Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Raimundo's Rampage

by DrZanuff - Jam Entry

Edit 01/09/2016 - Added Itch.IO Link

https://drzanuff.itch.io/raimundos-rampage

Raimundo is a peaceful and hard worker Gravekeeper. He does his job with zeal and perfection. But one night something strange happened. The dead rose from the grave. The old tales about the undead walking again were true. Now, Raimundo must have to put them back in the grave with the most hardcore and old school way possible... smashing the dead with a Tombstone!

You must put to rest all undead before complete the each level. When you finish the Graveyard's door opens and then may go to the next stage.

07/05/2015 - Fixed the tombstones throwing bug. Sorry for the delay!


Controls:

- Arrow keys - Move Right and Left
- Up Arrow - Jump
- Space -When you are over a tombstone you can grab it by pressing space. Press space again to throw it.

Raimundo is a Brazilian name, and there is a old brazilian song about a Gravekeeper named Raimundo. This game was made with the crew of my college. We took the Ludum Dare as an official event to make this game in the weekend. The college gave us the labs and the support for we make this game. I hope this can become a tradition in the college. We are calling this movement #UDFJD. That is it, see you guys in next Ludum Dare!

(Now i must find time to play all those games)

Downloads and Links


Ratings

#589Overall(Jam)3.13
#2192Coolness22%

Comments

popcorn897 says ...
Apr 21, 2015 @ 3:12am

I can not play? D:

DrZanuff says ...
Apr 21, 2015 @ 4:01am

Sorry, it was a menu bug. Now you can play!

Liam :D says ...
Apr 21, 2015 @ 10:43pm

The "web" link does not work, the embed does tho. Really cool platformer, very nice visuals and control. Clear instructions on what you should do in the tutorial. Fitting and nice sound effects.

DrZanuff says ...
Apr 21, 2015 @ 10:58pm

Thanks for the heads up for the web link. I will fix it right away!

lumscum says ...
Apr 23, 2015 @ 4:23am

I liked the concept. Level design seemed solid as well! Found a weird glitch, where sometimes when I throw a thombstone it goes flying behind me.

sebasRez says ...
Apr 23, 2015 @ 11:50pm

Nice work, I had some problems with detecting the ground at some point and I fell through and when I picked up the tombstone I threw it to the right while looking left but this is a very clever puzzle dynamic and the visuals are great!

Nikteddy92 says ...
Apr 24, 2015 @ 12:10am

Hahahah funny platform! I like the art! Well done!

Demy says ...
Apr 25, 2015 @ 7:54am

Fun game, nice design.

gruhn says ...
Apr 25, 2015 @ 9:41pm

Great to see other Brazilian games participating in the Ludum Dare!

Bom jogo!

Big Cow says ...
Apr 26, 2015 @ 11:24pm

not bad! interesting use of gravestones.

May 5, 2015 @ 9:28am

I ran into a glitch where throwing the tombstone always threw it to the right, which made the second level uncompletable. Hopefully you can fix that before judging ends.

DrZanuff says ...
May 7, 2015 @ 11:38pm

Fixed the bug. Sorry for the delay!

Dietrich Epp says ...
May 8, 2015 @ 12:12am

I got frustrated on the second level, until I got back to this page and learned that you could pick up the tombstones. An in-game tip would be helpful, or (better yet) a simple puzzle that you can't solve without picking up a tombstone. It felt like the player walked slowly but jumped quickly, which is kind of weird. The fourth level is rather large, and you can't see where you're going.

Lovely concept.

alhvi says ...
May 8, 2015 @ 12:33am

Nice game. I liked how the throwing works, it gets very high then drops. Also liked how you walk slower when carrying a tombstone. The moving and disappearing platform are a nice touch too. Good job! :)

OmarShehata says ...
May 8, 2015 @ 12:40am

It's an interesting game! I had a few thoughts:

-I think it'd be nice if you added mouse control in the menu. At first I thought it wasn't working, because most menu's can be clicked on with the mouse.

-It was kind of annoying that the character moves faster in the air than on the ground, makes it feel weird when you move and jump.

-The paralax in the background was a nice touch!

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