
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Please look at the screenshots for further instructions. We didn't have the time to add them to the game as planned :)
The game has kind of a steep learning curve, but it gets even more fun once you get the hang of it.
We wanted to have multiple difficulty settings in the game to accommodate for the learning phase but didn't have the time to do so. We hope it's playable for everyone and may upload a post-compo version soon.
Thank you for playing!
Downloads and Links
Ratings
![]() | Coolness | 59% |
#295 | Graphics(Jam) | 3.73 |
#375 | Innovation(Jam) | 3.30 |
#423 | Overall(Jam) | 3.33 |
#492 | Audio(Jam) | 2.81 |
#497 | Mood(Jam) | 3.10 |
#543 | Fun(Jam) | 3.00 |
#783 | Theme(Jam) | 2.94 |
#820 | Humor(Jam) | 2.22 |
Comments
I really enjoyed the clean style of your graphics and effects. The game is complicated but fun.
It is complicated to learn the chain of colors but the concept is interesting. Graphics are well done.
It is a bit complicated at first but after I got it, it was very challenging, nice job.
Game was a little confusing at first, the screenshots certainly helped. I dig the clean art style.
Lovely, clean art style and really fun gameplay once you figure out how it works. It's definitely a lot to take in at first -- if you do go ahead with the post-compo version, it would be great to have a mode that introduces the various attacks bit by bit. Great work!
It's challenging and at first I was mostly like: Press all the things! But it actually has an interesting mechanics and it leads you to learning it and planning your actions. I love this art style.
Complex gameplay, took me a while to figure out how it plays. I'm still not sure what are the rules for which piece "lives" when it's moved.
The art style is incredible, and the audio is competent. It's addicting too, maybe you could only make it a little harder. Overall, it looks and feels like a finished game, excellent job! :)
It was pretty fun, definitely a game I could be absorbed into.
Nice game. Simple and not difficult. Score showing zero, when you lose.
I rarely see a .jar in a Ludum Dare that looks so good!
Nice moody sound effects.
I did get better after I got the hang of it, but never really good.
But that's got nothing to do with the quality of the game:)
Really cool game. Reminds me of a match 3 type game, only more interesting, and offers a lot more strategic depth with lots of opportunity to plan ahead. Excellent presentation, slick graphic style and neat ambient sounds. Very cool.
Mechanics could be explained more better as it took me a while to get used to it but I like the concept. Also the score always seems to show as 0 after the game is over.
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
it's not opening for me on mac :(