Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Sword, Shield, Mregal, Fight!

by shubshub - Compo Entry

Sword, Shield, Mregal, Fight! is a Rock Paper Scissors style game where you pick one and Try and beat the Computer in a best of 3 match

There are 2 ways of winning
3 of a kind or 3 in a row!

Source is Included in the Zip File as a Compressed GMZ project file

Tools Used!: Game Maker Studio, Paint.NET, Notepad++, Dropbox File Storage

Downloads and Links


Ratings

#822Humor2.06
#847Audio2.09
#877Theme3.33
#1052Graphics2.25
#1080Overall2.58
#1092Mood2.00
#1104Innovation2.17
#1141Fun2.17
#1783Coolness37%

Comments

Phoenix849 says ...
Dec 8, 2014 @ 2:17pm

Well, that's not very fun, you probably know that. You could've included some twists or combos in classic RPS formula.

Dec 8, 2014 @ 8:08pm

This is basically Rock Paper Scissors? It kinda gets boring very quickly.

OneMuppet says ...
Dec 8, 2014 @ 8:10pm

I see this more as a fighting system of a bigger game. Also one though is to add characters, so you pick a character with stats Sword: 4, Bunny: 8, BeardMan: 6. when there is a tie the opponent with the highest stat winns etc, etc...

zakchaos says ...
Dec 8, 2014 @ 8:10pm

Cool little game, Great choice for something on keeping it simple. art sound went together well!

davesoft says ...
Dec 8, 2014 @ 8:11pm

A good start, could use some polish but works great :D

shubshub says ...
Dec 8, 2014 @ 8:12pm

BeardMan is actually a Shield not a BearMan :P @OneMuppet

frondeus says ...
Dec 8, 2014 @ 8:44pm

Rock Paper Scissors... well it's hard to tell about it more.

Nobuyoshi says ...
Dec 8, 2014 @ 10:20pm

Sword, Bunny, BeardMan.

Dec 9, 2014 @ 12:34am

rock papers scissors? still though. its functional and on one screen. nice work

Tosic says ...
Dec 9, 2014 @ 8:01pm

Haha, interesting and addictive although very simple, but not bad at ALL!

Dec 11, 2014 @ 11:03pm

Seen better, but also seen worse :)

ilokimo says ...
Dec 11, 2014 @ 11:17pm

Gfx are simple but functional, great improvement on RPS, I'd love to try it as a Multiplayer live with some friend :)

CheeseyBob says ...
Dec 11, 2014 @ 11:19pm

It's simple but well made. The overarching victory condition gives it just enough extra depth over vanilla RPS to make it interesting.

nesis says ...
Dec 12, 2014 @ 10:15am

This seems like a good early attempt at making a game in GameMaker, it seems like you learnt a lot through the course of the jam. Some improvements post-jam that I would suggest would be:

1) making the cards and the "lock in" button react when you mouse over, so you know you can interact with them

2) changing popups to be in-game images or text, so the look and feel of the user interface stays the same throughout your entire game

Well done, and looking forward to see what you've learnt by the next jam!

Empyrealhell says ...
Dec 14, 2014 @ 8:44pm

Gameplay is a bit flat, the graphics are pretty crude, and the sound effects are kind of jarring. It's also a little irksome that you have to press "lock in" after selecting your move, it should just be one button, or double click or something. I could see this being part of a larger system and being fun, but as it stands, there just isn't enough there.

dunin says ...
Dec 15, 2014 @ 5:34pm

mix "poker" and r-p-s was good idea but doesn't work well here. Maybe because we play against a simple AI? In 2 players game, we can try to guess what the other will play regarding what he have...

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]