Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The Glowy Thing

by kidanger - Compo Entry

The Glowy Thing gave you a mission: destroy darkness.

Gameplay:
Activate doors with the glowy thing and collect light fragments. Don't get yourself surrounded by darkness!

Controls:
WASD (or the arrow keys) to move the hero. Mouse click to move the glowy thing.
M to mute the music, L to mute the sounds.
If the character doesn't move, click on the little text "grab focus" below the canvas or try the Web version (see links below).

Made with: Drystal, GIMP, jfxr, autotracker.
Music might break if you go to another tab while playing.

Have fun!

Downloads and Links


Ratings

#190Audio3.38
#247Mood3.32
#295Innovation3.48
#380Overall3.36
#475Fun3.14
#523Graphics3.10
#543Humor2.72
#599Theme3.29
#1769Coolness37%

Comments

stevenlr says ...
Apr 20, 2015 @ 2:13pm

Really cool game ! Coherent from start to finish with a really fitting mood. The controls are easy enough to figure out and overall the game mechanics are understandable easily without much help needed.
The enemies are challenging without being unfair, though I had trouble figuring out that light didn't do anything to them.
All the levels are feasible and challenging without being too difficult and they are appropriately progressive.
Great job overall, even though apart from the lighting effects, the graphics are a bit dull.

stevenlr says ...
Apr 20, 2015 @ 2:16pm

Oh I almost forgot, I love the cutscene screens. :D

DarkMeatGames says ...
Apr 20, 2015 @ 6:35pm

Great audio and loved the black blobs and lighting, but the character graphics stood out. I think it would work better as just a square. Easy to understand controls and gameplay. Nice work.

PizzaPortal says ...
Apr 20, 2015 @ 6:41pm

I really enjoyed playing this game!
The cutscenes are nice, the mechanics make sense (except for the light having no influence on the darkness) and the level design is great, i especially liked the level in the beginning where you had to time the movement of your light and the gates opening/closing.

But you probably should've made the light move faster, and made some halls in the levels a bit shorter.

Destruktorrr says ...
Apr 21, 2015 @ 1:29pm

The hero's movement controls don't work for me. Not sure why. Otherwise seems pretty cool.

AlexanderTeaH says ...
Apr 21, 2015 @ 1:33pm

A very polished entry. I found the game rather fun and enjoyable, up to the level when you're stuck in a white box with black fog all around you, which was like hitting a brick wall. Audio is great, visuals are OK, a few humor elements. Overall, a well deserved 4 for polish and level variety!

ajopart says ...
Apr 22, 2015 @ 12:49pm

Awesome idea !! The comments were funny, too

blob says ...
Apr 24, 2015 @ 6:27am

Interesting concept though it felt quite slow and I feel the design and interactions need to be rethinked a lil bit. Nice entry overall! ( black fogs slowed my computer down a bit)

Apr 24, 2015 @ 1:32pm

good job!

norwalnate13 says ...
Apr 27, 2015 @ 10:34pm

This looks like a neat game, but it's unplayable, dude. The aiming reticle is inverted which makes it impossible to play with a mouse. Also, your intro text is upside-down. I don't know if it is just me, but you should consider fixing it. Best of luck!

arhpositive says ...
Apr 28, 2015 @ 4:43pm

Pretty cool game, died twice in the final level but was able to finish it. Level design is impressive for a 48 hour game jam. The game had some good ideas, and executed them well.

I kinda looked for more options to use our glowy companion with, such as using it as a temporary shield against darkness attacks.

Thank you for this good game. Keep up the good work.

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