is caused by a DNS change I did a few months back.

I implemented a minimap but dropped it, because it felt useless. May with 4 markers for the skulls, it would've helped.

I think I'm going to write something about in in the entries post-mortem. The current behavior is pretty simple. When no task is assigned, each minions iterates through the list of open tasks and search for one it could reach (pathfind to), then it assigns itself to this task and start moving towards it. Since it doesn't search for the closest one, this could lead to interessting behaviors.

TeamQuadratic says ...
Apr 27, 2015 @ 11:19pm

It took me a while to figure out how to do anything, but once I figured it out this was pretty cool. I definitely liked the graphics and the concept seems solid. Please keep working on this!

GBGames says ...
Apr 28, 2015 @ 3:32am

It's reminiscent of Dungeon Keeper. I realized I needed to collect a few of the enemies in the same area in order to kill them with fewer minions. The game was slower-paced than I would like, as it took awhile to search for them while scrolling around, and then another long time to find the minions again.

zwartraider says ...
Apr 30, 2015 @ 10:00am

So was the digging working yet? Or maybe I couldn't figure it out :P But The looks of the game do set I nice theme, I like the dungeon keepery vibe of controlling minions :)

Apr 30, 2015 @ 9:21pm

Cool graphics and interesting mechanic, but it's a bit slow for me :P

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]