Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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MV

by Incredible Ape - Jam Entry

An acrobatic platformer where you jump between alternate realities.

Originally you would use the dimensional shift to "telefrag" enemies, but we didn't have time. Watch out for spikes!
______

Controls:
WSAD/Arrows: Move/Jump/Wall Jump
0: Mute
+/-: Volume

Downloads and Links


Ratings

Coolness62%
#34Fun(Jam)3.95
#57Overall(Jam)3.95
#124Graphics(Jam)4.15
#288Mood(Jam)3.39
#315Innovation(Jam)3.39
#420Audio(Jam)2.97
#875Humor(Jam)2.04
#1047Theme(Jam)1.82

Comments

PoQA Games says ...
Apr 21, 2015 @ 1:43am

Very cool game! Pretty brutal though.

You might want to redesign the first few screens to teach the mechanic a bit better. Show people that jumping causes unexpected spikes to appear by making them appear in a non-threatening area the first time.

Apr 21, 2015 @ 2:06am

I was close to giving up because I didn't realise I could walljump at first. I'm glad I didn't though, great game!

LordKawaii says ...
Apr 21, 2015 @ 4:18am

Love the world switching mechanic.

dlowe says ...
Apr 21, 2015 @ 5:36am

Sweet. And challenging!

Hammer Games says ...
Apr 21, 2015 @ 6:25pm

Great game! Nice Graphics! Mechanic! Congratulations!

Fabraz says ...
Apr 21, 2015 @ 6:27pm

Great. great concept! Could see this as a full release!
Smart, addicting, challenging and plays very well.

Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?

Apr 21, 2015 @ 6:34pm

Cool! very interesting mechanic. wish it was longer tho:/

SadSmile says ...
Apr 21, 2015 @ 7:23pm

great Plattformer, it has nothing to do with the theme tho.
At LD30 (Connected Worlds) you could have won with this :D

sbarrio says ...
Apr 21, 2015 @ 7:24pm

Really nice!, plays nice and fast, controls are tight and graphics are cool. Great entry!

kyyrma says ...
Apr 21, 2015 @ 7:25pm

Really cool and polished entry. The puzzle mechanic is much better than in games where you simply hit a key to switch worlds, because together with the jump key it forces you to really think about what you are doing. Fantastic work!

Toccio says ...
Apr 21, 2015 @ 7:25pm

Really fun!
I wish i could play more levels =D

TheCams says ...
Apr 21, 2015 @ 7:26pm

Very good idea and nice levels. I like the old school graphic style. Good job

Cstudios says ...
Apr 21, 2015 @ 7:26pm

Nice game, reminds me super meat boy, but with alternate universes! But i did not understand what it has common with the theme.

dydx says ...
Apr 21, 2015 @ 7:26pm

Fun and challenging. The levels are well designed but I wish there were more of them!

cbear_wallis says ...
Apr 21, 2015 @ 7:26pm

Really solid, really well done. Great game, I could only ask for more xD

rogberth says ...
Apr 21, 2015 @ 7:27pm

This game is a gem. I really like it. The level design, the graphics, it is really cool. Sound get a bit annoying but just because I die a lot. Good job!

Blobo says ...
Apr 21, 2015 @ 7:30pm

Really cool. i love the concept but MAN those last few stages were difficult. nice work!

ThommazK says ...
Apr 21, 2015 @ 7:30pm

Amazing game, I can see this easily becoming a full game if expanded.
I think the game doesn't fit this theme though.

Muffin says ...
Apr 21, 2015 @ 7:32pm

Great style and platform feel. Made me think of super meat boy a bit, with the brutality and the wallhops. Couldnt get past the level with the 4 hops in a row though, too hard for me. Well done.

Mase says ...
Apr 21, 2015 @ 10:17pm

Nice difficulty. I almost gave up just before the victory screen.

Apr 22, 2015 @ 1:35am

Very cool concept! Great job.

Apr 22, 2015 @ 1:56pm

Very nice graphics, simple yet beautiful. The game is pretty hard though - there could be more easy screens before the though parts. Nice idea, i just couldn't see the theme there.

Bardikus says ...
Apr 23, 2015 @ 9:24am

Very neat done platformer. Wish it was longer :) Do a full game with 50 more levels and put it on Steam, it will do well. Might I ask what engine you used?

rnlf says ...
Apr 23, 2015 @ 9:30am

Pretty cool idea and I honestly envy you for how good the controls feel and react. I wish I knew how to get such slick controls!

All I wonder is how this connects with the theme? Seems more like "Connected Worlds" (LD30) to me. Still an amazing job!

Horsed says ...
Apr 23, 2015 @ 8:42pm

Very good! I had a ton of fun with this one. Looks and really polished. Just add some background music and ship it :-)

Prowler says ...
Apr 24, 2015 @ 4:29am

Graphics: top! Gameplay: challenging. Do I want to play this again with more levels? YEEES!!! Greetings from the "Diana Sisters" :D

Apr 24, 2015 @ 7:22am

@Bardikus: We made a custom engine using HaxeFlixel.

@rnlf: There are some tricks to getting good feeling controls. First of all you want to have some amount of early and late input forgiveness. So basically a small window of time where the player can press jump before touching the ground, or press jump after running of a ledge and they will still jump. Also, if you have wall-jumping, delaying the player's ability to become un-stuck from the wall they're on will make it feel much better. Tommy Refenes talks about that very thing in this video: https://vimeo.com/34928357 (at 2:30) about Super Meat Boy. We basically just ripped off those controls because they feel good.

Apr 24, 2015 @ 5:24pm

<programmer here> I wouldn't say we ripped them off, but we took a lot of influence from those controls.

There's also a lot of influence from Kyle Pulver's work. He did a good mini-series on how to make controls feel good. Here's a piece on what Ian mentioned above: http://kpulv.com/106/Jump_Input_Buffering/

I'd really like to see some better resources for creating nice feeling controls! There's a lot of things I consider "best practices" that are oft-unspoken. Maybe it's up to us to step up to the plate...

Apr 24, 2015 @ 5:46pm

Really fun game with an interesting mechanic. Art style really suits the game.

Tselmek says ...
Apr 25, 2015 @ 2:46pm

Pretty cool game, the controls are very easy to use and the challenge is here. I wish it had a lot more levels, why not in a full version of the game?

phi6 says ...
Apr 26, 2015 @ 11:34pm

Absolutely amazing but way too short (this is a compliment asking for more!) The world switching mechanic on jumping is something new and so a bit tricky to master but very enjoyable to play. Love the graphics and animation also - nothing bad to say about this game, top marks!

I also created a platformer/Metroidvania, really glad to stumble on yours as it's refreshing to see a new concept like this.

Geckoo1337 says ...
Apr 29, 2015 @ 9:53pm

Interesting concept. I like it. All works well. I think that this project can be improved by adding some features, but it's good enough. Well done ++

Plustech says ...
May 11, 2015 @ 3:45am

Awesome entry mate, I dont see the unconventional weapon here but I dont care, had a great exp, please let us know if you decide to make more of it, would love to play a little more
O_o
As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!

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