Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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by lukew23 - Compo Entry

Throw piranhas at guys, didn't have time to finish. Arrow keys to move, space to do actions. Game crashes when you lose. Oops. You can edit the Level1.txt file to change the level: 1s for walls, X for elevator (exit), E for enemy, P for Player.

Made using SDL and Visual Studio

NOTE: Edited after compo finish to add in SDL2 lib file to allow it to work.

Downloads and Links




peejaygee says ...
Apr 20, 2015 @ 2:57am

Error "The Program can't start because SDL2.dll is missing from your computer."

Are you not able to provide a fully compiled version or a web based version?

lukew23 says ...
Apr 20, 2015 @ 9:01am

I've updated it post compo to add the missing lib file, should hopefully work now.

Apr 20, 2015 @ 6:23pm

Well, it doesn't work for me

Geckoo1337 says ...
Apr 20, 2015 @ 9:38pm

It doesn't work for me.
Always the same problem with the SDL library :/
I wait before rate this entry ++

Prowler says ...
Apr 24, 2015 @ 1:25pm

Same error here!

peecestudios says ...
Apr 30, 2015 @ 7:54pm

Doesn't work

Crowbeak says ...
May 9, 2015 @ 5:26am

The game doesn't start for me. I'm using a Japanese version of Windows and couldn't fully read the error it gave me, but it seems there's a DLL missing.

BMacIntosh says ...
May 9, 2015 @ 10:22pm

Had to download the SDL DLL to run: Nice art, you should show more of it in your screenshot! One gripe was that moving through open space was very slow - maybe you should have the enemy turn complete instantly if no enemies are on screen.

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