Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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An unconventional weapon

by devince - Compo Entry

Ripley wake up lost in space with only 10% oxygen.
What will she do to survive? And what brought her to this situation?

SF Adventure game visual novel like.
This is my first game with this gameplay.

Hidden game in the game: find the relation with the Ludum Dare theme (yes there is one ^^)

Thank you to fr33mind for his novel story tool and to have help me resolve some last time issue in it (sound in firefox...):

I lacked of time to finish it properly but it is complete.
I wanted to put a gameplay mechanics in game's part 2 but no time, so it is classic visual novel.
I am not sure the story is understandable. It's a complex mix between too much stuff, missing info and simplistic writing.
So I'm not proud of this game but I learned a lot of stuff and I enjoyed doing it.
I hope you will find some good time in it.

Do not use an headset with max volume if you don't want an heart attack.
The (poor) english translation was released after the submission.
French and english text will be corrected progressively (there will be no major change in it).

Downloads and Links




Neonlare says ...
Apr 20, 2015 @ 3:50am

Wish I could play this in English, as the presentation of this looks pretty solid from what I've seen from the screenshot, but the game won't load beyond 35%. I'll come back at a later date and see if I can get it running properly.

devince says ...
Apr 20, 2015 @ 1:00pm

English translation finished, version will come soon!
For now Firefox cannot load sounds, I don't know why. Please use the dedicated version the time I found the issue, thanks.

devince says ...
Apr 20, 2015 @ 1:53pm

English version done with firefox dedicated version too.

devince says ...
Apr 20, 2015 @ 10:07pm

Fr33mind resolved the firefox sound issue in Belle, so there is no more dedicated version.

longshorts says ...
Apr 20, 2015 @ 11:19pm

Some fantastic art for 48 hour compo. I found it a bit difficult at the start to figure out what to do however. Also found it odd that "patching the leak" was always a bad choice!

devince says ...
Apr 20, 2015 @ 11:30pm

[SPOILER INSIDE] It is not always a bad choice. There are 2 routes to the end of scene 1? One involve patching the leak ;p

devince says ...
Apr 20, 2015 @ 11:32pm

It missing a mini map to figure out where you are. Think about it after but no time!

snapman_GT says ...
Apr 22, 2015 @ 5:34am

This was all a little confusing, and the wilhelm scream at the beginning with loud guitars seemed like it was going to be the unconventional weapon.... I kid, I kid. I managed to rip of the correct android head on my third try, after dying in the void of space twice. Having to refresh the page to start over is a bit of a techincal bugbear, and you might want to fix that for any future projects. The story was not the best, but I hope you keep working on your storytelling. Good luck!

devince says ...
Apr 23, 2015 @ 10:03pm

The game itself is an unconventional weapon: it will blow your mind.

f7f5 says ...
Apr 23, 2015 @ 10:06pm

I like the setting, the visuals and the idea, but the gameplay is very unforgiving - I played several times and couldn't do more than 3 actions before dying.

SmilingCat says ...
Apr 23, 2015 @ 10:16pm

Nice mood, excellent graphics. I was curious to see all of the various different endings. Great job!

Apr 23, 2015 @ 11:09pm

Nice story and characters. Good job.

FistBumpGames says ...
Apr 26, 2015 @ 8:46pm

Fun game, but it seems to have some issues - I often get stuck on some screens because the conversation will not continue.
I think I found the unconventional weapon part though^^

caryoscelus says ...
Apr 30, 2015 @ 9:02am

Hmm, yet another underdeveloped VN engine? Even if it's convenient to create, it still hurts gameplay experience (no rollback, no save/load => replaying isn't convenient). Not to mention weird bug with string stopping displaying.

That aside, you already know the story is underdeveloped. I would recommend you to concentrate on one aspect at LD, so for story-based game on story.

May 9, 2015 @ 6:48pm

Ohoh, another Frenchie visual noel, cool! So I kept dying over and over again, I didn't think it would be this short ^^'. Not much to say here: the idea was interesting. The big sound at the beginning was a bit painful though.

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