Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by Incredible Ape - Jam Entry

An acrobatic platformer where you jump between alternate realities.

Originally you would use the dimensional shift to "telefrag" enemies, but we didn't have time. Watch out for spikes!

WSAD/Arrows: Move/Jump/Wall Jump
0: Mute
+/-: Volume

Downloads and Links




PoQA Games says ...
Apr 21, 2015 @ 1:43am

Very cool game! Pretty brutal though.

You might want to redesign the first few screens to teach the mechanic a bit better. Show people that jumping causes unexpected spikes to appear by making them appear in a non-threatening area the first time.

Apr 21, 2015 @ 2:06am

I was close to giving up because I didn't realise I could walljump at first. I'm glad I didn't though, great game!

LordKawaii says ...
Apr 21, 2015 @ 4:18am

Love the world switching mechanic.

dlowe says ...
Apr 21, 2015 @ 5:36am

Sweet. And challenging!

Hammer Games says ...
Apr 21, 2015 @ 6:25pm

Great game! Nice Graphics! Mechanic! Congratulations!

Fabraz says ...
Apr 21, 2015 @ 6:27pm

Great. great concept! Could see this as a full release!
Smart, addicting, challenging and plays very well.

Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?

Apr 21, 2015 @ 6:34pm

Cool! very interesting mechanic. wish it was longer tho:/

SadSmile says ...
Apr 21, 2015 @ 7:23pm

great Plattformer, it has nothing to do with the theme tho.
At LD30 (Connected Worlds) you could have won with this :D

sbarrio says ...
Apr 21, 2015 @ 7:24pm

Really nice!, plays nice and fast, controls are tight and graphics are cool. Great entry!

kyyrma says ...
Apr 21, 2015 @ 7:25pm

Really cool and polished entry. The puzzle mechanic is much better than in games where you simply hit a key to switch worlds, because together with the jump key it forces you to really think about what you are doing. Fantastic work!

Toccio says ...
Apr 21, 2015 @ 7:25pm

Really fun!
I wish i could play more levels =D

TheCams says ...
Apr 21, 2015 @ 7:26pm

Very good idea and nice levels. I like the old school graphic style. Good job

Cstudios says ...
Apr 21, 2015 @ 7:26pm

Nice game, reminds me super meat boy, but with alternate universes! But i did not understand what it has common with the theme.

dydx says ...
Apr 21, 2015 @ 7:26pm

Fun and challenging. The levels are well designed but I wish there were more of them!

cbear_wallis says ...
Apr 21, 2015 @ 7:26pm

Really solid, really well done. Great game, I could only ask for more xD

rogberth says ...
Apr 21, 2015 @ 7:27pm

This game is a gem. I really like it. The level design, the graphics, it is really cool. Sound get a bit annoying but just because I die a lot. Good job!

Blobo says ...
Apr 21, 2015 @ 7:30pm

Really cool. i love the concept but MAN those last few stages were difficult. nice work!

ThommazK says ...
Apr 21, 2015 @ 7:30pm

Amazing game, I can see this easily becoming a full game if expanded.
I think the game doesn't fit this theme though.

Muffin says ...
Apr 21, 2015 @ 7:32pm

Great style and platform feel. Made me think of super meat boy a bit, with the brutality and the wallhops. Couldnt get past the level with the 4 hops in a row though, too hard for me. Well done.

Mase says ...
Apr 21, 2015 @ 10:17pm

Nice difficulty. I almost gave up just before the victory screen.

Apr 22, 2015 @ 1:35am

Very cool concept! Great job.

Apr 22, 2015 @ 1:56pm

Very nice graphics, simple yet beautiful. The game is pretty hard though - there could be more easy screens before the though parts. Nice idea, i just couldn't see the theme there.

Bardikus says ...
Apr 23, 2015 @ 9:24am

Very neat done platformer. Wish it was longer :) Do a full game with 50 more levels and put it on Steam, it will do well. Might I ask what engine you used?

rnlf says ...
Apr 23, 2015 @ 9:30am

Pretty cool idea and I honestly envy you for how good the controls feel and react. I wish I knew how to get such slick controls!

All I wonder is how this connects with the theme? Seems more like "Connected Worlds" (LD30) to me. Still an amazing job!

Horsed says ...
Apr 23, 2015 @ 8:42pm

Very good! I had a ton of fun with this one. Looks and really polished. Just add some background music and ship it :-)

Prowler says ...
Apr 24, 2015 @ 4:29am

Graphics: top! Gameplay: challenging. Do I want to play this again with more levels? YEEES!!! Greetings from the "Diana Sisters" :D

Apr 24, 2015 @ 7:22am

@Bardikus: We made a custom engine using HaxeFlixel.

@rnlf: There are some tricks to getting good feeling controls. First of all you want to have some amount of early and late input forgiveness. So basically a small window of time where the player can press jump before touching the ground, or press jump after running of a ledge and they will still jump. Also, if you have wall-jumping, delaying the player's ability to become un-stuck from the wall they're on will make it feel much better. Tommy Refenes talks about that very thing in this video: (at 2:30) about Super Meat Boy. We basically just ripped off those controls because they feel good.

Apr 24, 2015 @ 5:24pm

<programmer here> I wouldn't say we ripped them off, but we took a lot of influence from those controls.

There's also a lot of influence from Kyle Pulver's work. He did a good mini-series on how to make controls feel good. Here's a piece on what Ian mentioned above:

I'd really like to see some better resources for creating nice feeling controls! There's a lot of things I consider "best practices" that are oft-unspoken. Maybe it's up to us to step up to the plate...

Apr 24, 2015 @ 5:46pm

Really fun game with an interesting mechanic. Art style really suits the game.

Tselmek says ...
Apr 25, 2015 @ 2:46pm

Pretty cool game, the controls are very easy to use and the challenge is here. I wish it had a lot more levels, why not in a full version of the game?

phi6 says ...
Apr 26, 2015 @ 11:34pm

Absolutely amazing but way too short (this is a compliment asking for more!) The world switching mechanic on jumping is something new and so a bit tricky to master but very enjoyable to play. Love the graphics and animation also - nothing bad to say about this game, top marks!

I also created a platformer/Metroidvania, really glad to stumble on yours as it's refreshing to see a new concept like this.

Geckoo1337 says ...
Apr 29, 2015 @ 9:53pm

Interesting concept. I like it. All works well. I think that this project can be improved by adding some features, but it's good enough. Well done ++

Plustech says ...
May 11, 2015 @ 3:45am

Awesome entry mate, I dont see the unconventional weapon here but I dont care, had a great exp, please let us know if you decide to make more of it, would love to play a little more
As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]