Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by pikmin4000 - Compo Entry

A gun that shoots a gun that shoots another gun- Gunception. A young man by the name of John Stellar has escaped his capsule and arrived in a slightly stranger place than his home. When he realizes he is not alone, it is up to the player to help him survive 6 stages of oncoming aliens.

Gunception is an action platformer shooter with quite the unconventional weapon. You are equipped with a single handgun that can shoot other mini revolving guns which shoots fast unshootable guns.

NOTE: the longer your gun is in the air, the more points it will give you.

NOTE2: to jump really highly, hold the Up Arrow or 'W' and shoot at your feet

WASD/Arrow Keys to move.

Left Click to deploy a secondary gun.
Right Click to detonate all secondary guns to shoot the third gun.

Left Clicking near yourself will detonate an explosion. If you hold the jump key, you will launch yourself in the opposite direction (see animated gif).

F1- Toggle Music
F2- Toggle Sound

I will eventually be doing a post-compo version so you can subscribe to me here:

Downloads and Links




GravityScore says ...
Apr 20, 2015 @ 5:21am

Cool idea, but the camera kinda restricted the visibility of a few things, and I got stuck in a few places. Great job though! The animations and sound effects are great.

Garris says ...
Apr 20, 2015 @ 5:22am

This. . . I dunno. This was fun. Weird in concept, and well executed. I enjoyed it!

Havacore says ...
Apr 20, 2015 @ 5:25am

Really like the pixel art you got going here. The gun mechanic was pretty funny

pikmin4000 says ...
Apr 20, 2015 @ 5:29am

Thanks for the positivity!

@GravityScore parts of the game are cut off on Ludum Dare due to iframe restrictions, did you try going to full-screen?

HeskHwis says ...
Apr 20, 2015 @ 2:50pm

Nice weird idea ! The music loop was maybe too short and eventually annoying... But the gun is a great gun.

Jared Sartin says ...
Apr 20, 2015 @ 9:52pm

Awesome concept. A bit of a challenge on a track pad - but I would play more :)

Apr 20, 2015 @ 10:19pm

I played through it and used the weapon as a kind of mine because they always point to the sky on landing ;D If you make a post-compo, I recommend increasing the amount of enemies in the first waves so that the difficulty ramps up a bit faster, but that is personal taste. Nice intro screen!

(I answered you on my game's page)

pikmin4000 says ...
Apr 20, 2015 @ 10:23pm

Thanks for the advice Steven Colling! I do plan on making a post compo and publishing it to my site. Suggestions are appreciated.

nassi says ...
Apr 20, 2015 @ 10:37pm

Decent graphics, but the gameplay was somewhat repetitive with planting the guns and baiting the enemies into them. At least with the machine gun you could fight the enemies somewhat fairly :P.

I'm willing to bet that this isn't the last "guns shooting guns" game I'll play this Ludum Dare, but it is the first! Actually it's the first game I've ever played that lets me do that.

And to reply to your comment on my game: What is the model of your gamepad? You could also try restarting the game :P. Don't really have any specific advice, since this was my first time using the gamepad functionality and I couldn't test it very thoroughly.

pikmin4000 says ...
Apr 20, 2015 @ 10:48pm

Thanks for the feedback! I tried to encourage shooting the gun in mid air as you get 10 points per second when the gun is in the air.

To your game: I have a wireless Thrustmaster Ferrari Limited Edition gamepad, and it's being recognized by my computer but not by the game. I tried restarting the game several times.

eXpl0it3r says ...
Apr 20, 2015 @ 11:11pm

A funny idea with the gun shooting guns, took me a second to understand it though.
What was a bit annoying is that once you went down, you never really came up again. The "jumping shoes" only came once and even then it seemed impossible. Since the enemies could jump and climb walls it would've been interesting if there was more movement.

CireNeikual says ...
Apr 20, 2015 @ 11:35pm

Very nice! But we need to go deeper :)

pikmin4000 says ...
Apr 21, 2015 @ 12:32am

Have you tried using the guns to lift you up. Hold the jump key and shoot at your feet to skyrocket.

RedSorrel says ...
Apr 21, 2015 @ 1:48am

I had a blast using the rocket jump to wall jump! I was able to cross the map easily that way. Having the enemies being able to hop or climb up to where I had scaled was humbling, though. I think adding an alert that appears when an upgrade or health is falling off screen. Some of the powerups/health fell into the ground before I could get to it.

pikmin4000 says ...
Apr 21, 2015 @ 2:43am

Wow that's exactly what I want my players to experience! Thanks for the review.

The powerups have a higher chance of spawning when you have less health and will only spawn on the your view's X values.

Shivur says ...
Apr 21, 2015 @ 3:42am

Good concept.

Sogomn says ...
Apr 21, 2015 @ 10:19am

Well done! The game is missing some sort of story or introduction, imho. Decent but cool audio.

borgi says ...
Apr 21, 2015 @ 7:54pm

This idea is cool! Really enjoyed baking big booms :D Solid engine, nice graphs, well done!

Taldius says ...
Apr 21, 2015 @ 7:57pm

Nice game, the idea is pretty fun.

snesgaard says ...
Apr 21, 2015 @ 7:58pm

Best title I have ever seen. Too bad the sound didn't work me and I got stuck at the bottom of the level:(
Pretty neat concept though.

rogberth says ...
Apr 21, 2015 @ 8:00pm

Strange game and creepy monsters, but I enjoyed although I got killed at the last stage. Good job

Apr 21, 2015 @ 8:00pm

Good graphics and audio. Camera felt a little too close sometimes. Gameplay felt a bit like minelaying was too effective to bother to try and make use of the rotating and then shooting mechanic, which was a more interesting and difficult concept. Great execution though.

pikmin4000 says ...
Apr 21, 2015 @ 8:15pm

Thanks for the plays and comments!

that means a lot, thanks. Do you know how you got stuck?

I'm thinking maybe if you plant a gun you will do less damage? So far, the incentive to do it mid-air is points and self challenge. I will definitely change up the camera now.

Nikteddy92 says ...
Apr 21, 2015 @ 8:56pm

You god

DDRKirby(ISQ) says ...
Apr 22, 2015 @ 3:25am

Getting a timeout atm, also seems to be down.

Apr 22, 2015 @ 4:12pm

Interesting idea. The camera is a bit tricky to control but it's still pleasant to play. Not bad for a game made only in a couple of days ^^.

pikmin4000 says ...
Apr 22, 2015 @ 7:01pm

For everyone saying the camera is hard to control, does that include with full screen? It is significantly smaller on the frame ludum dare provides.

Thanks again guys.

DesignerNap says ...
Apr 22, 2015 @ 10:32pm

I Realyl liek this! Solid mechanic and good implementation. Also as a compo entry this is very polished. Great work!

Hambone says ...
Apr 22, 2015 @ 10:35pm

I liked it!

felipeberquo says ...
Apr 23, 2015 @ 3:04am

I got stuck in the pit at the right of the level and didn't know how to get out of there lol.
The graphics are great! Congrats! Keep it on!

pvwradtke says ...
Apr 23, 2015 @ 3:21am

Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.

pikmin4000 says ...
Apr 23, 2015 @ 3:21am

ah, you have to rocket jump- I'll make it easier to do so in the future, but in the compo version, you just need to hold up and shoot at your feet

Apr 23, 2015 @ 2:55pm

Very interesting idea, I notice you're looking at doing a post-compo version, so I will watch this space with interest!

diiq says ...
Apr 24, 2015 @ 1:12pm

Challenging on a trackpad, but interesting mechanic; they're like directed mines.

The music sounds great the first time -- as other's mentioned, the loop is short and noticeable, but it's a great start.

I ended up in the pit before I was supposed to, I think, (judging by the pictures) and could neither escape nor die. Maybe a door that opens when it's time?

johnnwfs says ...
Apr 25, 2015 @ 7:48pm

Nice graphics and interesting concept.

LukeZaz says ...
Apr 29, 2015 @ 1:22am

I liked the graphics, but it was confusing as to how to use the gun until I read the description.

UltraRat says ...
May 10, 2015 @ 2:03am

haha, Cool concept, wish the parody could have gone further with the audio with the token inception gong sfx. The rocket jumping is kind of unintuitive but required if you get caught in that corner of the map.

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