Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Beats High Mountains Down

by Galan - Compo Entry

What beats high mountains down?


As an alien trapped on an isolated planet, use Time to make your escape. Not just your ordinary everyday 'time', but 'Time'; With a big "T". Grow rock formations and watch them fall down. Move mountains. All in order to make your way home.

Beats High Mountains Down is a short puzzle platformer were you can move certain objects forward and backward through time to overcome obstacles and defeat planetary threats.

[A] & [D] : Move left and right.
[Space] / [RMB] : Jump
Mouse : Move cursor to select objects
[W] : Warp selected object forward through time
[S] : Warp selected object backward through time

Bug Fixes:
Export bug kept objects from spawning
Crash on title screen on Windows
Missing cursor on Windows and Mac
Various audio glitches
Minor control glitches: unresponsive jump, disappearing cursor, cursor targeting.
Note to self: don't use beta releases of an engine for LD

Downloads and Links




ianburnette says ...
Apr 20, 2015 @ 6:29pm

Hmm, it kept crashing right after the Godot splash screen when I tried to move the mouse or click.

ChronusZ says ...
Apr 21, 2015 @ 10:19pm

Very buggy and difficult to move. I liked the first "puzzle", though.

morokiane says ...
Apr 22, 2015 @ 1:33am

Little buggy, like the premise.

rantt says ...
Apr 22, 2015 @ 2:09am

Couldn't run it on my Mac (osx 10.10.3 yosemite), crashed on opening.

Galan says ...
Apr 22, 2015 @ 3:02pm

Huh, strange. I tested it on OS X 10.10.3, and it works fine for me. If anyone else has problems with it, let me know.

TheBigShot says ...
Apr 23, 2015 @ 10:24am

Nice little game very buggy though

x1212 says ...
Apr 23, 2015 @ 4:38pm

Runs fine for me on Linux.
Nice idea, but there were too many instant-death situations with no proper warning or chance to react to anything ... and they always sent me back to the start ...
I guess with a little more work this would be great :)

richiebranson says ...
Apr 24, 2015 @ 2:10am

concept definitely has potential. With a little polish, the idea could really turn into something bigger. Good effort.

n8 says ...
Apr 24, 2015 @ 2:16am

Ran good on linux. I liked the creepy atmosphere.

aeveis says ...
Apr 24, 2015 @ 5:04am

interesting concept. I was able to kill the big stick figure and the dinosaur, which felt a but cruel but they were also chasing me haha. I killed myself a lot by going backward and having rocks or tunnel spawn on me - maybe if you could see preview was back used to be as well? nice job!

Apr 24, 2015 @ 1:26pm

The bad stickman got stuck into the cave entry where the water flows. I could not send him backward in time. Maybe I waited too long before trying to get rid of him ?
Also, I got a crash ...
... as for not using a beta release of an engine for an LD, seems I got luckier than you since I had no complaint about crashes so far haha

Hambone says ...
Apr 25, 2015 @ 4:35am

Cool! Was this your own engine?

Kate Kligman says ...
Apr 25, 2015 @ 4:36am

Wow, the loved the lighting, animations, and mood. This is very cool.

Anti says ...
May 7, 2015 @ 8:10pm

Pretty buggy but the first puzzle was ok

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