Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The others are my Strength

by FrederickK - Compo Entry

Your weapon is to use the strength of the others; rely on them and gather your friends to be stronger!

-Move with arrow keys, wasd or joystick.
-Roll with left ctrl, "O" key, left mouse click or button 1 with your joystick.
-Attack, when your friends are ready, using left alt, "P" key, right mouse click or button 2 with your joystick.

Changelog (all for post-comp version):
23/04 - Added a post-comp version with a sexy new title screen! :3 Other links are as sended before, so judge me by them, but I would be very happy if you could play the post-version too! xD
28/04 - Added camera shake! You can adjust it at the title screen
02/05 - Made ending scene more beautiful
04/05 - Added a lot of things:
- Added a new character, he does exactly as the other one, it is choose randomly when you open the game (don't be picky!).
- The way you fire was changed, so it is when you release Fire 2 and not when you are pressing, this way you can target before shooting, speaking of which...
- Added a target making it better to, well, targeting.
- Endgame was a little changed to make it more dramatic!

- The web versions are very unstable, as the Ludum Dare crew warned, sometimes they work, sometimes they don't, some browsers they work, some browsers they don't. So, if you having troubles playing the game, download the desktop version that it is much more likely to work.

Downloads and Links




HeuGamer says ...
Apr 20, 2015 @ 3:45am

Great take on the theme!

pta2002 says ...
Apr 21, 2015 @ 8:40am

This happens every time I play the game: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." (that is on Mozzila Firefox)

Cliff Lee(CL) says ...
Apr 21, 2015 @ 9:02am

Great concept, and has some meanings behind the game!
In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened.

FrederickK says ...
Apr 21, 2015 @ 4:09pm

@pta It is a Unity thing, happens here too, sometimes it works, sometimes it doesn't. I don't have control over it, so I just ask to play another version. :\

FrederickK says ...
Apr 21, 2015 @ 4:12pm

@Cliff Thank you for the feedback! You right, I'll hide the cursor.
About the death, I'll think of something.

FrederickK says ...
Apr 21, 2015 @ 5:05pm

Fixed! :)

trappytrap92 says ...
Apr 21, 2015 @ 5:39pm

Web gl doesn't work for me :(

ermrk says ...
Apr 21, 2015 @ 5:40pm

Itresting work!
Playing as fat nerd :D

TailyILoveYou says ...
Apr 21, 2015 @ 5:49pm

Neat little game, I like the idea of converting the enemies to your side :P The aura could be a little bigger though, it makes it difficult to avoid getting shot while converting.

brombatti says ...
Apr 22, 2015 @ 12:06am

Achei totalmente inusitado a maneira de usar os amigos convertidos pra melhorar o ataque. Fora que deu um toque mais de historia e sentimental. Curti e ainda fez sozinho <3 Frederick

FrederickK says ...
Apr 22, 2015 @ 12:16am

Thank you! You guys are always in my heart! S2

Apr 22, 2015 @ 12:20am

Funny and cute game ^^ We loved the story behind. Good job!

filipeev says ...
Apr 22, 2015 @ 4:03am

the game is so fun I wanted it to be bigger, to not have to stop playing. Congratulations

rzfmzn says ...
Apr 22, 2015 @ 1:57pm

Really good concept.

Tatsu Studio says ...
Apr 23, 2015 @ 3:41am

Funny game. Good job! ^^

Awpteamoose says ...
Apr 24, 2015 @ 8:32am

What are the things they shoot? Is it a fist?

FrederickK says ...
Apr 24, 2015 @ 8:59am

Yes!! They look like peppers .___.
I'm planning to change that!

Hambone says ...
Apr 25, 2015 @ 4:09am

Loved the art and concept, this game is like, life.

Apr 25, 2015 @ 6:57am

Love the ending! The gameplay could be more polished/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work!

bace1000 says ...
Apr 27, 2015 @ 3:22pm

The people on my side didn't attack the enemies? I'm confused.

Fabraz says ...
May 4, 2015 @ 10:22pm

I am sad.

FrederickK says ...
May 5, 2015 @ 12:56am

why? D:

Anti says ...
May 7, 2015 @ 8:11pm

Great idea and good execution. I really liked the take you took on the theme. Awesome!

BubuIIC says ...
May 7, 2015 @ 8:16pm

The firing did not work for me. I used the Unity version.

jk5000 says ...
May 7, 2015 @ 8:29pm

Great idear and concept. I wonder why the music is so sad, when the game is about getting friends. Perhaps make the music happie when you have a lot of friends.

FrederickK says ...
May 7, 2015 @ 8:30pm

Didn't work at all? None of the firing options?
That's very odd, please give me more details! This can be a very serious bug!

FrederickK says ...
May 7, 2015 @ 8:36pm

It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD
But I leave the option to be rated to still receive feedback about it, helps me to improve it!
Thank you for the feedback! :)

yuigoto says ...
May 9, 2015 @ 4:20am

Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P

I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)

FrederickK says ...
May 10, 2015 @ 2:48am

I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!
Thanks! :)

yuigoto says ...
May 10, 2015 @ 8:03am

Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme/concept of your game.

P.s.: Pô, agora que eu vi o comment sobre Ed Motta e rachei de rir!

felipeberquo says ...
May 10, 2015 @ 2:07pm

I liked the way the boy rolls, lol, it has a nice visual effect. I think the concept of your game fits well in the jam's theme too!
As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!
A very good entry overall!! Well done!

FrederickK says ...
May 10, 2015 @ 5:31pm

The changes are only for the post-comp version, the others just have bug fixes.
Strange that the game crashed, I'll take a look.
Thank you for the feedback!

May 11, 2015 @ 2:40pm

Interesting idea, also very ambitious to implement in so little time. I really liked the player / enemy sprite, is it a pre-rendered 3D model?

One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also.

This one can evolve to a nice game if you work more on it!

FrederickK says ...
May 12, 2015 @ 11:08am

Yes, it is!
That's strange, you played which version?
I'll take a look.

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