Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Mined the 'roids!

by NeiloGD - Compo Entry

The aim of the game is to eliminate your competitor, Blue Corp., from the 'roid mining business. Unfortunately, we can't simply attack them. It must look like an accident, or the law will be on to us.

Click on the Red Inc. mothership, and it will show you its commands:

LMB to build a miner (Costs $50).
RMB to repair any damage (Costs $50).
Click on a miner, then point at a 'roid to see its commands:

LMB to mine a 'roid.
RMB to 'accidentally' crash.
Click on a miner, then point at a mothership to see its commands:

RMB to take mined asteroid bits back.

Downloads and Links


Ratings

#110Innovation3.86
#136Theme3.91
#152Fun3.64
#175Overall3.64
#294Graphics3.50
#309Mood3.23
#314Audio3.14
#445Humor2.91
#1811Coolness36%

Comments

EwChap says ...
Apr 20, 2015 @ 4:00am

Good entry. Has some ups and downs. Enemy AI was a bit aggressive at first but once I got the hang of working out the mechanics it wasn't as bad. I had a number of issues selecting my ships when they were stacked close to each other.

Pierrec says ...
Apr 20, 2015 @ 12:43pm

I LOOOVE how in this RTS, the miners and fighters are the same units, it makes it very original.
Also, it is very fun to play even if I had trouble with RMB/LMB at first (but that's ok, I get used to it.) This woul deserve a two player mode (but then, mouse wouldn't work. On a tablet maybe?, a bit like Pax Britannica https://play.google.com/store/apps/details?id=de.swagner.paxbritannica&hl=fr )

stoarch says ...
Apr 22, 2015 @ 6:24am

Good game. Shooting asteroids is fun. And kamikaze drones make interesting strategy - as in pool.

Firaa says ...
Apr 26, 2015 @ 4:03am

Pretty good concept! It took a little bit to warm up to the game's controls, probably because the feedback from issuing orders isn't large enough. The game itself was fairly challenging and was overall pretty fun.

Dietrich Epp says ...
Apr 26, 2015 @ 4:08am

Loads of fun, once you got into it! One mess was that it could be hard to select a ship, if you had a pile of full miners converting their haul to cash and a few empty ones you wanted to send out. Even with four miners it could get hard to pick them out. The AI balance is also excellent: I got schooled the first time, but I was figuring out what was going on, so I beat the AI during my second game. Besides the problem with stacked miners, the UI was pretty impressive. I especially liked that you could tell what all the units were doing at a glance, even if you couldn't stop an incoming asteroid. Keep up the good work!

reheated says ...
Apr 26, 2015 @ 4:41am

Fun! It's really impressive that you got a decent AI coded up! And great work on the sounds and models!

BMacIntosh says ...
Apr 27, 2015 @ 12:52am

I'm getting connection timeout errors.

Os_Reboot says ...
May 2, 2015 @ 7:08am

Fun game, awesome concept! Graphics were amazing. I love the idea of disposable ships, although I kind of wish there was a little more variety in this game. Well executed!

Tijn says ...
May 2, 2015 @ 9:09am

Very good game! The graphics are great, as is the concept & the way it connects with the theme. If you are going to continue working on this game, it would however be advisable to add some sort of tutorial, as it is a bit difficult to figure out how to play effectively. The replay value is already pretty great, so it would be worth it to add some polish and put it out there :)

chabuduo says ...
May 2, 2015 @ 9:51am

Super impressive!
Maybe some hotkey shortcuts will improve the game flow.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]