Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Dislocator

by arhpositive - Compo Entry

NOTE: Looking forward to your feedback. All comments will get a play + comment in return. :)

Control Keys
-----------------

Move: WASD or Arrow Keys

Stun Gun: Space

Speed Boost Gun: C (Limited)

How To Play
-----------------

You are a soldier but you refuse to kill.

You are sent against an army of enemies as a scout unit.

Dislocate as many enemies as possible, break their formations and your main army will finish them off.

Stun them, boost their speed, collect resources and carve your way through hordes of enemies.

Arhan Bakan
Twitter: @arhanbakan

Downloads and Links


Ratings

Coolness57%
#219Overall3.56
#261Audio3.23
#272Graphics3.56
#305Mood3.24
#322Innovation3.44
#425Fun3.19
#446Theme3.47
#857Humor2.08

Comments

ALLCAPSON says ...
Apr 20, 2015 @ 3:08am

I think this game has a neat concept and well executed. The graphics and sound were both a nice touch, very retro. Great job!

haveric says ...
Apr 20, 2015 @ 11:25pm

Gameplay is different than I expected for a space shooter, but still quite enjoyable. The graphics all work together really well and the audio is great. Would love to see more variances in powerups if this were expanded.

kidanger says ...
Apr 21, 2015 @ 7:11pm

Gameplay is original, graphics are kind of unique. Cool little game!

killako says ...
Apr 21, 2015 @ 7:40pm

Great game! Very unique concept, and the two different ammo types add quite a unique element of choice. I would have liked to have been able to use the "speed-up" bullets more often. Perhaps experiment with scarcity of resources vs. the power of the resource?

MasterOfNaN says ...
Apr 21, 2015 @ 7:44pm

Definitely a novel approach to a space shooter - and it worked well. The aesthetic is uncluttered and effective, and nicely carried through the whole game.

Xanjos says ...
Apr 21, 2015 @ 7:54pm

Pretty fun and unique concept. I really liked how the stun gun works pushing the enemy back.

plams says ...
Apr 21, 2015 @ 10:02pm

I kept wanting to go further to the right than half of the screen. Nice little game!

Apr 21, 2015 @ 10:06pm

Very cool retro feel. Far from the average sidescrolling shoot-em up. Great job!

YarharALC says ...
Apr 21, 2015 @ 10:39pm

Great game. My only complaint is the control scheme. When in doubt for a 2D game, use ZXCV or QWER.

Loved the graphics. Nice Galaga-esque pixeling.

LadyEnigma says ...
Apr 21, 2015 @ 10:44pm

Love the old school arcade feel, graphics are great. Quite fun to play!

Marcus316 says ...
Apr 21, 2015 @ 11:06pm

Nice and old-school. I enjoyed the gameplay, but it did get a little repetitive. I managed to reach a score of 1097, but it drained my enthusiasm to get that score.

More variety of enemies would be great in this.

Well done!

anokta says ...
Apr 21, 2015 @ 11:28pm

very interesting gameplay. liked the concept of not killing. nice job! :)

taviandir says ...
Apr 23, 2015 @ 10:40am

Clean nice graphics! :)

Frenchie says ...
Apr 24, 2015 @ 5:01am

This was a nice game but the difficulty curve was kind of strange to me. There was a long time when it was too easy and then all of a sudden it was wall after wall of orange guys and I died :(

dwemthy says ...
Apr 26, 2015 @ 2:49am

Very different feel. Got pretty tough at a good pace.

GAFBlizzard says ...
Apr 28, 2015 @ 3:28am

Nice presentation, though pure dodging without watching the enemies ever die was a bit unsatisfying. Maybe I am a bad space pacifist. :P

pistolshrimps says ...
Apr 28, 2015 @ 10:10pm

nice idea. the barrier in the middle of the screen was a bit weird but apart from that quite fun.

John Vanis says ...
Apr 29, 2015 @ 3:20pm

It so original. Nice!

jprogman says ...
Apr 29, 2015 @ 8:41pm

I like the idea to disrupt the enemy formation in order to score points. I hope the more disrupted the formation would lead to bigger points. Nice work.

Wevel says ...
May 3, 2015 @ 11:24am

Nice game, feels a bit weird with the controls to move around but fun to play and well made.

PlasmaErnst says ...
May 3, 2015 @ 11:42am

Sweet style! I wish there was a way to destroy/affect the projectiles or to roll the ship to provide less of a target. Also i wonder how it would play if objects going out of the top appear at the bottom and vice versa. Good job!!!

Artylo says ...
May 7, 2015 @ 9:22pm

Nice story, decent graphics, nice music, and solid gameplay!

frogcheese says ...
May 9, 2015 @ 7:15pm

Interesting idea, but I must confess it wasn't really my cup of tea. The longer I played the more I wished I could just shoot them all down... I guess me and the pacifist main character just aren't a good match for each other, eh?

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]