Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Defence the castle of dreams

by Smirnov48 - Jam Entry

In the depths of the mind stands the castle. In the castle live good dreams. Nightmares are trying to destroy it. Protect it. You have random things. It is a weapon, use them for defence.
Good luck!

Downloads and Links


Ratings

Coolness100%
#109Theme(Jam)3.96
#203Humor(Jam)3.49
#376Fun(Jam)3.24
#423Overall(Jam)3.33
#529Mood(Jam)3.04
#530Innovation(Jam)3.07
#781Graphics(Jam)2.72

Comments

matthewd673 says ...
Apr 20, 2015 @ 11:53pm

This game is really well done and fits the theme perfectly! I loved it!

jerombd says ...
Apr 21, 2015 @ 1:14am

The weapons are pretty funny!
Nice palette by the way...

Ryumaru says ...
Apr 21, 2015 @ 2:29am

Simple and fun! perfect match with the theme

Apr 21, 2015 @ 8:22pm

Good weapons, neat how they work together. I wasn't a fan of the pallette, but it works. A bit of simple audio would have made this top notch.

Apr 21, 2015 @ 8:25pm

Not bad, colours hurt my eyes :P. I love the different weapons, over all not bad at all :)

abuzreq says ...
Apr 21, 2015 @ 8:34pm

funny game , hhhh , I can't imagine I was really throwing diapers on them
ooh and the might old phones
good work!

Kevlanche says ...
Apr 21, 2015 @ 8:35pm

Dude, what is up with your color palette? :P

Really nice game. Excellent fit to the theme and great game overall. Not a big fan of the graphics but it worked.

MrRoboman says ...
Apr 21, 2015 @ 8:38pm

This is a great game! Well done!
My only issue is I think the old phone stopped working in the middle of a level. It would kill trolls with one hit at first then it wouldn't later in the level.
Great work! Keep it up!

sputnik says ...
Apr 21, 2015 @ 8:40pm

Diapers... perfect

suppi says ...
Apr 21, 2015 @ 8:43pm

definitely unconventional weapons!
the color palette made me a bit nostalgic :)

Pixel Heart says ...
Apr 22, 2015 @ 12:45am

Fits perfectly with the theme! Cool mechanics by the way! If you keep working on it, you will have a fresh and nice tower defense! Keep working on it!

TailyILoveYou says ...
Apr 22, 2015 @ 1:05am

Neat little game, though it really could've used some sounds.

Gunzil says ...
Apr 22, 2015 @ 1:05am

Really strong theming and graphics, I like 80s DOS aesthetic and hideous palette. I didn't find the gameplay particularly interesting but you kept me for 5 rounds because I wanted to know what all the different item types were. I liked how the function of each item was not immediately apparent until you used it.

allanolivei says ...
Apr 22, 2015 @ 1:07am

The game is fun, this according to the theme and works very well.

Mase says ...
Apr 22, 2015 @ 1:10am

This is excellent. I loved the variety of surprising weapons & enemies. The way things are presented via treasure chests and inventory screens is droll.

The color choices are a little sadistic but OK for this short game. I dig the Spectrum style.

SmilingCat says ...
Apr 22, 2015 @ 1:10am

Alas, the CGA color palette. How I've missed you. Nice castle defense game, great job.

torcado194 says ...
Apr 22, 2015 @ 1:47am

pretty interesting game! i thought the color choice was neat. the different weapons were nice, though the phone never worked right for me so i never used it, and since there were only 6 weapon options i didnt really have trouble choosing 5. Otherwise i thought it was fun! my score was 66563.

MGhareeb32 says ...
Apr 22, 2015 @ 7:57am

It's never too late to throw one more diaper :D
Nice game!

Demy says ...
Apr 22, 2015 @ 3:32pm

woohooo scored 67k! Fits in there perfectly, short and fun.

jk5000 says ...
Apr 22, 2015 @ 7:14pm

Here is some really unconventional weapons.

DeadFragment says ...
Apr 22, 2015 @ 7:29pm

The game runs well, I found using the items abit fiddly, perhaps if you had a way to have an item selected so that each click would use that item, as opposed to dragging it onto the screen. Overall a great idea with the use of many unconventional weapons

-Neith

Chris M says ...
Apr 23, 2015 @ 3:20am

Good job! Love how the punk visuals fit the slanted humour. I was compelled to complete the stages to find out what the next weapon did.

The controls in the battle itself were a little cumbersome (at least with my trackpad). I would have like hotkeys for the weapons and an explicit cooldown counter.

Nice idea to use the map- a quick and efficient way to create a sense of place and progress.

Apr 25, 2015 @ 6:12pm

Lots of content here, must have taken alot of time creating all the effects.

The dragging mechanic is a bit tiresome, wish you could just click the ground to place it.

goerp says ...
Apr 27, 2015 @ 7:34pm

Haha, those were some GREAT weapons. Very funny. Good take on the theme.

Some noises would have been nice, but I had fun playing too.

May 6, 2015 @ 7:47pm

This game was a lot of fun! Could be an awesome full game with better graphics

May 9, 2015 @ 10:50am

I scored 71573. It was an awesome game! I missed sound effects though and also a description of what each item does.

Big Cow says ...
May 9, 2015 @ 4:21pm

Conrastulations, you won!
One of my favourite games of the jam. So simple, yet well executed and very fun to play. The weapons had nice variety, enough so that there was actual strategy in using them. Good job!

May 9, 2015 @ 4:56pm

Amusing game. Simple concept but works pretty well. Nice use of the old CGA style palette, perhaps you should have kept the resolution at 320x200 for added authenticity! Good stuff overall.

WiErD0 says ...
May 9, 2015 @ 5:00pm

Really cool game-especially the content of it. I liked the fact that you could choose your weapons and that they each had unique powers (though I felt the shovel was a little too good and the mushrooms just bought you some time), mainly because that isn't something I have seen anywhere else. However, the lack of music hurt the feeling of the game and the art really could have used a bit more time/detail.

Cool game though!

matt beckett says ...
May 10, 2015 @ 2:19am

Perfect colour palette, and easy to pick up and get right into the game. Really enjoyed this one. Well done!

k0j0 says ...
May 11, 2015 @ 1:35am

This is great! I really, really like the battle system. You could make a very quirky RPG out of this

idoadler says ...
May 11, 2015 @ 5:06am

I'm impressed!
Very nice game-play, had nostalgic feel to it, cool drawings.
Wish it didn't restart from the beginning when I died, but I guess I shouldn't die :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]