Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Barrage Restaurant ~ Bountiful Food

by Shugor - Jam Entry

Chatanmaku 2.5 - Barrage Restaurant ~ Bountiful Food

I made the first stage of this game for Ludum Dare, but I plan to continue working on it in the future. There's no audio and some temporary sprites because of time constraints.

The game takes some inspiration from the Touhou Project and Pokemon series. It is about the protagonist Jolly, who goes to a restaurant and then bullets happen. He uses bubbles to attack, and also enlists the help of basic kitchen utensils against many food-using enemies.

Controls (non-menu controls customizable):
Arrow Keys - Move (navigate menu)
Z - Shoot (confirm on menu)
X - Use Bomb [while having at least one] (cancel on menu)
Shift - Focus [move slower, show hitbox, attack type changes]
C - Pizza Sauce Mode [While plate meter is filled at least once]
Escape - Pause

For information about the mechanics, detailed instructions are available here:
Hopefully it shouldn't be too hard to figure out the game without them, though.

Downloads and Links




CowShark says ...
Apr 21, 2015 @ 3:42am

Kind of neat and brutal bullet hell game.

Kostyan1996 says ...
Apr 21, 2015 @ 3:22pm

That was... Unusual. Like it.

mcburrobit says ...
Apr 21, 2015 @ 3:23pm

very good bullet hell, like the patterns.

Zayron says ...
Apr 21, 2015 @ 3:38pm

Fun game. There is so much food flying around I can't dodge it all haha. I like the cool patterns the food makes. I think I beat the first boss before I ran out of lifes.

terpin says ...
Apr 21, 2015 @ 10:50pm

I'm digging the difficulty - great job innovating OP, I love the cute graphics too ^^

Fanttum says ...
Apr 22, 2015 @ 12:21am

Looks fun but no mac or web port? :/

VDZ says ...
Apr 22, 2015 @ 2:08am

This game is way too hardcore for Ludum Dare audiences. If you want proper feedback you might want to post in some Touhou/danmaku community. Myself, I could only capture 'Under the Muffin Tree' and had to use continues to clear the stage.

Excellent (if highly derivative) danmaku game. Outside of the unfinished state of this game, I can't really tell the difference between this and a Touhou game - it has everything a danmaku game needs and it's all done right (as far as I can tell - I'm no danmaku expert). The difficulty is absolutely brutal, though (significantly harder than Touhou in Lunatic Mode, assuming this represents the early game). I don't think I've used the Pizza Sauce Mode even once, considering I was way too busy not dying repeatedly to check if I can use it yet.

The bullets look nice, but the placeholder enemies and solid gray background make the game look pretty awful. The lack of audio takes away a lot from the experience, and even harms the gameplay on some occasions - not hearing the bullets being generated makes the patterns harder to predict, and the lack of sound when you die makes it far, far harder to bomb in time.

I didn't really see any significant link to the theme.

Aumni says ...
Apr 22, 2015 @ 5:31am

I really enjoyed the gameplay, especially the difficulty of it. The cute graphics were nice too. Good work!

MGhareeb32 says ...
Apr 22, 2015 @ 11:27am

When I got over the boss guy I thought I was relieved, but then I was shot from the back. Wasn't expecting that :D

Good enemy and bullet path design and a good game in general.

One thing though, it was easy to confuse power-ups with bulles :D

hbocao says ...
Apr 23, 2015 @ 12:39am

Good job on driving me insane. Too much things too shoot! Too many things to catch! Too many things to avoid! haha I suck at this bullet hell games. Awesome entry!

Reisen says ...
Apr 24, 2015 @ 6:01am

A straightforward Touhou clone, which makes it derivatively enjoyable.

The bronze, silver, and gold pickups are a bit hard to distinguish from some enemy bullets; and some white bullets kind of blend with the background.

biscuitdough says ...
Apr 25, 2015 @ 5:39am

solid schmup, was worried when I saw the screenshots with flat grey backgrounds, but surprised by the quality. good job.

goerp says ...
May 9, 2015 @ 5:40pm

It's a shame it's not completely finished. I liked the graphics that were finished (I really wanted to kill the walking guy).
The game is very hard (but maybe I'm just not good at bullit hell games). There's just no avoiding all the bullits.
I hope you will add sound, because this game could really benefit from it.

MonoS says ...
May 9, 2015 @ 6:48pm

First time i see a danmaku shooter in a Ludum Dare :D.

The game is excessively difficult, i played some Touhou in the past and despite the fact that i was not that good, i was able to win the first level without dieing, but there is almost impossible.

Tweak more the patterns and crank down the difficulty, btw i good game overall.

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