Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Caves of Undalek

by iamwhosiam - Jam Entry

"You play The Unraveller. Trapped in The Oracle's cavernous lair, you must contend with his UNDALEK minions, to reach The Oracle himself in hopes of destroying his plans for The End."

You might describe Caves of Undalek as an ASCII puzzle game. You might also describe it as zzzzzzz--

Overall, the focus was on the level design and how the whole world connects. As the AI wasn't finished till late, we had a hard time balancing the difficulty in a good amount of time.

Anyways, thank you for playing this humble game of ours. Cheers!

Downloads and Links


Ratings

#80Overall(Jam)3.89
#90Mood(Jam)3.82
#93Fun(Jam)3.76
#154Audio(Jam)3.59
#268Graphics(Jam)3.78
#300Innovation(Jam)3.41
#350Humor(Jam)3.20
#521Theme(Jam)3.35
#1952Coolness32%

Comments

matthewd673 says ...
Apr 20, 2015 @ 9:28pm

Really fun exploration game. However, I couldn't find the weapon? Maybe I just missed something...

Dan Norder says ...
Apr 20, 2015 @ 11:54pm

I love ASCII games! This reminded me of old shareware games and, of course, the Daleks game. It's certainly unconventional in this day and age to have the bad guys kill themselves by running into things you lure them to.

jprogman says ...
Apr 21, 2015 @ 1:23am

Fun little ASCII explorer. Do I just move or is there a weapon somewhere? Love how each time I get a blue dot and a little bit of music plays. Although, I would prefer the air timer to tick for each step I move rather than time itself so I can plan my moves.

nopogo says ...
Apr 22, 2015 @ 12:30pm

Nicely done ascii art. A rare gem these days

Mouch says ...
Apr 22, 2015 @ 1:10pm

Cool game. Great art style.
Needing to press one arrow key repeatedly instead of holding it down is quite annoying though, especially if the player needs to get back after dying. I think the time constraint is too restrictive. I would have preferred to take my time to think how to dispose of all enemies instead of rushing through.

CiderPunk says ...
Apr 22, 2015 @ 1:29pm

so the weapon is the environment and you draw the baddies into the red patches? fiendishly cunning. loved the musical notes as you pick stuff up but continually hammering my keyboard got tiring!

grozamorei says ...
Apr 22, 2015 @ 1:50pm

wow, I must say this is the besy game I played so far!

Very well done: level design, classic pursuers mechanics, progress on death, sound effects and music.

On my machine sounds on air pickup is sometimes sounds funny when I pick them up faster than tempo is suppose to.
Also I was a little stressed because air is decrasing by time, not by move, like enemies movement.

But that's just picking, small detail.

Congrats on great entry!

kikaz says ...
Apr 22, 2015 @ 1:51pm

Remembering when I made some games on my Amstrad CPC ! Very old fashioned game, but I like it ;)
I like the fact where the music sounds when you take the little things.
What is the unconventional weapon here ?

blob says ...
Apr 24, 2015 @ 6:48am

Awesome game. I love the mix of turn based and real time with the air consumption, that was fresh. :)
Definitely a bit unbalanced on the air in some backtracking parts and too hard to survive the invisible wall levels but I almost finished it ( got 1 out of the 3 last keys).
Love the music being played by picking air, that was a great touch.
And you made an editor in that amount of time ?!

ShaunJS says ...
Apr 30, 2015 @ 6:22pm

Interesting!

I couldn't really work out the reference to the theme, or how enemies worked for that matter! They seemd to occasionally die themselves? but their corpses also hurt to stand on! A little confusing but the world was interesting to explore. I liked the way a kind of music played as you collected the blue dots.

Well done!

Exeneva says ...
May 5, 2015 @ 9:44am

Throwback ASCII art is a plus, but I wasn't quite sure what the weapon was at first.

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