Duck, jump, and die as you face obstacle after obstacle in this runner.
Thanks for the amazing ludum dare 31 season!
Me and the artist have decided to carry on with a mobile version made completely from scratch! We hope to release sometime in march!
Credits:
Divitos | Programming
??? | Art
Tendo's Palace - http://www.newgrounds.com/audio/listen/595573
Lilbassist96 | Testing
Mollydolly904 | Testing
Bronytime001 | Testing
Koayz | Testing
Downloads and Links
Ratings
![]() | Coolness | 100% |
#152 | Audio(Jam) | 3.55 |
#213 | Fun(Jam) | 3.44 |
#347 | Overall(Jam) | 3.38 |
#388 | Mood(Jam) | 3.19 |
#435 | Humor(Jam) | 2.70 |
#463 | Graphics(Jam) | 3.35 |
#899 | Innovation(Jam) | 2.29 |
#963 | Theme(Jam) | 2.57 |
Comments
Volume needs control other than on and off -- it's very loud, but it's awesome!
Simple, but I really liked it! Controls were solid and the music was really nice!
Don't really love infinite runners, especially random ones, but at least you have two controls like Bit-Trip's
I think you have something with this, audio tweaks what not but yeah I like. Voted on post compo version ;-)
Minor graphical glitches here and there. Didn't really feel like the game fit the theme, but it looks and sounds pretty nice.
Got the Hat!
Really nice game. Great music and nice style.
My only comment is that sometimes the background buildings appear aside with the player obstacles and they are the same colour (without border) but the first times I got them as obstacles as well :P
i like it, reminds me a bit of bit.trip.runner, sfx and music remind me of classic game boy. Wish it was a set pattern though, when i failed a jump it felt like i had to wait forever to get to try it again.
I lowered the volume of the sounds in-game, thank you for the feedback!
Like the music and sfx and style. Not a great fan of runners, but it was more interesting than others I've played.
Wow, I loved it! The simple but fun gameplay, the music, the hats, everything! Great job!
Love the art!! The game is pretty good. I'd like to play it in my phone :)
I liked it, mood was very light-hearted and fun, music very bouncy and enjoyable. Controls could be a touch more responsive, and the wait between obstacles is a bit too long for me.
Very fun game. Played it more than a few times. The collectibles got me hooked. Not sure it fits the theme, but it seems like it has been open to all sorts of interpretations. Great job!
Loved it, couldn't do the three steps and squished every now and then so it was good to have infinite lives.
I really like it, but I don't really see much of a connection with the theme. I also hit a bug at one point by hitting the corner of a block, my player froze and continued right until he hit something and died. Good work though, I love the idea of the collectables.
This is a nice little game.The player looks like he is dancing the whole time. Is there a flying saucer that comes every so often or am I just seeing things?
Looks pretty nice. I'd like it if the slide time was a little extended, and the collisions a little less brutal.
-Alucardx60
Hardcore game, nice music. I think, u should write how to control, because it wasn`t obviously for me. I liked this game.
Nice music, hard to do those jumps though...
Got further by luck then by skill :p
Unlockables were a nice touch.
Found a bug too: if you land perfectly on the corner of a square, it slides on with you!
Volume was super loud but once I got it down I really liked the music. The art was nice but the biggest issue is that it was very hard to distinguish background elements from obstacles and collectibles. You can address this pretty easily, though, by maybe saturation control, etc. The background parallaxing felt great, I just kept getting confused thinking buildings were obstacles. One thing that threw me off was that I couldn't duck immediately after landing a jump since I technically hit the button while still in mid-air. Supporting this would go a long way to alleviating some frustration that I didn't feel was my fault. Also, you may want to consider some feedback on the duck to let people know that it is a timed thing as it took me a long time to figure that out. Nice work!
Nice game! Music was really cool an kept me playing for a lot of time! Can't stop listening to it! :D
Game really gets hard after some time, which is a positive thing for me :D
Great entry! ^^
Awesome game. It was really hard at first but became really addicting. Good work.
Wow, love the retro style of the music and the overall game. It is very hard and yet fun to play. Good job!
Good game, although I'm not sure if it quite fits the theme.
Good mood and audio. I am not a fan of the background and obstacles with the same color
I thought it was very well done. I'm not very good at these games, and I am glad that it didn't just repeat the same sequence from the beginning or I would have been bored pretty quick. Music was fun too.
I like the feel of it, but not really 1-screen (my opinion, anyways). Other than that, simple and fun!
Nice implementation of an infinite runner. I liked the light-hearted bubble particles trailing after the player.
Looks nice and the controls feel pretty good, but the gameplay is a bit too simplistic to keep me interested at the moment.
This is pretty damn good. Challenging, but fun and fair! Love how it feels.
Innovation n/a: It doesn't innovate.
Fun 5/5: Very fun and addictive!!!
Theme 3/5: The game runs in a single screen.
Graphics 5/5: Great graphics and visual effects!!!
Audio 5/5: Great music and sfx!!!
Humor n/a: I cannot find humor...
Mood 5/5: I felt happy while playing!!!
Overall 4/5: Great gam, but it have typical infinite runner glitches. (at least in the jam version)
The music was excellent. Very jazzy chiptune. The game itself was very good too. I wish that the ducking state would last longer. You had to be very precise with the timing while ducking.
Pretty cool, adding collectibles was a nice touch. Good job !
A nice endless runner, I really liked the visuals and audio. Controls worked well and felt good. Gameplay was kinda standard, with the exception that not every contact with obstacles kills you but instead you have to jump onto them, which was pretty cool, although quite hard and sometimes buggy (the level elements would move together with me when I landed just barely on top of them). Good job overall!
PS: Needs more hats!
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