Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Umbrella Defender

by Almost - Compo Entry

Defend the world from strange alien creatures with your trusty umbrella.

============================================

WASD to move, mouse to attack with the umbrella. Stop swinging the umbrella in order to use it as a shield.

There is no win condition, just see how long you can last.

Sorry that it's hard, I didn't spend enough time on balancing.

Tips: enemies are briefly stunned when they take damage. You can kill the melee enemies without taking damage by attacking while running away from them. It's probably worth taking a single hit in order to take out a ranged enemy faster, since you die by being overrun more often than by taking small amounts of damage many times.

============================================

This is built with Unity's web export. If there are any functionality or performance issues let me know and I can probably make a desktop version or something. I tried embedding, but ended up having scrollbars and some strange behaviour with the iframe not having input focus.

The UI and menu are pretty rough, no music..

If you manage to live through all of the wave patterns, they repeat but at a higher frequency.

Downloads and Links


Ratings

#75Theme4.04
#197Overall3.60
#240Innovation3.58
#242Fun3.46
#420Graphics3.25
#688Mood2.76
#1566Coolness44%

Comments

handkor says ...
Apr 20, 2015 @ 3:17am

The little orange guys are so cute. Your game is pretty hard but it's very fluid and easy to control.

Nonameghost says ...
Apr 20, 2015 @ 3:24am

I like it! I think it was even better due to the fact that I accidentally clicked the link without reading your instructions. Was the mechanics were really intuitive so I managed to pick it up quickly. But then it got so crazy with those enemies haha. Nice work!

rukai says ...
Apr 20, 2015 @ 3:27am

Great game, I really like the way the umbrella functions as both melee weapon and shield.

TyrusPeace says ...
Apr 21, 2015 @ 7:10am

I like how intuitive yet novel the umbrella mechanics were, but it did seem very hard to master handling such numerous and speedy mobs of enemies with a mere melee umbrella :).

mockthebear says ...
Apr 21, 2015 @ 6:38pm

loved this game bro c:

CJ K says ...
Apr 21, 2015 @ 6:40pm

There's a very fun idea here! The difficulty ramp up is tough though!

gogo199432 says ...
Apr 21, 2015 @ 6:40pm

It is sooo hard! :D I got overwhelmed quickly. I think you should have made the umbrella reflect the projectiles and not just absorb them because the switch between attack and defend is too slow for such a fast paced game. But other than that good job :)

Anshul Goyal says ...
Apr 22, 2015 @ 3:24am

graphics and animations are really nice! It gets a little crazy after a while.

I think it will be better if opening the umbrella will repel the enemies a little bit to give you some breathing room.

lucentbeam says ...
Apr 25, 2015 @ 5:06am

It's cute, and I like the shield mechanic! The difficulty could be tempered, if you want, by reducing the projectiles' speed and rate-of-fire, and increasing the speed of the umbrella (both unfolding and swinging.) But some people like their games hard!

coderitual says ...
Apr 26, 2015 @ 8:33pm

I really like the idea and graphics (trails!), but no win/points make this game little bit boring.

seankimdesign says ...
Apr 30, 2015 @ 5:42am

Huh, that was a lot more fun than it initially appeared. I loved the difficulty ramp as well. It was a very satisfying experience. I think being able to keep track of some kind of a high score might be fun too. Great job!

k0j0 says ...
May 9, 2015 @ 11:06pm

Nicely done! Kind of hard though.

pikkpoiss says ...
May 10, 2015 @ 2:00am

I liked how you had to balance using the umbrella both as a weapon and as a shield. Really fun and challenging game!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]