Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by WebFreak001 - Compo Entry

You are a circle. Your enemies are circles. You have a chair. Go and attack your enemies and earn money by that. Upgrade your skills to Make more damage and be more awesome.

WASD - Moving
Space - Jump
Arrow Keys - Attack

You can't attack up and down until you bought the first Special upgrade.
Once you got the second Special upgrade you can double jump on an enemy one time.

If I had more time I could have done more, but im happy with the result. :D

Downloads and Links




Stitchie says ...
Apr 19, 2015 @ 9:42pm

Kind of boring after 5 minutes and you cant use the buttons in fullscreen. Also the game freezes sometimes in the shop.

Stitchie says ...
Apr 19, 2015 @ 9:44pm

EDIT: Kind of fun when you set speed to 100 :P

vini60 says ...
Apr 20, 2015 @ 2:17am

Very average game. Not much innovation. Really liked your effort tho. And yeah, it freezes for me too at the shop, you better patch that.

FuzzyWuzzie says ...
Apr 20, 2015 @ 3:02am

Not bad! I didn't seem to have any issues with freezing like the others did. I think you would have benefited a lot from having even some simple sound effects.

WebFreak001 says ...
Apr 20, 2015 @ 11:45am

Yeah actually wanted to add more enemies and sounds but I didnt really have enough time.

zetitup says ...
Apr 20, 2015 @ 1:59pm

I actually enjoyed it, always like games where you can make your character stronger :D

Junber says ...
Apr 20, 2015 @ 3:50pm

Nice graphics and a cool weapon but the collision box seemed a bit too big so enemys i thought i hadnt touched, killed me.

Apr 20, 2015 @ 4:22pm

Hi! The game looks good and I love the use of chair as unexpected weapon! Good luck!

Markus Becker says ...
Apr 20, 2015 @ 4:22pm

I really liked it.

stuffedgravy says ...
Apr 20, 2015 @ 6:15pm

Very polished!
I'd like to see some more interesting mechanics; you have an upgrade system but the upgrades aren't particularly interesting choice-wise. You should find a way to create meaningful choices (perhaps adding range for the chair or something, something that allows you to customize your character in an interesting way). Aside from that, it's a pretty basic take on the theme; the only thing you really needed to change in this was the sprite of the weapon, which makes it look a little tacked-on. With more enemies and interesting upgrades this game could really shape up into soemthing fun and unique!

WebFreak001 says ...
Apr 20, 2015 @ 8:48pm

Im not a guy who can really do graphics or has good ideas :p

Apr 20, 2015 @ 9:51pm

It wouldn't run for me (Windows 7 64-bit). I got a dialog (sorry clicked without reading and can't get it back), then it ran something on the terminal and quit. No idea (????)

Big Cow says ...
Apr 21, 2015 @ 8:27am

I really liked the camera shake and blood splatter effect on attacking enemies. I'd consider increasing the amount of money you get per enemy killed so upgrades can be purchased quicker. Also liked the little emoticon expressions ^^

WebFreak001 says ...
Apr 21, 2015 @ 11:21am

@Andrew Quartermain did you unzip the zip?

Luminar says ...
Apr 21, 2015 @ 2:23pm

Fun game to play! Nice work

Apr 21, 2015 @ 4:55pm

Maybe most people found this game basic, but I still had fun playing it. It has the base for a beat-them-all genre, throw in some power-ups, add graphics to it, polish it up and you can end up in a good Double Dragon clone.

andrewjoy says ...
Apr 22, 2015 @ 4:00am

I upgraded 'money' twice and only got $1 more per kill, so I feel like it could have used a little more balancing. Apart from that, nice game and pretty fun.

KaiseanGames says ...
Apr 23, 2015 @ 6:01am

It's ok, but too much grinding at start.

surpent says ...
Apr 25, 2015 @ 3:52am

Nice hit effects!

May 3, 2015 @ 11:45am

It's a nice and entertaining game, not really innovative though. I like the minimalistic graphic style, the game looks pretty polished!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]