Sword, Shield, Mregal, Fight! is a Rock Paper Scissors style game where you pick one and Try and beat the Computer in a best of 3 match
There are 2 ways of winning
3 of a kind or 3 in a row!
Source is Included in the Zip File as a Compressed GMZ project file
Tools Used!: Game Maker Studio, Paint.NET, Notepad++, Dropbox File Storage
Downloads and Links
Ratings
#822 | Humor | 2.06 |
#847 | Audio | 2.09 |
#877 | Theme | 3.33 |
#1052 | Graphics | 2.25 |
#1080 | Overall | 2.58 |
#1092 | Mood | 2.00 |
#1104 | Innovation | 2.17 |
#1141 | Fun | 2.17 |
#1783 | Coolness | 37% |
Comments
This is basically Rock Paper Scissors? It kinda gets boring very quickly.
I see this more as a fighting system of a bigger game. Also one though is to add characters, so you pick a character with stats Sword: 4, Bunny: 8, BeardMan: 6. when there is a tie the opponent with the highest stat winns etc, etc...
Cool little game, Great choice for something on keeping it simple. art sound went together well!
rock papers scissors? still though. its functional and on one screen. nice work
Haha, interesting and addictive although very simple, but not bad at ALL!
Gfx are simple but functional, great improvement on RPS, I'd love to try it as a Multiplayer live with some friend :)
It's simple but well made. The overarching victory condition gives it just enough extra depth over vanilla RPS to make it interesting.
This seems like a good early attempt at making a game in GameMaker, it seems like you learnt a lot through the course of the jam. Some improvements post-jam that I would suggest would be:
1) making the cards and the "lock in" button react when you mouse over, so you know you can interact with them
2) changing popups to be in-game images or text, so the look and feel of the user interface stays the same throughout your entire game
Well done, and looking forward to see what you've learnt by the next jam!
Gameplay is a bit flat, the graphics are pretty crude, and the sound effects are kind of jarring. It's also a little irksome that you have to press "lock in" after selecting your move, it should just be one button, or double click or something. I could see this being part of a larger system and being fun, but as it stands, there just isn't enough there.
mix "poker" and r-p-s was good idea but doesn't work well here. Maybe because we play against a simple AI? In 2 players game, we can try to guess what the other will play regarding what he have...
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Well, that's not very fun, you probably know that. You could've included some twists or combos in classic RPS formula.