
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Battle your friends to become top gu...er, quill, in Porcupine Dogfight!
Porcupine Dogfight is a 2-player battle game - so grab a friend if you can! (1 player versus AI is also available). Your goal: pop your opponent's balloon by launching your spiky porcupine self at it, before they do the same to you.
=== Controls ===
The ideal control scheme is an XBox 360 controller per player.
XBox Controls (Chrome Only): Left Stick to move. Right Stick to aim. Triggers to fire. Left Stick to glide as porcupine.
Alternatively, you may use keyboard controls:
Player 1: WASD to move. QE to shoot. AD to glide as porcupine.
Player 2: IJKL to move. UO to shoot. JL to glide as porcupine.
=== Thanks! ===
Uses the excellent three.js for graphics.
Also uses Box2D, originally by Eric Catto, ported to Javascript by Alon Zakai.
Thanks to Justin Britch for invaluable playtesting.
UPDATE 26 April 2015: no gameplay changes, moved many images to an atlas for better load times
Downloads and Links
Ratings
![]() | Coolness | 83% |
#33 | Theme | 4.23 |
#85 | Innovation | 3.91 |
#125 | Overall | 3.73 |
#145 | Humor | 3.61 |
#147 | Fun | 3.66 |
#240 | Mood | 3.34 |
#263 | Graphics | 3.58 |
#365 | Audio | 3.05 |
Comments
Nice looking graphics and cute sounds. I would have liked some music accompaniment, but the concept was good (and hilarious) and a lot of fun. Good use of theme too.
It was a little hard to get the controls down, but then it was pretty fun. The computer AI was made well. The SFX were great, would have loved some music
The controls feel a bit floaty but overall a nice concept!
was tough to figure out how to fly around after you fling yourself. Very fun and well functioning overall.
Really fun game that I could imagine coming back to try with a friend later on.
The little sounds in this game are really good. Tiny high pitched quips the animals make are funny and remind me of Worms. The sound of hitting a balloon and launching are pretty much perfect. Only thing keeping this from being five stars for audio is the lack of any music.
The opening menu is really nicely done. The artwork is top notch, the hedgehog sprites are cute and balloons (especially the target practice one) are nicely drawn. Physics works really well, that must have required a lot of tweaking to get right.
This is very original + fun! Controlling the shot is a little tricky, but thats also part of the charm.
a realy cool game :) had mutsh fun with the 2 player mode :)
Good use of the theme and nice working grafics.
I mostly love the case of no instand death so the fight f eels a bit longer and that you can turn it around with 1 or 22 good manovers.
Sweet graphics and mechanics :) Maybe gameplay should be less random but I like it though.
Got to be one of my favourites of LD32 so far. Fits the theme perfectly, some really novel and dynamic gameplay with heaps of potential. Love how at one level the player is forced to decide between which 'mode' to play, and at another has to perform technically to out manoeuvre their opponent.
At the moment there is an unfortunate dominant game strategy (position your balloon above the other and force it down), but with more work this could be something very special.
Awesome game! Really fun and innovative. Took a while to get used to the controls, but after a few deaths I was soaring around popping holes! Keep on going with this one!
Played with the XBox 360 controller, but still found the control scheme a little opaque. I'd prefer it if I could just point in a direction and the porcupine would do what it takes to get there, rather than having to switch over to a flight-sim-like scheme whenever I exit my balloon. Otherwise, I really liked the concept, pace, and artwork. Nice job!
Quite fun to play, good controls. Difficult at first but you get used to it. Well donee!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Took a few suicides to realize I could control the flight (I skimmed the instructions, sorry D: )
Controls feel solid and it's very polished. Great work!