Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Heel Face Turn

by ForSpareParts - Compo Entry

Your enemies are relentless, but apparently quite suggestible. If you shoot an enemy they'll turn into an ally, who will fire upon other enemies for you. Which is fortunate, because your bullets don't deal any damage.

If you shoot another enemy, they'll become your ally, but your old ally GOES BACK to being an enemy. Try not to be nearby when that happens.

WASD to move
Left Click to fire
R to restart

You'll probably get stuck in an unwinnable state in the second level, because it's likely you'll end up with two living enemies blocked by a wall. The game is not currently smart enough to acknowledge this situation, but I guarantee a warm, fuzzy feeling of accomplishment.

Downloads and Links




calavera says ...
Apr 21, 2015 @ 2:33am

Great idea! the easy level is boring but i had a lot of fun on the hard one

Leaghorn says ...
Apr 21, 2015 @ 7:49pm

Interesting idea but too easy and only one level (easy level is just tutorial)

GAFBlizzard says ...
Apr 22, 2015 @ 6:46am

You submitted with an audio rating, but I didn't hear any audio. Is that intentional?

The concept itself is neat. I liked turning one turret, and then hiding behind it so other turrets killed it.

I even beat the unreasonably hard level.

ForSpareParts says ...
Apr 22, 2015 @ 3:44pm

@GAFBlizzard. No, that was a mistake. Thanks for pointing that out.

Apr 23, 2015 @ 11:38am

Nice, like an updated version of Asteroids - though unfinished, a little work could turn this into a very promising and nostalgic arcade-style game. Great work.

lurils says ...
Apr 24, 2015 @ 5:42am

I think this could be a really good full game, I had fun, even tho both levels were pretty easy.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]