Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by alvivar - Jam Entry

We cannot forgive the sun.

WASD or Arrows to Move, Space or Up to Jump, use the Mouse to Point, Right Click to Reload, Left Click to Fire.

Follow me on or

Downloads and Links




phi6 says ...
Apr 22, 2015 @ 1:33pm

Not entirely sure what was the goal for the game, I found what I think is the sun and a star or something next to it, tried to cover it in the blocks but nothing! Still - very cool creation and destruction mechanic and good platform physics! A variable jump height would have been nice but minor issue! Nice mood, definitely had fun, just wish I knew what to do!

jprogman says ...
Apr 23, 2015 @ 2:48am

There needs to be a hint to what to do at the end. I see a flashing black box and a big hexagon. Not sure what to do.
Very interesting game. My little suggestion is having a counter to show how many blocks you have in your gun.

Apr 23, 2015 @ 2:58am

Wow the music and sounds are top notch. I love the minimalist style. Everything is clean and complete. While I agree there is a certain vagueness as to my purpose there is a wonderful sense of mystery and discovery. This is certainly one of the most polished and unique games in ld3d 32 imo.

Apr 23, 2015 @ 5:48am

Interesting platformer puzzle mechanic, but could have benefited from (1) a counter to limit and indicate how many blocks you can store (2) greater direction in where to go for the game to develop, either through signs, levels, or a narrative.

All in all, a game with a lot of potential.

terpin says ...
Apr 23, 2015 @ 6:00am

I'm in love with the graphics but not entirely sure what the win conditions for this game are!

TheMeorch says ...
Apr 23, 2015 @ 7:18am

Lovely art style, and an absolutely haunting atmosphere, from the music to the sound effects to the flickering squares and incomprehensible messages. I'm not sure whether I saw all there was to see in this game, but I certainly enjoyed exploring it.

TeamCalcium says ...
Apr 23, 2015 @ 7:23am

I felt a little bit misdirected to what my objectives were in this game. but i love the mechanic of changing the enviroment!

ccglp says ...
Apr 23, 2015 @ 7:27am

Nice experimental game, not sure how you win, like the others, but is nice to play, good work

grifdail says ...
Apr 23, 2015 @ 8:03am

Prety awesome ! I really liked it..
I found only two probleme. First using space to jump. This mean i need constantly switch between mouse and keyboad. Using the up key would allow me to jump while keeping the hand on the mouse.
Also, the jump physique is weird...

Otherwise I really realy like the concept... I'd like to see more of this... (I also realy like to be able to work with this mechanic).

Apr 23, 2015 @ 8:15am

A game? It is a true work of art. A masterpiece. It deserves to be the winner of this LD. Everything - everything! - is perfect.

Apr 23, 2015 @ 8:18am

...Except using the space button instead of W or the UP arrow. But I was so blown away by the game and overwhelmed with emotions after completing it, that I completely forgot to mention that :)

Crowbeak says ...
Apr 23, 2015 @ 2:07pm

You have a very neat mechanic. Like others, I would have liked a bit more direction on what to do.

bace1000 says ...
Apr 23, 2015 @ 4:22pm

What is the hexagon for? Also it would be good if there was a counter for how many blocks you have.

srakowski says ...
Apr 24, 2015 @ 3:35am

I really like the mechanics of this game, pretty wicked! A lot of potential that you should develop. Well done!

Mr. Jif says ...
Apr 24, 2015 @ 3:58am

Holy crap! This is great... just.. wow.. At first I wasn't sure what to do exactly but once the realization hit it was an awesome feeling. And that ending though. One of my favorite entries so far! Great job!

ChuiGum says ...
Apr 24, 2015 @ 5:23am

5 star innovation for sure, love the whole concept! Really cool idea but I didn't know what the goal was. Maybe you should make lots of levels? I don't know, it's your game. But overall I loved the innovation!

humbleness says ...
Apr 24, 2015 @ 6:03am

Solid game, I really got a Submachine vibe from playing it, I hope you expand on that if you continue to develop this game. Not entirely sure what the objective was, or if it was just a sandbox, but I enjoyed the atmosphere tremendously

Dejvo says ...
Apr 24, 2015 @ 9:42am

This game is awesome. moody, fun, spot on platforming, exactly my kind of game. brilliant. if you will be exanding this, update the graphics, and explain the goal ;)

Yword says ...
Apr 24, 2015 @ 3:19pm

Very interesting and innovative mechanics! Well done!

BIZM says ...
Apr 24, 2015 @ 6:17pm

We loved the overall atmosphere including audio. The mechanic felt really good and was pretty intuitive. The random glitching squares added to the mood!

xplicitone says ...
Apr 24, 2015 @ 7:43pm

Very interesting mechanic and well polished. Love the music a lot. I made it to the top of the hexagon :D

kabutakogames says ...
Apr 25, 2015 @ 3:21am

I found that being able to talk to others and have the world flesh out a little more would be cool - but excellent mood for a short piece

Dreyan says ...
Apr 25, 2015 @ 4:43am


Everything about this game was crafted to create the perfect tone: outstanding audio, and abstract but intriguing story, and a foreboding sense that you're doing something for which there will be consequences you do not understand. There is a sense of great mystery that is conveyed without the player feeling disillusioned with the lack of explanations.

Dreyan says ...
Apr 25, 2015 @ 4:45am


Everything about this game was crafted to create the perfect tone: outstanding audio, and abstract but intriguing story, and a foreboding sense that you're doing something for which there will be consequences you do not understand. There is a sense of great mystery that is conveyed without the player feeling disillusioned with the lack of explanations. I got some heavy Starseed Pilgrim vibes from this game, but Drybreed took it's own direction.

I can unequivocally say that, out of the 175 games I've now rated, this is absolutely my favourite entry. Please continue making content like this.

Gunzil says ...
Apr 25, 2015 @ 6:02am

Really strong mood and visuals. Leaving everything up to the player to discover gave the whole game an air of mystery to it I didn't expect to see.

For the actual block placing, I fould it very difficult to draw straight lines, specifically drawing a bridge as I walk across it. My block beam would collide with the block I just placed and make an L shape instead of continuing to place blocks in a line. With all the lines you need to draw, I found this less than ideal.

Apr 26, 2015 @ 10:01am

Would be nice if there was some overall objective, though perhaps meaningless was what your going for. Mechnaics are interseting, but makes the platforming super simple. nice mood though.

Omiya Games says ...
Apr 29, 2015 @ 12:46am

A solid experience in discovery. Lots of the logs were too mysterious to piece together and far apart to appreciate. That said, I was encouraged to see more of the game. It kept me with anticipation.

I think the down-times are really long. I also consider the block placing controls could be more efficient.

FeniX says ...
May 7, 2015 @ 8:29pm

Fantastic! I can't find words to describe the mood of the game. I hope to see more of your creations. Thank you for this game.

May 11, 2015 @ 2:38pm

Wow, this was an amazing experience! The art style, the sounds, the subtle and intriguing story, the exploration space, the mechanics, the "domino" effect on the end, everything was perfect!
I had to play twice 'cause at the first I didn't know what to do with the other characters, so I removed the floor bellow them and threw them to the infinity. :D
I wish I could give you more than 5 stars! Congratulations, this was perfect!

TeamQuadratic says ...
May 11, 2015 @ 11:22pm

Cool idea and excellent mood. I wasn't really sure if there was a goal though. Definitely keep working on this! Also if you could leave me a last minute rating that would be great!

May 11, 2015 @ 11:43pm

Amazing mood!!! I got up to the hexagon and got stuck. still its a cool mechanic!

HotBoxGames says ...
May 11, 2015 @ 11:57pm

Solid mechanic, good visuals. Really like this entry, make a full game!

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