Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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CannonFodder

by defacid - Compo Entry

You turn into a cannon and shoot yourself out of yourself.

WASD to move
Mouse to aim
Hold LMB to turn into a cannon
Release LMB after charging to fire (There's only one firespeed)

I'll update this with more recent screenshots and a web version, but I'm exhausted from running my university's first every hackathon, that coincided with LD32.

Downloads and Links


Ratings

#113Innovation3.85
#171Theme3.85
#401Overall3.33
#425Fun3.19
#434Graphics3.22
#584Humor2.65
#688Mood2.76
#796Audio1.89
#1383Coolness47%

Comments

Apr 20, 2015 @ 4:28am

It was pretty fun once I figured out how the lives worked. I like the idea of being a magic cannon-person.

r8berto says ...
Apr 21, 2015 @ 5:19pm

Fun and innovative. The transform animation is really nice.

Tanser says ...
Apr 21, 2015 @ 5:21pm

I really like it. Very nice concept and nice realization :)

Red_Fan games says ...
Apr 21, 2015 @ 10:18pm

Awesome game all around.

Fabraz says ...
Apr 21, 2015 @ 10:19pm

It's fun shooting around but the human to cannon animation doesn't make sense. Why not go for something more visually connecting like an armadillo that rolls up and charges? Same mechanic, different theme.

Otherwise fun stuff!

tikilittle says ...
Apr 22, 2015 @ 3:03am

Loved shooting myself as a bullet. This would be cool to see as a multiplayer game. Since all the enemies have a number above their heads, the player's health could go there. I thought the time was = to the health, so that would help clarify.

Xanderzoo says ...
Apr 22, 2015 @ 3:04am

I wish it didn't take so long to fire.

defacid says ...
Apr 22, 2015 @ 5:19pm

Thanks everybody!

I picked myself turning into a cannon because I thought it was stupid and funny. Armadillos make too much sense and don't make me laugh nearly as much.

The number next to the health bar is actually the FPS, I didn't have time to remove it, but I can do so on the Web version.

And it takes the player just as long to charge a shot as it does enemies - they just aim faster than most people. You can run fast enough to dodge their attacks, but you have to plan when you're going to transform and fire haha

I'll keep going through and trying to play every game by every person who comments.

EwChap says ...
Apr 24, 2015 @ 3:34am

Love the transformation animation. fun game all over.

Mykaelos says ...
Apr 25, 2015 @ 8:04am

The movement feels really good, and the charging time before you fire is really tense, especially since the AI is brutally good.

Omiya Games says ...
Apr 26, 2015 @ 4:30pm

To be honest, it takes too long to fire yourself to other enemies, making the game unfairly difficult. I recognize time was a huge issue here: you didn't have the 48-hours available at the time. Still, a lot of balancing could go a long way to this game.

defacid says ...
Apr 27, 2015 @ 5:15pm

Taro don't be a hater! :P

I feel like it's balanced and challenging enough to be fun, but I appreciate your input. Next LD I'm planning to have the whole time available for working haha

I'll check your game and Mykaelos' out later today. Everybody else should have gotten my rating and comments. :D

SledKnight says ...
Apr 30, 2015 @ 12:51am

Ha! Interesting concept. Could use a little ramp up on difficulty. Right now it starts pretty hard. I'm not sure I killed a single enemy. ahahaha

ZQMony says ...
Apr 30, 2015 @ 1:43am

Very fun and innovative game. Hard though.

IamAcoconut says ...
May 2, 2015 @ 10:30pm

Cool game! I wish there was some kind of point system for killing ememies. I too like the idea of being a cannon-person :)

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