Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Unconventional Typing

by cravingsleep - Compo Entry

Decided that your unconventional weapon for today is your keyboard!

Inspired from a typing game I had as a kid where you destroyed pirate ships this one follows a similar vein.

Type the letters next to the tanks to destroy them, the red tank is a special bonus if it shows up! The game gets progressively harder as time goes by!

All the source code is in the .zip file in the DropBox as well as the Runnable JAR file.

This was created with the lovely LibGDX library!

Downloads and Links


Ratings

#2292Coolness17%

Comments

Skipi says ...
Apr 19, 2015 @ 5:55am

A bit too easy to mash the keyboard and stay alive. Got well past 400 tanks before my arm started to get tired, lol.

Apr 19, 2015 @ 1:55pm

Yeah mashing the keyboard kinda breaks this game. It would be nice to have the player type actual words instead of random letters, I know it would be a lot harder to do, but it'll make the game a lot better. A wpm counter would be nice as well

Azure_Kyte says ...
Apr 19, 2015 @ 4:36pm

One thing you may want to try to do is check each tank sequentially from the bottom of the screen to the top, making the player place another input to attack other tanks. In it's present state, multiple tanks have letters removed if they use the same letter at the start. That being said, this is rather nostalgic. :D

Justin Mullin says ...
Apr 20, 2015 @ 2:43am

A little susceptible to button mashing, at least until the later difficulty. Had a nice smooth difficulty curve and a pretty good pace.

Ghen says ...
Apr 22, 2015 @ 5:26am

i think its got a good pace indeed, quite nice game for wasting time if you following the rules and not mashing keyboard

freeholdgames says ...
Apr 24, 2015 @ 5:58am

A fun idea. I think it'd be more enjoyable if you used a dictionary of real words, as well as added some downside to mistyping.

Somnium says ...
Apr 25, 2015 @ 8:10am

Nice game, and the difficulty curve feels good. Penalties for mistyping and using real words instead of random lettes, could both be suggestions for further improvement.

Hunter X says ...
Apr 30, 2015 @ 5:00pm

An entertaining concept, albeit a little repetitive given enough time - a little more in the way of audio, effects or additional gameplay features (I'd also echo the need for some way of preventing button-mashing) would likely result in a decent game :)

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