Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Super missile controle deluxe

by grifdail - Jam Entry

Hi everyone

Here is super Missile Controle Deluxe, a game where you will control a ... you guessed it... missile.

Use the arrow key to move arroud and space to shoot.

Saddly I did'nt had a lot of time for this ludum dare (I could'nt code on sunday and most of my saturday, this is pretty much a jam entry, with less time than a compo's one) but i was able to make this cool prototype based on the raycast engine i was working on.
Right now, the game still need a lot of things (more feedback, more graphics, more gameplay situation, juicyness) but i wanted to finish something for the jam so I could get feedback. Should I continue working on that ? I think the concept is really cool.

I also used Kenney CC0 assets, mostly because of the time limit.

I'll hope you'll have fun.

Downloads and Links




Apr 21, 2015 @ 10:41am

The controls are quite fast. Second missile was very hard. Nice concept though

gatinmnsok says ...
Apr 21, 2015 @ 10:42am

The concept is indeed quite interesting, maybe make it only possible to move by shooting (not with up arrow).
Considering the time spent I think it looks very good.
I would suggest to skip the first level, there is not really anything to do there now.

grifdail says ...
Apr 21, 2015 @ 11:29am

Thank you very much for the usefull and constructive feedback @gatinmnsok !

trappytrap92 says ...
Apr 21, 2015 @ 6:55pm

Nice idea, hard, fast and old style! Love it, the only thing i missed is a little music on the background. Good job!

MaesK says ...
Apr 21, 2015 @ 6:58pm

Nice idea, looks like a mix of Wolfenstein with Metal Gear Solid's Nikita weapon. It was hard, but interesting, good work.

adsilcott says ...
Apr 21, 2015 @ 7:02pm

I played all the way through and I would have played more. :)
Very fun and cool!

BabaJaga says ...
Apr 21, 2015 @ 7:10pm

kudos to your engine, most webgl entries are either laggy or make a frying pan out of my notebook, this feels like a native application.

I would criticise not having different soundeffects for good vs wrong hit, but it boils down to your lack of time for your entry. It's ironic, because of lack of any tutorial, you have to explore the world around and learn how it works yourself. It's really intuitive and I like that much better than reading some wall of text explaining it.

Anyway I'm rating this as I would rate a compo entry

leo_p_mahon says ...
Apr 21, 2015 @ 7:23pm

Interesting concept, I didn't quite realize what was happening when I fired the missile for the first time, maybe an overlay on the screen? But I guess I should have worked it out from the title! I would love to see an expansion of this idea.

camlang says ...
Apr 22, 2015 @ 3:23pm

I think it would have been better to destroy something (hey, you're a missle right?) not just hit the switches. But anyway nice little game considering the time spent.

Diventurer says ...
Apr 23, 2015 @ 10:13am

Really liked the idea, and it could probably be a very fun game if it was more polished.

Ogniok says ...
Apr 23, 2015 @ 10:14am

The concept is pretty great. As higlyinteractive said - second missile was very hard. It would be great to see post-compo version of this game.

sentendo says ...
Apr 24, 2015 @ 9:33am

quite hard to play, but really nice concept! :)

AlcoTk says ...
Apr 25, 2015 @ 8:28am

The concept was really well thought of, not bad :)

Apr 26, 2015 @ 6:08am

A neat little entry. A bit trial and error in places, but I really like the idea and had a lot of fun.

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