Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Humanoid - Compo Entry

In Emitter you can emit death around you. But the evil squares have found ways to block death. They can only move, when the emitter moves. I'd describe this as a puzzler. The game is controlled using the arrow keys and space bar. It will save your progress. Oh, and stage 9 is beatable, it's just unfair.

This is my first time competing in Ludum Dare, so I might be missing vital information. Oh well, as long as you can enjoy my game it's all right. Also, thanks for all your great comments and tweets. This is awesome!

I've verified the game working in the following browsers:
- Chromium 41.0.2272.76 (After fixing the syntax error, oops, I swear it worked before!)
- Firefox 37.0.1
- Firefox 40.0a1
I do not have access to any other browsers at the moment, sorry.

Boring stuff:
- The game is controlled by 987 hand-written lines of JS
- Sounds are generated with an Euponium and a Phone in a Box.

Downloads and Links




factorial says ...
Apr 19, 2015 @ 1:08pm

Syntax error in chrome but works in Firefox. I couldn't figure out what to do in stage 1, I pressed space and emitted death but the purple square lived and nothing else could be done.

tonypai says ...
Apr 19, 2015 @ 3:55pm

I get it! It's really interesting, but I stuck at stage 6. :P

Evgiz says ...
Apr 19, 2015 @ 6:06pm

Looks quite pleasing to the eye with the minimalist design, and it's an original idea. For me it worked fine in Chrome too by the way. Nice work though!

jpc133 says ...
Apr 19, 2015 @ 6:51pm

Got stuck but loved the game, worked really well and looked great.

stoarch says ...
Apr 19, 2015 @ 8:20pm

Good game. Interesting idea about light and bomb. And turnbased. Think it can be more fun in realtime. But harder also.

ALLCAPSON says ...
Apr 19, 2015 @ 9:42pm

I'm stuck at stage 6. I think that the way that the first stages teach the game needs a bit of work. I didn't really understand the mechanics of the game until a few levels in. I think it would help if Spacebar could be used to hit retry, so that both hands can stay on the keyboard. I found it fun.

Jakob37 says ...
Apr 19, 2015 @ 9:50pm

Very nice! Took a while before I started getting the hang of the logic (played level 2 many times), but after that it picked up. I like the visuals (and have to admit that I am slightly annoyed by the fail-sound!)

minnouu says ...
Apr 19, 2015 @ 9:51pm

Like some of the other people commenting, I am also stuck at level 6. It's a really cool idea for a puzzle mechanic, and I'm loving the minimalist design. I'm not really too sure about how the AI for the enemies is working, which makes it hard to solve the puzzles.

Squarlboy says ...
Apr 19, 2015 @ 10:17pm

That's a very interesting design, I would have never have thought of something like that before.

Apr 19, 2015 @ 10:22pm

Well done, beat it with relative ease there was some slight difficulty which made it funner! Great job.

Noro8 says ...
Apr 19, 2015 @ 10:48pm

Very nice game and I liked the whole concept of it it was short and good.

Vulkanmannen says ...
Apr 19, 2015 @ 11:23pm

Cool mechanic, it took awhile to get it though. Don't know how but maybe work on the tutorial. Nice work!

OadT says ...
Apr 20, 2015 @ 7:29am

Good job (especially for your first entry). I like the mechanics and this minimalism design. It fits nicely together. I completed it, yeah!

Borkleby says ...
Apr 20, 2015 @ 12:36pm

One of the better game's I've played so far, but the sound..... ouch.

Languard says ...
Apr 20, 2015 @ 12:40pm

Very clean and complete game experience.

SmilingCat says ...
Apr 20, 2015 @ 12:43pm

Very nice, would love to see this fleshed out and a lot more levels added. The movement mechanics kind of reminded me of a really old computer game, "Daleks". Level 6 wasn't so hard, got it on the 2nd try. :)

kabutakogames says ...
Apr 24, 2015 @ 4:23am

I like the minimal graphics, but I found I couldn't really grasp the mechanics

Apr 25, 2015 @ 5:41pm

Very interesting little puzzle experience. Love the polish on this one.

SiENcE says ...
Apr 27, 2015 @ 10:03am

Clean design, hard as hell and a unique idea! I love puzzle games. The color choices are also well done. Very cool humanoid!

Horsed says ...
Apr 27, 2015 @ 10:35am

I'm not sure the game is working correctly. After pressing space in level 1, nothing happens: I can't move anything. Looks like it freezes. Or am I just not getting what to do?

Snicklodocus says ...
Apr 30, 2015 @ 3:35am

Pretty cool concept. Simple graphics but they work well. I know it's petty, but it annoyed me to have to click the retry button on a keyboard only game, haha. I thought the puzzles were well designed. Good job!

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