Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Cube Wars

by Hunter X - Compo Entry

Everything wants to kill you, but you have no weapon? The solution is simple: use your enemies' weapons against them!

This is my second completed Ludum Dare entry. I decided to go with the concept of having to manipulate the NPCs in order to benefit from their weapons and abilities (such as being able to trigger otherwise un-pressable pressure plates). It's not a huge game, but it gave me a fair bit of practice with enemy AI coding and line of sight, and overall I'm satisfied with how it turned out.

Downloads and Links




mike1101 says ...
Apr 19, 2015 @ 10:42pm

Original gameplay. Sounds were a bit upsetting - Sort of sudden ... And the movement felt a bit harsh too. Though very interesting puzzles.

handkor says ...
Apr 20, 2015 @ 3:10am

Series of puzzle room work well, good job.

Dickie says ...
Apr 20, 2015 @ 3:23am

pretty nice concept, well executed in the action/puzzels

whilst at first I thought it needed check points after I got significantly further through I started to have way more fun than I thought I would as it was genuinely tense, there was no way I was playing through all this again so I had to survive! but then I did die and I thought fuck it there's no way I'm sitting through the starting puzzel/wait again lol.

few polishing type features and I could see this being pretty darn fun if expanded

tmpxyz says ...
Apr 21, 2015 @ 6:09am

it would be better to have checkpoint;

ftvs says ...
Apr 21, 2015 @ 3:12pm

Interesting idea. I thought the sounds offered useful feedback.

Rather laggy on my computer for some reason. First guy that shot yellow pellets got me confused because I thought the red enemy seeker line thing was a laser that would kill me. Then he shot and killed me with the yellow pellets.

Starting the entire game again was harsh enough for me to stop, but I assume checkpoints were omitted due to time.

43iscoding says ...
Apr 21, 2015 @ 3:33pm

Simple, pleasant game with quite interesting gameplay. And pretty tough to beat! :D

Hambone says ...
Apr 25, 2015 @ 3:52am

I liked it, I like how slick the floor felt.

arkelite says ...
Apr 25, 2015 @ 3:58am

Good idea, gameplay was pretty fun. I liked the simple graphics also, was a bit interpretive.

IDidGame says ...
Apr 30, 2015 @ 5:24pm

nice clean style and simple pleasant gameplay
some checkpoints would have been nice

Jajo says ...
May 9, 2015 @ 8:11am

A very good take on the theme. I enjoyed playing. Sound could have been improved.

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